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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-03-26 17:37:01 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-03-26 17:37:01 -0400
commit3a9ea66a20136400d3268ea2e314eacd40d06231 (patch)
tree5e006a17a15588de322bf9bb33d0412fda9ae457 /src/SMAPI/Framework/ContentManagers/IContentManager.cs
parent8d704153762fa73416a3ccb44ee71032952802eb (diff)
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update asset propagation for new content API (#766)
Diffstat (limited to 'src/SMAPI/Framework/ContentManagers/IContentManager.cs')
-rw-r--r--src/SMAPI/Framework/ContentManagers/IContentManager.cs3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/SMAPI/Framework/ContentManagers/IContentManager.cs b/src/SMAPI/Framework/ContentManagers/IContentManager.cs
index 4de9a8c3..774b20d9 100644
--- a/src/SMAPI/Framework/ContentManagers/IContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/IContentManager.cs
@@ -65,8 +65,5 @@ namespace StardewModdingAPI.Framework.ContentManagers
/// <param name="dispose">Whether to dispose invalidated assets. This should only be <c>true</c> when they're being invalidated as part of a dispose, to avoid crashing the game.</param>
/// <returns>Returns the invalidated asset names and instances.</returns>
IDictionary<string, object> InvalidateCache(Func<string, Type, bool> predicate, bool dispose = false);
-
- /// <summary>Perform any cleanup needed when the locale changes.</summary>
- void OnLocaleChanged();
}
}