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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-06-01 02:14:01 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-06-01 02:14:01 -0400
commit07bbfea7dd9dac5bbacf8bfc3c35d3f65ec71b75 (patch)
tree073ce173468e3e26b6a9e7a61696ad2baeb7c59b /src/SMAPI/Events
parentb3f116a8f123387b1f2f9ce1a099d1fd8081708d (diff)
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add NPC list changed event (#310)
Diffstat (limited to 'src/SMAPI/Events')
-rw-r--r--src/SMAPI/Events/IWorldEvents.cs3
-rw-r--r--src/SMAPI/Events/WorldNpcListChangedEventArgs.cs38
2 files changed, 41 insertions, 0 deletions
diff --git a/src/SMAPI/Events/IWorldEvents.cs b/src/SMAPI/Events/IWorldEvents.cs
index 7ec26bae..ce288ae1 100644
--- a/src/SMAPI/Events/IWorldEvents.cs
+++ b/src/SMAPI/Events/IWorldEvents.cs
@@ -14,6 +14,9 @@ namespace StardewModdingAPI.Events
/// <summary>Raised after buildings are added or removed in a location.</summary>
event EventHandler<WorldBuildingListChangedEventArgs> BuildingListChanged;
+ /// <summary>Raised after NPCs are added or removed in a location.</summary>
+ event EventHandler<WorldNpcListChangedEventArgs> NpcListChanged;
+
/// <summary>Raised after objects are added or removed in a location.</summary>
event EventHandler<WorldObjectListChangedEventArgs> ObjectListChanged;
diff --git a/src/SMAPI/Events/WorldNpcListChangedEventArgs.cs b/src/SMAPI/Events/WorldNpcListChangedEventArgs.cs
new file mode 100644
index 00000000..e251f894
--- /dev/null
+++ b/src/SMAPI/Events/WorldNpcListChangedEventArgs.cs
@@ -0,0 +1,38 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using StardewValley;
+
+namespace StardewModdingAPI.Events
+{
+ /// <summary>Event arguments for a <see cref="IWorldEvents.NpcListChanged"/> event.</summary>
+ public class WorldNpcListChangedEventArgs : EventArgs
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The location which changed.</summary>
+ public GameLocation Location { get; }
+
+ /// <summary>The NPCs added to the location.</summary>
+ public IEnumerable<NPC> Added { get; }
+
+ /// <summary>The NPCs removed from the location.</summary>
+ public IEnumerable<NPC> Removed { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="location">The location which changed.</param>
+ /// <param name="added">The NPCs added to the location.</param>
+ /// <param name="removed">The NPCs removed from the location.</param>
+ public WorldNpcListChangedEventArgs(GameLocation location, IEnumerable<NPC> added, IEnumerable<NPC> removed)
+ {
+ this.Location = location;
+ this.Added = added.ToArray();
+ this.Removed = removed.ToArray();
+ }
+ }
+}