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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-10-06 00:25:48 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-10-06 00:25:48 -0400 |
commit | 14fab29370310a762a000c50b23075326b4e95da (patch) | |
tree | a9d38d354a2dee089ce5de4d18f5ec70394ac5a5 /src/SMAPI/Framework/Events/ModGameLoopEvents.cs | |
parent | 63fb4dbe8ae4d611c4854f863b9b29265e02fdee (diff) | |
download | SMAPI-14fab29370310a762a000c50b23075326b4e95da.tar.gz SMAPI-14fab29370310a762a000c50b23075326b4e95da.tar.bz2 SMAPI-14fab29370310a762a000c50b23075326b4e95da.zip |
add save and day-started events for 3.0 (#310)
Diffstat (limited to 'src/SMAPI/Framework/Events/ModGameLoopEvents.cs')
-rw-r--r-- | src/SMAPI/Framework/Events/ModGameLoopEvents.cs | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/Events/ModGameLoopEvents.cs b/src/SMAPI/Framework/Events/ModGameLoopEvents.cs index 781597ef..cf7e54aa 100644 --- a/src/SMAPI/Framework/Events/ModGameLoopEvents.cs +++ b/src/SMAPI/Framework/Events/ModGameLoopEvents.cs @@ -30,6 +30,48 @@ namespace StardewModdingAPI.Framework.Events remove => this.EventManager.UpdateTicked.Remove(value); } + /// <summary>Raised before the game creates a new save file.</summary> + public event EventHandler<SaveCreatingEventArgs> SaveCreating + { + add => this.EventManager.SaveCreating.Add(value); + remove => this.EventManager.SaveCreating.Remove(value); + } + + /// <summary>Raised after the game finishes creating the save file.</summary> + public event EventHandler<SaveCreatedEventArgs> SaveCreated + { + add => this.EventManager.SaveCreated.Add(value); + remove => this.EventManager.SaveCreated.Remove(value); + } + + /// <summary>Raised before the game begins writes data to the save file.</summary> + public event EventHandler<SavingEventArgs> Saving + { + add => this.EventManager.Saving.Add(value); + remove => this.EventManager.Saving.Remove(value); + } + + /// <summary>Raised after the game finishes writing data to the save file.</summary> + public event EventHandler<SavedEventArgs> Saved + { + add => this.EventManager.Saved.Add(value); + remove => this.EventManager.Saved.Remove(value); + } + + /// <summary>Raised after the player loads a save slot.</summary> + public event EventHandler<SaveLoadedEventArgs> SaveLoaded + { + add => this.EventManager.SaveLoaded.Add(value); + remove => this.EventManager.SaveLoaded.Remove(value); + } + + /// <summary>Raised after the game begins a new day (including when the player loads a save).</summary> + public event EventHandler<DayStartedEventArgs> DayStarted + { + add => this.EventManager.DayStarted.Add(value); + remove => this.EventManager.DayStarted.Remove(value); + } + /********* ** Public methods |