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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-03-07 20:15:10 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-03-07 20:15:10 -0500 |
commit | 5399239c2be01396958ed454d6ae56f006d20ca5 (patch) | |
tree | 87683eda0873a0c24d9bcee5d47f1cec896f21bb /src/SMAPI/Enums | |
parent | db011ee751bdfb8bbd9abbeb706966db4c4e2461 (diff) | |
parent | a571f459f59a6ecfdd53e3158ba8d29157598920 (diff) | |
download | SMAPI-5399239c2be01396958ed454d6ae56f006d20ca5.tar.gz SMAPI-5399239c2be01396958ed454d6ae56f006d20ca5.tar.bz2 SMAPI-5399239c2be01396958ed454d6ae56f006d20ca5.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Enums')
-rw-r--r-- | src/SMAPI/Enums/LoadStage.cs | 31 |
1 files changed, 20 insertions, 11 deletions
diff --git a/src/SMAPI/Enums/LoadStage.cs b/src/SMAPI/Enums/LoadStage.cs index 5c2b0412..302c263b 100644 --- a/src/SMAPI/Enums/LoadStage.cs +++ b/src/SMAPI/Enums/LoadStage.cs @@ -4,33 +4,42 @@ namespace StardewModdingAPI.Enums public enum LoadStage { /// <summary>A save is not loaded or loading.</summary> - None, + None = 0, /// <summary>The game is creating a new save slot, and has initialized the basic save info.</summary> - CreatedBasicInfo, + CreatedBasicInfo = 1, + + /// <summary>The game is creating a new save slot, and has added the location instances but hasn't fully initialized them yet.</summary> + CreatedInitialLocations = 10, /// <summary>The game is creating a new save slot, and has initialized the in-game locations.</summary> - CreatedLocations, + CreatedLocations = 2, /// <summary>The game is creating a new save slot, and has created the physical save files.</summary> - CreatedSaveFile, + CreatedSaveFile = 3, /// <summary>The game is loading a save slot, and has read the raw save data into <see cref="StardewValley.SaveGame.loaded"/>. Not applicable when connecting to a multiplayer host. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 20.</summary> - SaveParsed, + SaveParsed = 4, /// <summary>The game is loading a save slot, and has applied the basic save info (including player data). Not applicable when connecting to a multiplayer host. Note that some basic info (like daily luck) is not initialized at this point. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 36.</summary> - SaveLoadedBasicInfo, + SaveLoadedBasicInfo = 5, + + /// <summary>The game is loading a save slot and has added the location instances, but hasn't restored their save data yet. Not applicable when connecting to a multiplayer host.</summary> + SaveAddedLocations = 11, - /// <summary>The game is loading a save slot, and has applied the in-game location data. Not applicable when connecting to a multiplayer host. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 50.</summary> - SaveLoadedLocations, + /// <summary>The game is loading a save slot, and has restored the in-game location data. Not applicable when connecting to a multiplayer host. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 50.</summary> + SaveLoadedLocations = 6, /// <summary>The final metadata has been loaded from the save file. This happens before the game applies problem fixes, checks for achievements, starts music, etc. Not applicable when connecting to a multiplayer host.</summary> - Preloaded, + Preloaded = 7, /// <summary>The save is fully loaded, but the world may not be fully initialized yet.</summary> - Loaded, + Loaded = 8, /// <summary>The save is fully loaded, the world has been initialized, and <see cref="Context.IsWorldReady"/> is now true.</summary> - Ready + Ready = 9, + + /// <summary>The game is exiting the loaded save and returning to the title screen. This happens before it returns to title; see <see cref="None"/> after it returns.</summary> + ReturningToTitle = 12 } } |