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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-06-02 01:48:35 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-06-02 01:48:35 -0400 |
commit | 0df7a967a6980db7f4da8d393feae97c968e3375 (patch) | |
tree | b8dcd1332fe3413fac26dc297a08d16f2300b804 /src/SMAPI/Framework/Events/ModInputEvents.cs | |
parent | 97a2bdfdd443b3d5b79f48eb1d718ebf255f5e0f (diff) | |
download | SMAPI-0df7a967a6980db7f4da8d393feae97c968e3375.tar.gz SMAPI-0df7a967a6980db7f4da8d393feae97c968e3375.tar.bz2 SMAPI-0df7a967a6980db7f4da8d393feae97c968e3375.zip |
add new-style input events (#310)
Diffstat (limited to 'src/SMAPI/Framework/Events/ModInputEvents.cs')
-rw-r--r-- | src/SMAPI/Framework/Events/ModInputEvents.cs | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/Events/ModInputEvents.cs b/src/SMAPI/Framework/Events/ModInputEvents.cs new file mode 100644 index 00000000..18baec16 --- /dev/null +++ b/src/SMAPI/Framework/Events/ModInputEvents.cs @@ -0,0 +1,36 @@ +using System; +using StardewModdingAPI.Events; + +namespace StardewModdingAPI.Framework.Events +{ + /// <summary>Events raised when the player provides input using a controller, keyboard, or mouse.</summary> + internal class ModInputEvents : ModEventsBase, IInputEvents + { + /********* + ** Accessors + *********/ + /// <summary>Raised when the player presses a button on the keyboard, controller, or mouse.</summary> + public event EventHandler<InputButtonPressedArgsInput> ButtonPressed + { + add => this.EventManager.Input_ButtonPressed.Add(value); + remove => this.EventManager.Input_ButtonPressed.Remove(value); + } + + /// <summary>Raised when the player releases a button on the keyboard, controller, or mouse.</summary> + public event EventHandler<InputButtonReleasedArgsInput> ButtonReleased + { + add => this.EventManager.Input_ButtonReleased.Add(value); + remove => this.EventManager.Input_ButtonReleased.Remove(value); + } + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="mod">The mod which uses this instance.</param> + /// <param name="eventManager">The underlying event manager.</param> + internal ModInputEvents(IModMetadata mod, EventManager eventManager) + : base(mod, eventManager) { } + } +} |