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-rw-r--r--src/SMAPI/Enums/LoadStage.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/SMAPI/Enums/LoadStage.cs b/src/SMAPI/Enums/LoadStage.cs
index bf103576..302c263b 100644
--- a/src/SMAPI/Enums/LoadStage.cs
+++ b/src/SMAPI/Enums/LoadStage.cs
@@ -24,10 +24,10 @@ namespace StardewModdingAPI.Enums
/// <summary>The game is loading a save slot, and has applied the basic save info (including player data). Not applicable when connecting to a multiplayer host. Note that some basic info (like daily luck) is not initialized at this point. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 36.</summary>
SaveLoadedBasicInfo = 5,
- /// <summary>The game is loading a save slot and has added the location instances, but hasn't applied the data yet. Not applicable when connecting to a multiplayer host.</summary>
+ /// <summary>The game is loading a save slot and has added the location instances, but hasn't restored their save data yet. Not applicable when connecting to a multiplayer host.</summary>
SaveAddedLocations = 11,
- /// <summary>The game is loading a save slot, and has applied the in-game location data. Not applicable when connecting to a multiplayer host. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 50.</summary>
+ /// <summary>The game is loading a save slot, and has restored the in-game location data. Not applicable when connecting to a multiplayer host. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 50.</summary>
SaveLoadedLocations = 6,
/// <summary>The final metadata has been loaded from the save file. This happens before the game applies problem fixes, checks for achievements, starts music, etc. Not applicable when connecting to a multiplayer host.</summary>