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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-02-24 19:56:08 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-09-14 16:59:29 -0400
commitbad2ac2a29b8775be97133e4c4cfb67a4a7406ee (patch)
tree9cc61caa21be489a9eb6b67368e2c40aca17af80 /src/SMAPI/Events/GameEvents.cs
parent4a297e29eb0c97be799ee3939e9747dc1c631427 (diff)
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remove deprecated APIs (#606)
Diffstat (limited to 'src/SMAPI/Events/GameEvents.cs')
-rw-r--r--src/SMAPI/Events/GameEvents.cs122
1 files changed, 0 insertions, 122 deletions
diff --git a/src/SMAPI/Events/GameEvents.cs b/src/SMAPI/Events/GameEvents.cs
deleted file mode 100644
index 9d945277..00000000
--- a/src/SMAPI/Events/GameEvents.cs
+++ /dev/null
@@ -1,122 +0,0 @@
-#if !SMAPI_3_0_STRICT
-using System;
-using StardewModdingAPI.Framework;
-using StardewModdingAPI.Framework.Events;
-
-namespace StardewModdingAPI.Events
-{
- /// <summary>Events raised when the game changes state.</summary>
- [Obsolete("Use " + nameof(Mod.Helper) + "." + nameof(IModHelper.Events) + " instead. See https://smapi.io/3.0 for more info.")]
- public static class GameEvents
- {
- /*********
- ** Fields
- *********/
- /// <summary>The core event manager.</summary>
- private static EventManager EventManager;
-
-
- /*********
- ** Events
- *********/
- /// <summary>Raised when the game updates its state (≈60 times per second).</summary>
- public static event EventHandler UpdateTick
- {
- add
- {
- SCore.DeprecationManager.WarnForOldEvents();
- GameEvents.EventManager.Legacy_UpdateTick.Add(value);
- }
- remove => GameEvents.EventManager.Legacy_UpdateTick.Remove(value);
- }
-
- /// <summary>Raised every other tick (≈30 times per second).</summary>
- public static event EventHandler SecondUpdateTick
- {
- add
- {
- SCore.DeprecationManager.WarnForOldEvents();
- GameEvents.EventManager.Legacy_SecondUpdateTick.Add(value);
- }
- remove => GameEvents.EventManager.Legacy_SecondUpdateTick.Remove(value);
- }
-
- /// <summary>Raised every fourth tick (≈15 times per second).</summary>
- public static event EventHandler FourthUpdateTick
- {
- add
- {
- SCore.DeprecationManager.WarnForOldEvents();
- GameEvents.EventManager.Legacy_FourthUpdateTick.Add(value);
- }
- remove => GameEvents.EventManager.Legacy_FourthUpdateTick.Remove(value);
- }
-
- /// <summary>Raised every eighth tick (≈8 times per second).</summary>
- public static event EventHandler EighthUpdateTick
- {
- add
- {
- SCore.DeprecationManager.WarnForOldEvents();
- GameEvents.EventManager.Legacy_EighthUpdateTick.Add(value);
- }
- remove => GameEvents.EventManager.Legacy_EighthUpdateTick.Remove(value);
- }
-
- /// <summary>Raised every 15th tick (≈4 times per second).</summary>
- public static event EventHandler QuarterSecondTick
- {
- add
- {
- SCore.DeprecationManager.WarnForOldEvents();
- GameEvents.EventManager.Legacy_QuarterSecondTick.Add(value);
- }
- remove => GameEvents.EventManager.Legacy_QuarterSecondTick.Remove(value);
- }
-
- /// <summary>Raised every 30th tick (≈twice per second).</summary>
- public static event EventHandler HalfSecondTick
- {
- add
- {
- SCore.DeprecationManager.WarnForOldEvents();
- GameEvents.EventManager.Legacy_HalfSecondTick.Add(value);
- }
- remove => GameEvents.EventManager.Legacy_HalfSecondTick.Remove(value);
- }
-
- /// <summary>Raised every 60th tick (≈once per second).</summary>
- public static event EventHandler OneSecondTick
- {
- add
- {
- SCore.DeprecationManager.WarnForOldEvents();
- GameEvents.EventManager.Legacy_OneSecondTick.Add(value);
- }
- remove => GameEvents.EventManager.Legacy_OneSecondTick.Remove(value);
- }
-
- /// <summary>Raised once after the game initialises and all <see cref="IMod.Entry"/> methods have been called.</summary>
- public static event EventHandler FirstUpdateTick
- {
- add
- {
- SCore.DeprecationManager.WarnForOldEvents();
- GameEvents.EventManager.Legacy_FirstUpdateTick.Add(value);
- }
- remove => GameEvents.EventManager.Legacy_FirstUpdateTick.Remove(value);
- }
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Initialise the events.</summary>
- /// <param name="eventManager">The core event manager.</param>
- internal static void Init(EventManager eventManager)
- {
- GameEvents.EventManager = eventManager;
- }
- }
-}
-#endif