summaryrefslogtreecommitdiff
path: root/src/SMAPI/Context.cs
diff options
context:
space:
mode:
authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-08-09 01:18:05 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-09-14 19:08:06 -0400
commitfd77ae93d59222d70c86aebfc044f3af11063372 (patch)
tree76fac6ffc0cac70fb44f8b9ffc72471a2796a02f /src/SMAPI/Context.cs
parent3f6865e8301535c8fbe83bc0f931a116adac0636 (diff)
downloadSMAPI-fd77ae93d59222d70c86aebfc044f3af11063372.tar.gz
SMAPI-fd77ae93d59222d70c86aebfc044f3af11063372.tar.bz2
SMAPI-fd77ae93d59222d70c86aebfc044f3af11063372.zip
fix typos and inconsistent spelling
Diffstat (limited to 'src/SMAPI/Context.cs')
-rw-r--r--src/SMAPI/Context.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/SMAPI/Context.cs b/src/SMAPI/Context.cs
index a933752d..a7238b32 100644
--- a/src/SMAPI/Context.cs
+++ b/src/SMAPI/Context.cs
@@ -14,10 +14,10 @@ namespace StardewModdingAPI
/****
** Public
****/
- /// <summary>Whether the game has performed core initialisation. This becomes true right before the first update tick..</summary>
+ /// <summary>Whether the game has performed core initialization. This becomes true right before the first update tick.</summary>
public static bool IsGameLaunched { get; internal set; }
- /// <summary>Whether the player has loaded a save and the world has finished initialising.</summary>
+ /// <summary>Whether the player has loaded a save and the world has finished initializing.</summary>
public static bool IsWorldReady { get; internal set; }
/// <summary>Whether <see cref="IsWorldReady"/> is true and the player is free to act in the world (no menu is displayed, no cutscene is in progress, etc).</summary>