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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-11-24 13:49:30 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-11-24 13:49:30 -0500
commita3f21685049cabf2d824c8060dc0b1de47e9449e (patch)
treead9add30e9da2a50e0ea0245f1546b7378f0d282 /src/SMAPI/Context.cs
parent6521df7b131924835eb797251c1e956fae0d6e13 (diff)
parent277bf082675b98b95bf6184fe3c7a45b969c7ac2 (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Context.cs')
-rw-r--r--src/SMAPI/Context.cs5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/SMAPI/Context.cs b/src/SMAPI/Context.cs
index 1cdef7f1..a7238b32 100644
--- a/src/SMAPI/Context.cs
+++ b/src/SMAPI/Context.cs
@@ -14,7 +14,10 @@ namespace StardewModdingAPI
/****
** Public
****/
- /// <summary>Whether the player has loaded a save and the world has finished initialising.</summary>
+ /// <summary>Whether the game has performed core initialization. This becomes true right before the first update tick.</summary>
+ public static bool IsGameLaunched { get; internal set; }
+
+ /// <summary>Whether the player has loaded a save and the world has finished initializing.</summary>
public static bool IsWorldReady { get; internal set; }
/// <summary>Whether <see cref="IsWorldReady"/> is true and the player is free to act in the world (no menu is displayed, no cutscene is in progress, etc).</summary>