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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-06-10 21:33:17 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-06-10 21:33:17 -0400
commit930a871018467683510ba39d092d401d7df50861 (patch)
treef9be25b311906b51635c8a155ad0c07d59ba9a44 /src/SMAPI/Framework/Events
parent235d67623de648499db521606e4b9033d35388e5 (diff)
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add debris list changed event (#310)
Diffstat (limited to 'src/SMAPI/Framework/Events')
-rw-r--r--src/SMAPI/Framework/Events/EventManager.cs4
-rw-r--r--src/SMAPI/Framework/Events/ModWorldEvents.cs7
2 files changed, 11 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/Events/EventManager.cs b/src/SMAPI/Framework/Events/EventManager.cs
index 9f67244a..b05d82ce 100644
--- a/src/SMAPI/Framework/Events/EventManager.cs
+++ b/src/SMAPI/Framework/Events/EventManager.cs
@@ -20,6 +20,9 @@ namespace StardewModdingAPI.Framework.Events
/// <summary>Raised after buildings are added or removed in a location.</summary>
public readonly ManagedEvent<WorldBuildingListChangedEventArgs> World_BuildingListChanged;
+ /// <summary>Raised after debris are added or removed in a location.</summary>
+ public readonly ManagedEvent<WorldDebrisListChangedEventArgs> World_DebrisListChanged;
+
/// <summary>Raised after large terrain features (like bushes) are added or removed in a location.</summary>
public readonly ManagedEvent<WorldLargeTerrainFeatureListChangedEventArgs> World_LargeTerrainFeatureListChanged;
@@ -255,6 +258,7 @@ namespace StardewModdingAPI.Framework.Events
this.Input_MouseWheelScrolled = ManageEventOf<InputMouseWheelScrolledEventArgs>(nameof(IModEvents.Input), nameof(IInputEvents.MouseWheelScrolled));
this.World_BuildingListChanged = ManageEventOf<WorldBuildingListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.LocationListChanged));
+ this.World_DebrisListChanged = ManageEventOf<WorldDebrisListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.DebrisListChanged));
this.World_LargeTerrainFeatureListChanged = ManageEventOf<WorldLargeTerrainFeatureListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.LargeTerrainFeatureListChanged));
this.World_LocationListChanged = ManageEventOf<WorldLocationListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.BuildingListChanged));
this.World_NpcListChanged = ManageEventOf<WorldNpcListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.NpcListChanged));
diff --git a/src/SMAPI/Framework/Events/ModWorldEvents.cs b/src/SMAPI/Framework/Events/ModWorldEvents.cs
index e1a53e0c..dc9c0f4c 100644
--- a/src/SMAPI/Framework/Events/ModWorldEvents.cs
+++ b/src/SMAPI/Framework/Events/ModWorldEvents.cs
@@ -23,6 +23,13 @@ namespace StardewModdingAPI.Framework.Events
remove => this.EventManager.World_BuildingListChanged.Remove(value);
}
+ /// <summary>Raised after debris are added or removed in a location.</summary>
+ public event EventHandler<WorldDebrisListChangedEventArgs> DebrisListChanged
+ {
+ add => this.EventManager.World_DebrisListChanged.Add(value, this.Mod);
+ remove => this.EventManager.World_DebrisListChanged.Remove(value);
+ }
+
/// <summary>Raised after large terrain features (like bushes) are added or removed in a location.</summary>
public event EventHandler<WorldLargeTerrainFeatureListChangedEventArgs> LargeTerrainFeatureListChanged
{