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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-10-06 00:25:48 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-10-06 00:25:48 -0400
commit14fab29370310a762a000c50b23075326b4e95da (patch)
treea9d38d354a2dee089ce5de4d18f5ec70394ac5a5 /src/SMAPI/Framework/Events/ModGameLoopEvents.cs
parent63fb4dbe8ae4d611c4854f863b9b29265e02fdee (diff)
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add save and day-started events for 3.0 (#310)
Diffstat (limited to 'src/SMAPI/Framework/Events/ModGameLoopEvents.cs')
-rw-r--r--src/SMAPI/Framework/Events/ModGameLoopEvents.cs42
1 files changed, 42 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/Events/ModGameLoopEvents.cs b/src/SMAPI/Framework/Events/ModGameLoopEvents.cs
index 781597ef..cf7e54aa 100644
--- a/src/SMAPI/Framework/Events/ModGameLoopEvents.cs
+++ b/src/SMAPI/Framework/Events/ModGameLoopEvents.cs
@@ -30,6 +30,48 @@ namespace StardewModdingAPI.Framework.Events
remove => this.EventManager.UpdateTicked.Remove(value);
}
+ /// <summary>Raised before the game creates a new save file.</summary>
+ public event EventHandler<SaveCreatingEventArgs> SaveCreating
+ {
+ add => this.EventManager.SaveCreating.Add(value);
+ remove => this.EventManager.SaveCreating.Remove(value);
+ }
+
+ /// <summary>Raised after the game finishes creating the save file.</summary>
+ public event EventHandler<SaveCreatedEventArgs> SaveCreated
+ {
+ add => this.EventManager.SaveCreated.Add(value);
+ remove => this.EventManager.SaveCreated.Remove(value);
+ }
+
+ /// <summary>Raised before the game begins writes data to the save file.</summary>
+ public event EventHandler<SavingEventArgs> Saving
+ {
+ add => this.EventManager.Saving.Add(value);
+ remove => this.EventManager.Saving.Remove(value);
+ }
+
+ /// <summary>Raised after the game finishes writing data to the save file.</summary>
+ public event EventHandler<SavedEventArgs> Saved
+ {
+ add => this.EventManager.Saved.Add(value);
+ remove => this.EventManager.Saved.Remove(value);
+ }
+
+ /// <summary>Raised after the player loads a save slot.</summary>
+ public event EventHandler<SaveLoadedEventArgs> SaveLoaded
+ {
+ add => this.EventManager.SaveLoaded.Add(value);
+ remove => this.EventManager.SaveLoaded.Remove(value);
+ }
+
+ /// <summary>Raised after the game begins a new day (including when the player loads a save).</summary>
+ public event EventHandler<DayStartedEventArgs> DayStarted
+ {
+ add => this.EventManager.DayStarted.Add(value);
+ remove => this.EventManager.DayStarted.Remove(value);
+ }
+
/*********
** Public methods