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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-06-02 02:35:26 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-06-02 02:35:26 -0400
commit6f931aa576b2b2f6a64e7e0522e01f6a37c92c8a (patch)
tree403b30a28e19f5b4936ab85920a5678c562ff766 /src/SMAPI/Events/InputCursorMovedEventArgs.cs
parent0df7a967a6980db7f4da8d393feae97c968e3375 (diff)
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add Input.CursorMoved event (#310)
Diffstat (limited to 'src/SMAPI/Events/InputCursorMovedEventArgs.cs')
-rw-r--r--src/SMAPI/Events/InputCursorMovedEventArgs.cs30
1 files changed, 30 insertions, 0 deletions
diff --git a/src/SMAPI/Events/InputCursorMovedEventArgs.cs b/src/SMAPI/Events/InputCursorMovedEventArgs.cs
new file mode 100644
index 00000000..02e1ee2c
--- /dev/null
+++ b/src/SMAPI/Events/InputCursorMovedEventArgs.cs
@@ -0,0 +1,30 @@
+using System;
+
+namespace StardewModdingAPI.Events
+{
+ /// <summary>Event arguments when the in-game cursor is moved.</summary>
+ public class InputCursorMovedArgsInput : EventArgs
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The previous cursor position.</summary>
+ public ICursorPosition OldPosition { get; }
+
+ /// <summary>The current cursor position.</summary>
+ public ICursorPosition NewPosition { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="oldPosition">The previous cursor position.</param>
+ /// <param name="newPosition">The new cursor position.</param>
+ public InputCursorMovedArgsInput(ICursorPosition oldPosition, ICursorPosition newPosition)
+ {
+ this.OldPosition = oldPosition;
+ this.NewPosition = newPosition;
+ }
+ }
+}