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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-06-20 12:43:08 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-06-20 12:43:08 -0400
commite64ecc89f94641d4054162eff4943f660f43030f (patch)
treec43ca79f9947b3e16f946e1dc5fd1d02f70ce571 /src/SMAPI/Framework/Input/GamePadStateBuilder.cs
parentdf6e745c6b842290338317ed1d3e969ee222998c (diff)
parentcb9ff7019995eff92104703f097856d2523e02ce (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/Input/GamePadStateBuilder.cs')
-rw-r--r--src/SMAPI/Framework/Input/GamePadStateBuilder.cs17
1 files changed, 7 insertions, 10 deletions
diff --git a/src/SMAPI/Framework/Input/GamePadStateBuilder.cs b/src/SMAPI/Framework/Input/GamePadStateBuilder.cs
index 36622066..2657fd12 100644
--- a/src/SMAPI/Framework/Input/GamePadStateBuilder.cs
+++ b/src/SMAPI/Framework/Input/GamePadStateBuilder.cs
@@ -205,16 +205,13 @@ namespace StardewModdingAPI.Framework.Input
/// <summary>Get the equivalent state.</summary>
public GamePadState GetState()
{
- if (this.State == null)
- {
- this.State = new GamePadState(
- leftThumbStick: this.LeftStickPos,
- rightThumbStick: this.RightStickPos,
- leftTrigger: this.LeftTrigger,
- rightTrigger: this.RightTrigger,
- buttons: this.GetButtonBitmask() // MonoGame requires one bitmask here; don't specify multiple values
- );
- }
+ this.State ??= new GamePadState(
+ leftThumbStick: this.LeftStickPos,
+ rightThumbStick: this.RightStickPos,
+ leftTrigger: this.LeftTrigger,
+ rightTrigger: this.RightTrigger,
+ buttons: this.GetButtonBitmask() // MonoGame requires one bitmask here; don't specify multiple values
+ );
return this.State.Value;
}