summaryrefslogtreecommitdiff
path: root/src/SMAPI/Framework/ModHelpers/MultiplayerHelper.cs
diff options
context:
space:
mode:
Diffstat (limited to 'src/SMAPI/Framework/ModHelpers/MultiplayerHelper.cs')
-rw-r--r--src/SMAPI/Framework/ModHelpers/MultiplayerHelper.cs40
1 files changed, 40 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/ModHelpers/MultiplayerHelper.cs b/src/SMAPI/Framework/ModHelpers/MultiplayerHelper.cs
new file mode 100644
index 00000000..c449a51b
--- /dev/null
+++ b/src/SMAPI/Framework/ModHelpers/MultiplayerHelper.cs
@@ -0,0 +1,40 @@
+using System.Collections.Generic;
+using StardewValley;
+
+namespace StardewModdingAPI.Framework.ModHelpers
+{
+ /// <summary>Provides multiplayer utilities.</summary>
+ internal class MultiplayerHelper : BaseHelper, IMultiplayerHelper
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>SMAPI's core multiplayer utility.</summary>
+ private readonly SMultiplayer Multiplayer;
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="modID">The unique ID of the relevant mod.</param>
+ /// <param name="multiplayer">SMAPI's core multiplayer utility.</param>
+ public MultiplayerHelper(string modID, SMultiplayer multiplayer)
+ : base(modID)
+ {
+ this.Multiplayer = multiplayer;
+ }
+
+ /// <summary>Get the locations which are being actively synced from the host.</summary>
+ public IEnumerable<GameLocation> GetActiveLocations()
+ {
+ return this.Multiplayer.activeLocations();
+ }
+
+ /// <summary>Get a new multiplayer ID.</summary>
+ public long GetNewID()
+ {
+ return this.Multiplayer.getNewID();
+ }
+ }
+}