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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-03-07 20:02:25 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-03-07 20:02:25 -0500 |
commit | a571f459f59a6ecfdd53e3158ba8d29157598920 (patch) | |
tree | 87683eda0873a0c24d9bcee5d47f1cec896f21bb /src/SMAPI | |
parent | 7914734375df7b4c94e9119611a0eb85cc2caac9 (diff) | |
download | SMAPI-a571f459f59a6ecfdd53e3158ba8d29157598920.tar.gz SMAPI-a571f459f59a6ecfdd53e3158ba8d29157598920.tar.bz2 SMAPI-a571f459f59a6ecfdd53e3158ba8d29157598920.zip |
prepare for release
Diffstat (limited to 'src/SMAPI')
-rw-r--r-- | src/SMAPI/Constants.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/Enums/LoadStage.cs | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs index 54fb54ab..a81a6bc9 100644 --- a/src/SMAPI/Constants.cs +++ b/src/SMAPI/Constants.cs @@ -54,7 +54,7 @@ namespace StardewModdingAPI ** Public ****/ /// <summary>SMAPI's current semantic version.</summary> - public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.9.2"); + public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.9.3"); /// <summary>The minimum supported version of Stardew Valley.</summary> public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.5.4"); diff --git a/src/SMAPI/Enums/LoadStage.cs b/src/SMAPI/Enums/LoadStage.cs index bf103576..302c263b 100644 --- a/src/SMAPI/Enums/LoadStage.cs +++ b/src/SMAPI/Enums/LoadStage.cs @@ -24,10 +24,10 @@ namespace StardewModdingAPI.Enums /// <summary>The game is loading a save slot, and has applied the basic save info (including player data). Not applicable when connecting to a multiplayer host. Note that some basic info (like daily luck) is not initialized at this point. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 36.</summary> SaveLoadedBasicInfo = 5, - /// <summary>The game is loading a save slot and has added the location instances, but hasn't applied the data yet. Not applicable when connecting to a multiplayer host.</summary> + /// <summary>The game is loading a save slot and has added the location instances, but hasn't restored their save data yet. Not applicable when connecting to a multiplayer host.</summary> SaveAddedLocations = 11, - /// <summary>The game is loading a save slot, and has applied the in-game location data. Not applicable when connecting to a multiplayer host. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 50.</summary> + /// <summary>The game is loading a save slot, and has restored the in-game location data. Not applicable when connecting to a multiplayer host. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 50.</summary> SaveLoadedLocations = 6, /// <summary>The final metadata has been loaded from the save file. This happens before the game applies problem fixes, checks for achievements, starts music, etc. Not applicable when connecting to a multiplayer host.</summary> |