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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-03-07 20:02:25 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-03-07 20:02:25 -0500
commita571f459f59a6ecfdd53e3158ba8d29157598920 (patch)
tree87683eda0873a0c24d9bcee5d47f1cec896f21bb /src/SMAPI/Enums
parent7914734375df7b4c94e9119611a0eb85cc2caac9 (diff)
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prepare for release
Diffstat (limited to 'src/SMAPI/Enums')
-rw-r--r--src/SMAPI/Enums/LoadStage.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/SMAPI/Enums/LoadStage.cs b/src/SMAPI/Enums/LoadStage.cs
index bf103576..302c263b 100644
--- a/src/SMAPI/Enums/LoadStage.cs
+++ b/src/SMAPI/Enums/LoadStage.cs
@@ -24,10 +24,10 @@ namespace StardewModdingAPI.Enums
/// <summary>The game is loading a save slot, and has applied the basic save info (including player data). Not applicable when connecting to a multiplayer host. Note that some basic info (like daily luck) is not initialized at this point. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 36.</summary>
SaveLoadedBasicInfo = 5,
- /// <summary>The game is loading a save slot and has added the location instances, but hasn't applied the data yet. Not applicable when connecting to a multiplayer host.</summary>
+ /// <summary>The game is loading a save slot and has added the location instances, but hasn't restored their save data yet. Not applicable when connecting to a multiplayer host.</summary>
SaveAddedLocations = 11,
- /// <summary>The game is loading a save slot, and has applied the in-game location data. Not applicable when connecting to a multiplayer host. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 50.</summary>
+ /// <summary>The game is loading a save slot, and has restored the in-game location data. Not applicable when connecting to a multiplayer host. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 50.</summary>
SaveLoadedLocations = 6,
/// <summary>The final metadata has been loaded from the save file. This happens before the game applies problem fixes, checks for achievements, starts music, etc. Not applicable when connecting to a multiplayer host.</summary>