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Diffstat (limited to 'src/SMAPI/Framework/Input/GamePadStateBuilder.cs')
-rw-r--r--src/SMAPI/Framework/Input/GamePadStateBuilder.cs17
1 files changed, 7 insertions, 10 deletions
diff --git a/src/SMAPI/Framework/Input/GamePadStateBuilder.cs b/src/SMAPI/Framework/Input/GamePadStateBuilder.cs
index 36622066..2657fd12 100644
--- a/src/SMAPI/Framework/Input/GamePadStateBuilder.cs
+++ b/src/SMAPI/Framework/Input/GamePadStateBuilder.cs
@@ -205,16 +205,13 @@ namespace StardewModdingAPI.Framework.Input
/// <summary>Get the equivalent state.</summary>
public GamePadState GetState()
{
- if (this.State == null)
- {
- this.State = new GamePadState(
- leftThumbStick: this.LeftStickPos,
- rightThumbStick: this.RightStickPos,
- leftTrigger: this.LeftTrigger,
- rightTrigger: this.RightTrigger,
- buttons: this.GetButtonBitmask() // MonoGame requires one bitmask here; don't specify multiple values
- );
- }
+ this.State ??= new GamePadState(
+ leftThumbStick: this.LeftStickPos,
+ rightThumbStick: this.RightStickPos,
+ leftTrigger: this.LeftTrigger,
+ rightTrigger: this.RightTrigger,
+ buttons: this.GetButtonBitmask() // MonoGame requires one bitmask here; don't specify multiple values
+ );
return this.State.Value;
}