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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2023-03-26 13:30:58 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2023-04-02 15:43:58 -0400 |
commit | c0ac58f2778fd70e9937a77d3af8a06ef957d871 (patch) | |
tree | 4cac301ab4616d24fec6754aeaf1ea586c01908c /src/SMAPI/Context.cs | |
parent | d2134f0f70963d0673883f8c544267341d3ccc6c (diff) | |
download | SMAPI-c0ac58f2778fd70e9937a77d3af8a06ef957d871.tar.gz SMAPI-c0ac58f2778fd70e9937a77d3af8a06ef957d871.tar.bz2 SMAPI-c0ac58f2778fd70e9937a77d3af8a06ef957d871.zip |
fix IsWorldReady being editable by mods
Diffstat (limited to 'src/SMAPI/Context.cs')
-rw-r--r-- | src/SMAPI/Context.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Context.cs b/src/SMAPI/Context.cs index c822908e..978459e8 100644 --- a/src/SMAPI/Context.cs +++ b/src/SMAPI/Context.cs @@ -60,7 +60,7 @@ namespace StardewModdingAPI public static bool IsWorldReady { get => Context.IsWorldReadyForScreen.Value; - set => Context.IsWorldReadyForScreen.Value = value; + internal set => Context.IsWorldReadyForScreen.Value = value; } /// <summary>Whether <see cref="IsWorldReady"/> is true and the player is free to act in the world (no menu is displayed, no cutscene is in progress, etc).</summary> |