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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-06-15 21:34:46 -0400
committerGitHub <noreply@github.com>2020-06-15 21:34:46 -0400
commite759332135df95465ceefa74af6fb936d2cf71f1 (patch)
tree74a7626f14d0f737ddc19c45dda646885ea1cd49 /src/SMAPI/Framework/Events/ModWorldEvents.cs
parentff7b9a0251484bfb9737f9c6c05637f63efa9551 (diff)
parent02e7318d2b99d311a328746b23a359364575f0c5 (diff)
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Merge pull request #723 from spacechase0/event-priority
Implement event priority attribute
Diffstat (limited to 'src/SMAPI/Framework/Events/ModWorldEvents.cs')
-rw-r--r--src/SMAPI/Framework/Events/ModWorldEvents.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/SMAPI/Framework/Events/ModWorldEvents.cs b/src/SMAPI/Framework/Events/ModWorldEvents.cs
index 2ae69669..21b1b664 100644
--- a/src/SMAPI/Framework/Events/ModWorldEvents.cs
+++ b/src/SMAPI/Framework/Events/ModWorldEvents.cs
@@ -40,28 +40,28 @@ namespace StardewModdingAPI.Framework.Events
/// <summary>Raised after NPCs are added or removed in a location.</summary>
public event EventHandler<NpcListChangedEventArgs> NpcListChanged
{
- add => this.EventManager.NpcListChanged.Add(value);
+ add => this.EventManager.NpcListChanged.Add(value, this.Mod);
remove => this.EventManager.NpcListChanged.Remove(value);
}
/// <summary>Raised after objects are added or removed in a location.</summary>
public event EventHandler<ObjectListChangedEventArgs> ObjectListChanged
{
- add => this.EventManager.ObjectListChanged.Add(value);
+ add => this.EventManager.ObjectListChanged.Add(value, this.Mod);
remove => this.EventManager.ObjectListChanged.Remove(value);
}
/// <summary>Raised after items are added or removed from a chest.</summary>
public event EventHandler<ChestInventoryChangedEventArgs> ChestInventoryChanged
{
- add => this.EventManager.ChestInventoryChanged.Add(value);
+ add => this.EventManager.ChestInventoryChanged.Add(value, this.Mod);
remove => this.EventManager.ChestInventoryChanged.Remove(value);
}
/// <summary>Raised after terrain features (like floors and trees) are added or removed in a location.</summary>
public event EventHandler<TerrainFeatureListChangedEventArgs> TerrainFeatureListChanged
{
- add => this.EventManager.TerrainFeatureListChanged.Add(value);
+ add => this.EventManager.TerrainFeatureListChanged.Add(value, this.Mod);
remove => this.EventManager.TerrainFeatureListChanged.Remove(value);
}