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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-05-25 18:02:48 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-06-10 00:04:22 -0400 |
commit | a546fd113f431bd8888da50aad087213193c937e (patch) | |
tree | 32c39481d0676bb2291a500adf3f172fb4cb78f8 /src/SMAPI/Framework/ContentCoordinator.cs | |
parent | cb6fcb0450da28607e1a7307f5638cccbd6ce9f7 (diff) | |
download | SMAPI-a546fd113f431bd8888da50aad087213193c937e.tar.gz SMAPI-a546fd113f431bd8888da50aad087213193c937e.tar.bz2 SMAPI-a546fd113f431bd8888da50aad087213193c937e.zip |
add experimental image load rewrite
Diffstat (limited to 'src/SMAPI/Framework/ContentCoordinator.cs')
-rw-r--r-- | src/SMAPI/Framework/ContentCoordinator.cs | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/src/SMAPI/Framework/ContentCoordinator.cs b/src/SMAPI/Framework/ContentCoordinator.cs index 69a39ac7..3ad112cd 100644 --- a/src/SMAPI/Framework/ContentCoordinator.cs +++ b/src/SMAPI/Framework/ContentCoordinator.cs @@ -32,6 +32,9 @@ namespace StardewModdingAPI.Framework /// <summary>An asset key prefix for assets from SMAPI mod folders.</summary> private readonly string ManagedPrefix = "SMAPI"; + /// <summary>Whether to use a newer approach when loading image files from mod folder which may be faster.</summary> + private readonly bool UseExperimentalImageLoading; + /// <summary>Get a file lookup for the given directory.</summary> private readonly Func<string, IFileLookup> GetFileLookup; @@ -130,7 +133,8 @@ namespace StardewModdingAPI.Framework /// <param name="getFileLookup">Get a file lookup for the given directory.</param> /// <param name="onAssetsInvalidated">A callback to invoke when any asset names have been invalidated from the cache.</param> /// <param name="requestAssetOperations">Get the load/edit operations to apply to an asset by querying registered <see cref="IContentEvents.AssetRequested"/> event handlers.</param> - public ContentCoordinator(IServiceProvider serviceProvider, string rootDirectory, CultureInfo currentCulture, IMonitor monitor, Reflector reflection, JsonHelper jsonHelper, Action onLoadingFirstAsset, Action<BaseContentManager, IAssetName> onAssetLoaded, Func<string, IFileLookup> getFileLookup, Action<IList<IAssetName>> onAssetsInvalidated, Func<IAssetInfo, AssetOperationGroup?> requestAssetOperations) + /// <param name="useExperimentalImageLoading">Whether to use a newer approach when loading image files from mod folder which may be faster.</param> + public ContentCoordinator(IServiceProvider serviceProvider, string rootDirectory, CultureInfo currentCulture, IMonitor monitor, Reflector reflection, JsonHelper jsonHelper, Action onLoadingFirstAsset, Action<BaseContentManager, IAssetName> onAssetLoaded, Func<string, IFileLookup> getFileLookup, Action<IList<IAssetName>> onAssetsInvalidated, Func<IAssetInfo, AssetOperationGroup?> requestAssetOperations, bool useExperimentalImageLoading) { this.GetFileLookup = getFileLookup; this.Monitor = monitor ?? throw new ArgumentNullException(nameof(monitor)); @@ -141,6 +145,7 @@ namespace StardewModdingAPI.Framework this.OnAssetsInvalidated = onAssetsInvalidated; this.RequestAssetOperations = requestAssetOperations; this.FullRootDirectory = Path.Combine(Constants.GamePath, rootDirectory); + this.UseExperimentalImageLoading = useExperimentalImageLoading; this.ContentManagers.Add( this.MainContentManager = new GameContentManager( name: "Game1.content", @@ -219,7 +224,8 @@ namespace StardewModdingAPI.Framework reflection: this.Reflection, jsonHelper: this.JsonHelper, onDisposing: this.OnDisposing, - fileLookup: this.GetFileLookup(rootDirectory) + fileLookup: this.GetFileLookup(rootDirectory), + useExperimentalImageLoading: this.UseExperimentalImageLoading ); this.ContentManagers.Add(manager); return manager; |