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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-08-09 01:18:05 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-09-14 19:08:06 -0400 |
commit | fd77ae93d59222d70c86aebfc044f3af11063372 (patch) | |
tree | 76fac6ffc0cac70fb44f8b9ffc72471a2796a02f /src/SMAPI/Enums | |
parent | 3f6865e8301535c8fbe83bc0f931a116adac0636 (diff) | |
download | SMAPI-fd77ae93d59222d70c86aebfc044f3af11063372.tar.gz SMAPI-fd77ae93d59222d70c86aebfc044f3af11063372.tar.bz2 SMAPI-fd77ae93d59222d70c86aebfc044f3af11063372.zip |
fix typos and inconsistent spelling
Diffstat (limited to 'src/SMAPI/Enums')
-rw-r--r-- | src/SMAPI/Enums/LoadStage.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/SMAPI/Enums/LoadStage.cs b/src/SMAPI/Enums/LoadStage.cs index 6ff7de4f..5c2b0412 100644 --- a/src/SMAPI/Enums/LoadStage.cs +++ b/src/SMAPI/Enums/LoadStage.cs @@ -6,10 +6,10 @@ namespace StardewModdingAPI.Enums /// <summary>A save is not loaded or loading.</summary> None, - /// <summary>The game is creating a new save slot, and has initialised the basic save info.</summary> + /// <summary>The game is creating a new save slot, and has initialized the basic save info.</summary> CreatedBasicInfo, - /// <summary>The game is creating a new save slot, and has initialised the in-game locations.</summary> + /// <summary>The game is creating a new save slot, and has initialized the in-game locations.</summary> CreatedLocations, /// <summary>The game is creating a new save slot, and has created the physical save files.</summary> @@ -18,7 +18,7 @@ namespace StardewModdingAPI.Enums /// <summary>The game is loading a save slot, and has read the raw save data into <see cref="StardewValley.SaveGame.loaded"/>. Not applicable when connecting to a multiplayer host. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 20.</summary> SaveParsed, - /// <summary>The game is loading a save slot, and has applied the basic save info (including player data). Not applicable when connecting to a multiplayer host. Note that some basic info (like daily luck) is not initialised at this point. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 36.</summary> + /// <summary>The game is loading a save slot, and has applied the basic save info (including player data). Not applicable when connecting to a multiplayer host. Note that some basic info (like daily luck) is not initialized at this point. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 36.</summary> SaveLoadedBasicInfo, /// <summary>The game is loading a save slot, and has applied the in-game location data. Not applicable when connecting to a multiplayer host. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 50.</summary> @@ -27,10 +27,10 @@ namespace StardewModdingAPI.Enums /// <summary>The final metadata has been loaded from the save file. This happens before the game applies problem fixes, checks for achievements, starts music, etc. Not applicable when connecting to a multiplayer host.</summary> Preloaded, - /// <summary>The save is fully loaded, but the world may not be fully initialised yet.</summary> + /// <summary>The save is fully loaded, but the world may not be fully initialized yet.</summary> Loaded, - /// <summary>The save is fully loaded, the world has been initialised, and <see cref="Context.IsWorldReady"/> is now true.</summary> + /// <summary>The save is fully loaded, the world has been initialized, and <see cref="Context.IsWorldReady"/> is now true.</summary> Ready } } |