diff options
author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-06-15 21:34:46 -0400 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-06-15 21:34:46 -0400 |
commit | e759332135df95465ceefa74af6fb936d2cf71f1 (patch) | |
tree | 74a7626f14d0f737ddc19c45dda646885ea1cd49 /src/SMAPI/Framework/Events/ModWorldEvents.cs | |
parent | ff7b9a0251484bfb9737f9c6c05637f63efa9551 (diff) | |
parent | 02e7318d2b99d311a328746b23a359364575f0c5 (diff) | |
download | SMAPI-e759332135df95465ceefa74af6fb936d2cf71f1.tar.gz SMAPI-e759332135df95465ceefa74af6fb936d2cf71f1.tar.bz2 SMAPI-e759332135df95465ceefa74af6fb936d2cf71f1.zip |
Merge pull request #723 from spacechase0/event-priority
Implement event priority attribute
Diffstat (limited to 'src/SMAPI/Framework/Events/ModWorldEvents.cs')
-rw-r--r-- | src/SMAPI/Framework/Events/ModWorldEvents.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/SMAPI/Framework/Events/ModWorldEvents.cs b/src/SMAPI/Framework/Events/ModWorldEvents.cs index 2ae69669..21b1b664 100644 --- a/src/SMAPI/Framework/Events/ModWorldEvents.cs +++ b/src/SMAPI/Framework/Events/ModWorldEvents.cs @@ -40,28 +40,28 @@ namespace StardewModdingAPI.Framework.Events /// <summary>Raised after NPCs are added or removed in a location.</summary> public event EventHandler<NpcListChangedEventArgs> NpcListChanged { - add => this.EventManager.NpcListChanged.Add(value); + add => this.EventManager.NpcListChanged.Add(value, this.Mod); remove => this.EventManager.NpcListChanged.Remove(value); } /// <summary>Raised after objects are added or removed in a location.</summary> public event EventHandler<ObjectListChangedEventArgs> ObjectListChanged { - add => this.EventManager.ObjectListChanged.Add(value); + add => this.EventManager.ObjectListChanged.Add(value, this.Mod); remove => this.EventManager.ObjectListChanged.Remove(value); } /// <summary>Raised after items are added or removed from a chest.</summary> public event EventHandler<ChestInventoryChangedEventArgs> ChestInventoryChanged { - add => this.EventManager.ChestInventoryChanged.Add(value); + add => this.EventManager.ChestInventoryChanged.Add(value, this.Mod); remove => this.EventManager.ChestInventoryChanged.Remove(value); } /// <summary>Raised after terrain features (like floors and trees) are added or removed in a location.</summary> public event EventHandler<TerrainFeatureListChangedEventArgs> TerrainFeatureListChanged { - add => this.EventManager.TerrainFeatureListChanged.Add(value); + add => this.EventManager.TerrainFeatureListChanged.Add(value, this.Mod); remove => this.EventManager.TerrainFeatureListChanged.Remove(value); } |