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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-12-20 22:35:58 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-12-20 22:35:58 -0500
commit77002d3e9965d9afa843a95129c6acb5d1c4a283 (patch)
treeb4f4a338945cd3f2cc5881e46fb0dd2b075a79ce /src/SMAPI/Framework/ModHelpers/InputHelper.cs
parent1c70736c00e6e70f46f539cb26b5fd253f4eff3b (diff)
parent5e2f6f565d6ef5330ea2e8c6a5e796f937289255 (diff)
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Merge branch 'stardew-valley-1.5' into develop
# Conflicts: # docs/release-notes.md
Diffstat (limited to 'src/SMAPI/Framework/ModHelpers/InputHelper.cs')
-rw-r--r--src/SMAPI/Framework/ModHelpers/InputHelper.cs21
1 files changed, 11 insertions, 10 deletions
diff --git a/src/SMAPI/Framework/ModHelpers/InputHelper.cs b/src/SMAPI/Framework/ModHelpers/InputHelper.cs
index 09ce3c65..e1317544 100644
--- a/src/SMAPI/Framework/ModHelpers/InputHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/InputHelper.cs
@@ -1,3 +1,4 @@
+using System;
using StardewModdingAPI.Framework.Input;
namespace StardewModdingAPI.Framework.ModHelpers
@@ -8,8 +9,8 @@ namespace StardewModdingAPI.Framework.ModHelpers
/*********
** Accessors
*********/
- /// <summary>Manages the game's input state.</summary>
- private readonly SInputState InputState;
+ /// <summary>Manages the game's input state for the current player instance. That may not be the main player in split-screen mode.</summary>
+ private readonly Func<SInputState> CurrentInputState;
/*********
@@ -17,41 +18,41 @@ namespace StardewModdingAPI.Framework.ModHelpers
*********/
/// <summary>Construct an instance.</summary>
/// <param name="modID">The unique ID of the relevant mod.</param>
- /// <param name="inputState">Manages the game's input state.</param>
- public InputHelper(string modID, SInputState inputState)
+ /// <param name="currentInputState">Manages the game's input state for the current player instance. That may not be the main player in split-screen mode.</param>
+ public InputHelper(string modID, Func<SInputState> currentInputState)
: base(modID)
{
- this.InputState = inputState;
+ this.CurrentInputState = currentInputState;
}
/// <inheritdoc />
public ICursorPosition GetCursorPosition()
{
- return this.InputState.CursorPosition;
+ return this.CurrentInputState().CursorPosition;
}
/// <inheritdoc />
public bool IsDown(SButton button)
{
- return this.InputState.IsDown(button);
+ return this.CurrentInputState().IsDown(button);
}
/// <inheritdoc />
public bool IsSuppressed(SButton button)
{
- return this.InputState.IsSuppressed(button);
+ return this.CurrentInputState().IsSuppressed(button);
}
/// <inheritdoc />
public void Suppress(SButton button)
{
- this.InputState.OverrideButton(button, setDown: false);
+ this.CurrentInputState().OverrideButton(button, setDown: false);
}
/// <inheritdoc />
public SButtonState GetState(SButton button)
{
- return this.InputState.GetState(button);
+ return this.CurrentInputState().GetState(button);
}
}
}