diff options
Diffstat (limited to 'src/SMAPI/Framework/Input')
-rw-r--r-- | src/SMAPI/Framework/Input/GamePadStateBuilder.cs | 17 | ||||
-rw-r--r-- | src/SMAPI/Framework/Input/MouseStateBuilder.cs | 23 |
2 files changed, 17 insertions, 23 deletions
diff --git a/src/SMAPI/Framework/Input/GamePadStateBuilder.cs b/src/SMAPI/Framework/Input/GamePadStateBuilder.cs index 36622066..2657fd12 100644 --- a/src/SMAPI/Framework/Input/GamePadStateBuilder.cs +++ b/src/SMAPI/Framework/Input/GamePadStateBuilder.cs @@ -205,16 +205,13 @@ namespace StardewModdingAPI.Framework.Input /// <summary>Get the equivalent state.</summary> public GamePadState GetState() { - if (this.State == null) - { - this.State = new GamePadState( - leftThumbStick: this.LeftStickPos, - rightThumbStick: this.RightStickPos, - leftTrigger: this.LeftTrigger, - rightTrigger: this.RightTrigger, - buttons: this.GetButtonBitmask() // MonoGame requires one bitmask here; don't specify multiple values - ); - } + this.State ??= new GamePadState( + leftThumbStick: this.LeftStickPos, + rightThumbStick: this.RightStickPos, + leftTrigger: this.LeftTrigger, + rightTrigger: this.RightTrigger, + buttons: this.GetButtonBitmask() // MonoGame requires one bitmask here; don't specify multiple values + ); return this.State.Value; } diff --git a/src/SMAPI/Framework/Input/MouseStateBuilder.cs b/src/SMAPI/Framework/Input/MouseStateBuilder.cs index 59956feb..1cc16ca9 100644 --- a/src/SMAPI/Framework/Input/MouseStateBuilder.cs +++ b/src/SMAPI/Framework/Input/MouseStateBuilder.cs @@ -89,19 +89,16 @@ namespace StardewModdingAPI.Framework.Input /// <summary>Get the equivalent state.</summary> public MouseState GetState() { - if (this.State == null) - { - this.State = new MouseState( - x: this.X, - y: this.Y, - scrollWheel: this.ScrollWheelValue, - leftButton: this.ButtonStates[SButton.MouseLeft], - middleButton: this.ButtonStates[SButton.MouseMiddle], - rightButton: this.ButtonStates[SButton.MouseRight], - xButton1: this.ButtonStates[SButton.MouseX1], - xButton2: this.ButtonStates[SButton.MouseX2] - ); - } + this.State ??= new MouseState( + x: this.X, + y: this.Y, + scrollWheel: this.ScrollWheelValue, + leftButton: this.ButtonStates[SButton.MouseLeft], + middleButton: this.ButtonStates[SButton.MouseMiddle], + rightButton: this.ButtonStates[SButton.MouseRight], + xButton1: this.ButtonStates[SButton.MouseX1], + xButton2: this.ButtonStates[SButton.MouseX2] + ); return this.State.Value; } |