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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-08-09 01:18:05 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-09-14 19:08:06 -0400
commitfd77ae93d59222d70c86aebfc044f3af11063372 (patch)
tree76fac6ffc0cac70fb44f8b9ffc72471a2796a02f /src/SMAPI/Events/ISpecialisedEvents.cs
parent3f6865e8301535c8fbe83bc0f931a116adac0636 (diff)
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fix typos and inconsistent spelling
Diffstat (limited to 'src/SMAPI/Events/ISpecialisedEvents.cs')
-rw-r--r--src/SMAPI/Events/ISpecialisedEvents.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/SMAPI/Events/ISpecialisedEvents.cs b/src/SMAPI/Events/ISpecialisedEvents.cs
index ecb109e6..bf70956d 100644
--- a/src/SMAPI/Events/ISpecialisedEvents.cs
+++ b/src/SMAPI/Events/ISpecialisedEvents.cs
@@ -2,8 +2,8 @@ using System;
namespace StardewModdingAPI.Events
{
- /// <summary>Events serving specialised edge cases that shouldn't be used by most mods.</summary>
- public interface ISpecialisedEvents
+ /// <summary>Events serving specialized edge cases that shouldn't be used by most mods.</summary>
+ public interface ISpecializedEvents
{
/// <summary>Raised when the low-level stage in the game's loading process has changed. This is an advanced event for mods which need to run code at specific points in the loading process. The available stages or when they happen might change without warning in future versions (e.g. due to changes in the game's load process), so mods using this event are more likely to break or have bugs. Most mods should use <see cref="IGameLoopEvents"/> instead.</summary>
event EventHandler<LoadStageChangedEventArgs> LoadStageChanged;