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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-08-09 01:18:05 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-09-14 19:08:06 -0400 |
commit | fd77ae93d59222d70c86aebfc044f3af11063372 (patch) | |
tree | 76fac6ffc0cac70fb44f8b9ffc72471a2796a02f /src/SMAPI/Context.cs | |
parent | 3f6865e8301535c8fbe83bc0f931a116adac0636 (diff) | |
download | SMAPI-fd77ae93d59222d70c86aebfc044f3af11063372.tar.gz SMAPI-fd77ae93d59222d70c86aebfc044f3af11063372.tar.bz2 SMAPI-fd77ae93d59222d70c86aebfc044f3af11063372.zip |
fix typos and inconsistent spelling
Diffstat (limited to 'src/SMAPI/Context.cs')
-rw-r--r-- | src/SMAPI/Context.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/SMAPI/Context.cs b/src/SMAPI/Context.cs index a933752d..a7238b32 100644 --- a/src/SMAPI/Context.cs +++ b/src/SMAPI/Context.cs @@ -14,10 +14,10 @@ namespace StardewModdingAPI /**** ** Public ****/ - /// <summary>Whether the game has performed core initialisation. This becomes true right before the first update tick..</summary> + /// <summary>Whether the game has performed core initialization. This becomes true right before the first update tick.</summary> public static bool IsGameLaunched { get; internal set; } - /// <summary>Whether the player has loaded a save and the world has finished initialising.</summary> + /// <summary>Whether the player has loaded a save and the world has finished initializing.</summary> public static bool IsWorldReady { get; internal set; } /// <summary>Whether <see cref="IsWorldReady"/> is true and the player is free to act in the world (no menu is displayed, no cutscene is in progress, etc).</summary> |