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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-03-07 20:15:10 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-03-07 20:15:10 -0500 |
commit | 5399239c2be01396958ed454d6ae56f006d20ca5 (patch) | |
tree | 87683eda0873a0c24d9bcee5d47f1cec896f21bb /src/SMAPI/Framework/Logging/LogManager.cs | |
parent | db011ee751bdfb8bbd9abbeb706966db4c4e2461 (diff) | |
parent | a571f459f59a6ecfdd53e3158ba8d29157598920 (diff) | |
download | SMAPI-5399239c2be01396958ed454d6ae56f006d20ca5.tar.gz SMAPI-5399239c2be01396958ed454d6ae56f006d20ca5.tar.bz2 SMAPI-5399239c2be01396958ed454d6ae56f006d20ca5.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/Logging/LogManager.cs')
-rw-r--r-- | src/SMAPI/Framework/Logging/LogManager.cs | 23 |
1 files changed, 17 insertions, 6 deletions
diff --git a/src/SMAPI/Framework/Logging/LogManager.cs b/src/SMAPI/Framework/Logging/LogManager.cs index 2c7be399..0dd45355 100644 --- a/src/SMAPI/Framework/Logging/LogManager.cs +++ b/src/SMAPI/Framework/Logging/LogManager.cs @@ -252,11 +252,22 @@ namespace StardewModdingAPI.Framework.Logging break; // missing content folder exception - case FileNotFoundException ex when ex.Message == "Could not find file 'C:\\Program Files (x86)\\Steam\\SteamApps\\common\\Stardew Valley\\Content\\XACT\\FarmerSounds.xgs'.": // path in error is hardcoded regardless of install path + case FileNotFoundException ex when ex.Message == "Couldn't find file 'C:\\Program Files (x86)\\Steam\\SteamApps\\common\\Stardew Valley\\Content\\XACT\\FarmerSounds.xgs'.": // path in error is hardcoded regardless of install path this.Monitor.Log("The game can't find its Content\\XACT\\FarmerSounds.xgs file. You can usually fix this by resetting your content files (see https://smapi.io/troubleshoot#reset-content ), or by uninstalling and reinstalling the game.", LogLevel.Error); this.Monitor.Log($"Technical details: {ex.GetLogSummary()}"); break; + // path too long exception + case PathTooLongException: + { + string[] affectedPaths = PathUtilities.GetTooLongPaths(Constants.ModsPath).ToArray(); + string message = affectedPaths.Any() + ? $"SMAPI can't launch because some of your mod files exceed the maximum path length on {Constants.Platform}.\nIf you need help fixing this error, see https://smapi.io/help\n\nAffected paths:\n {string.Join("\n ", affectedPaths)}" + : $"The game failed to launch: {exception.GetLogSummary()}"; + this.MonitorForGame.Log(message, LogLevel.Error); + } + break; + // generic exception default: this.MonitorForGame.Log($"The game failed to launch: {exception.GetLogSummary()}", LogLevel.Error); @@ -505,7 +516,7 @@ namespace StardewModdingAPI.Framework.Logging { this.LogModWarningGroup( modsWithWarnings, - match: mod => mod.HasUnsuppressedWarnings(ModWarning.AccessesConsole, ModWarning.AccessesFilesystem, ModWarning.AccessesShell), + match: mod => mod.HasWarnings(ModWarning.AccessesConsole, ModWarning.AccessesFilesystem, ModWarning.AccessesShell), level: LogLevel.Debug, heading: "Direct system access", blurb: new[] @@ -517,11 +528,11 @@ namespace StardewModdingAPI.Framework.Logging modLabel: mod => { List<string> labels = new List<string>(); - if (mod.HasUnsuppressedWarnings(ModWarning.AccessesConsole)) + if (mod.HasWarnings(ModWarning.AccessesConsole)) labels.Add("console"); - if (mod.HasUnsuppressedWarnings(ModWarning.AccessesFilesystem)) + if (mod.HasWarnings(ModWarning.AccessesFilesystem)) labels.Add("files"); - if (mod.HasUnsuppressedWarnings(ModWarning.AccessesShell)) + if (mod.HasWarnings(ModWarning.AccessesShell)) labels.Add("shells/processes"); return $"{mod.DisplayName} ({string.Join(", ", labels)})"; @@ -582,7 +593,7 @@ namespace StardewModdingAPI.Framework.Logging /// <param name="blurb">A detailed explanation of the warning, split into lines.</param> private void LogModWarningGroup(IModMetadata[] mods, ModWarning warning, LogLevel level, string heading, params string[] blurb) { - this.LogModWarningGroup(mods, mod => mod.HasUnsuppressedWarnings(warning), level, heading, blurb); + this.LogModWarningGroup(mods, mod => mod.HasWarnings(warning), level, heading, blurb); } |