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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-01-22 21:05:04 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-01-22 21:05:04 -0500
commitd0dc3ea6f6d03e6aabdab5f5f10a60177f0e53b6 (patch)
tree02896d970c7650d8f7c8b84f54e53eddab88b4ca /src/SMAPI/Events/IInputEvents.cs
parent5953fc3bd083ae0a579d2da1ad833e6163848086 (diff)
parent733750fdc4f5d16069d95880144619c0e31e8a89 (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Events/IInputEvents.cs')
-rw-r--r--src/SMAPI/Events/IInputEvents.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/SMAPI/Events/IInputEvents.cs b/src/SMAPI/Events/IInputEvents.cs
index 5c40a438..081c40c0 100644
--- a/src/SMAPI/Events/IInputEvents.cs
+++ b/src/SMAPI/Events/IInputEvents.cs
@@ -5,6 +5,9 @@ namespace StardewModdingAPI.Events
/// <summary>Events raised when the player provides input using a controller, keyboard, or mouse.</summary>
public interface IInputEvents
{
+ /// <summary>Raised after the player presses or releases any buttons on the keyboard, controller, or mouse.</summary>
+ event EventHandler<ButtonsChangedEventArgs> ButtonsChanged;
+
/// <summary>Raised after the player presses a button on the keyboard, controller, or mouse.</summary>
event EventHandler<ButtonPressedEventArgs> ButtonPressed;