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author | wartech0 <wartech0@hotmail.com> | 2019-12-29 08:06:02 -0600 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-12-31 16:19:43 -0500 |
commit | aef1b8ac2898e147e6200fe257e8fdd82ee7fdbc (patch) | |
tree | de3026eeac70d90e729802b8213cbb4004f2dee9 /src/SMAPI/Framework/Events | |
parent | dca60f42b2048d6b0b27517b9e7686665e61e9c2 (diff) | |
download | SMAPI-aef1b8ac2898e147e6200fe257e8fdd82ee7fdbc.tar.gz SMAPI-aef1b8ac2898e147e6200fe257e8fdd82ee7fdbc.tar.bz2 SMAPI-aef1b8ac2898e147e6200fe257e8fdd82ee7fdbc.zip |
Added the new ChestItemChanged event.
Diffstat (limited to 'src/SMAPI/Framework/Events')
-rw-r--r-- | src/SMAPI/Framework/Events/EventManager.cs | 4 | ||||
-rw-r--r-- | src/SMAPI/Framework/Events/ModWorldEvents.cs | 6 |
2 files changed, 10 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/Events/EventManager.cs b/src/SMAPI/Framework/Events/EventManager.cs index 18b00f69..dad45f95 100644 --- a/src/SMAPI/Framework/Events/EventManager.cs +++ b/src/SMAPI/Framework/Events/EventManager.cs @@ -148,6 +148,9 @@ namespace StardewModdingAPI.Framework.Events /// <summary>Raised after objects are added or removed in a location.</summary> public readonly ManagedEvent<ObjectListChangedEventArgs> ObjectListChanged; + /// <summary>Raised after a new item is added or removed from a chest in a location.</summary> + public readonly ManagedEvent<ChestItemChangedEventArgs> ChestItemsChanged; + /// <summary>Raised after terrain features (like floors and trees) are added or removed in a location.</summary> public readonly ManagedEvent<TerrainFeatureListChangedEventArgs> TerrainFeatureListChanged; @@ -221,6 +224,7 @@ namespace StardewModdingAPI.Framework.Events this.LocationListChanged = ManageEventOf<LocationListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.BuildingListChanged)); this.NpcListChanged = ManageEventOf<NpcListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.NpcListChanged)); this.ObjectListChanged = ManageEventOf<ObjectListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.ObjectListChanged)); + this.ChestItemsChanged = ManageEventOf<ChestItemChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.ChestItemChanged)); this.TerrainFeatureListChanged = ManageEventOf<TerrainFeatureListChangedEventArgs>(nameof(IModEvents.World), nameof(IWorldEvents.TerrainFeatureListChanged)); this.LoadStageChanged = ManageEventOf<LoadStageChangedEventArgs>(nameof(IModEvents.Specialized), nameof(ISpecializedEvents.LoadStageChanged)); diff --git a/src/SMAPI/Framework/Events/ModWorldEvents.cs b/src/SMAPI/Framework/Events/ModWorldEvents.cs index b85002a3..8d6701ec 100644 --- a/src/SMAPI/Framework/Events/ModWorldEvents.cs +++ b/src/SMAPI/Framework/Events/ModWorldEvents.cs @@ -51,6 +51,12 @@ namespace StardewModdingAPI.Framework.Events remove => this.EventManager.ObjectListChanged.Remove(value); } + public event EventHandler<ChestItemChangedEventArgs> ChestItemChanged + { + add => this.EventManager.ChestItemsChanged.Add(value); + remove => this.EventManager.ChestItemsChanged.Remove(value); + } + /// <summary>Raised after terrain features (like floors and trees) are added or removed in a location.</summary> public event EventHandler<TerrainFeatureListChangedEventArgs> TerrainFeatureListChanged { |