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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-08-01 11:07:29 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-08-01 11:07:29 -0400
commit60b41195778af33fd609eab66d9ae3f1d1165e8f (patch)
tree7128b906d40e94c56c34ed6058f27bc31c31a08b /src/SMAPI/Framework/ModHelpers/MultiplayerHelper.cs
parentb9bc1a6d17cafa0a97b46ffecda432cfc2f23b51 (diff)
parent52cf953f685c65b2b6814e375ec9a5ffa03c440a (diff)
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Merge branch 'develop' into stable
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diff --git a/src/SMAPI/Framework/ModHelpers/MultiplayerHelper.cs b/src/SMAPI/Framework/ModHelpers/MultiplayerHelper.cs
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+using System.Collections.Generic;
+using StardewValley;
+
+namespace StardewModdingAPI.Framework.ModHelpers
+{
+ /// <summary>Provides multiplayer utilities.</summary>
+ internal class MultiplayerHelper : BaseHelper, IMultiplayerHelper
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>SMAPI's core multiplayer utility.</summary>
+ private readonly SMultiplayer Multiplayer;
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="modID">The unique ID of the relevant mod.</param>
+ /// <param name="multiplayer">SMAPI's core multiplayer utility.</param>
+ public MultiplayerHelper(string modID, SMultiplayer multiplayer)
+ : base(modID)
+ {
+ this.Multiplayer = multiplayer;
+ }
+
+ /// <summary>Get the locations which are being actively synced from the host.</summary>
+ public IEnumerable<GameLocation> GetActiveLocations()
+ {
+ return this.Multiplayer.activeLocations();
+ }
+
+ /// <summary>Get a new multiplayer ID.</summary>
+ public long GetNewID()
+ {
+ return this.Multiplayer.getNewID();
+ }
+ }
+}