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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-06-20 12:43:08 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-06-20 12:43:08 -0400
commite64ecc89f94641d4054162eff4943f660f43030f (patch)
treec43ca79f9947b3e16f946e1dc5fd1d02f70ce571 /src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs
parentdf6e745c6b842290338317ed1d3e969ee222998c (diff)
parentcb9ff7019995eff92104703f097856d2523e02ce (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs')
-rw-r--r--src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs57
1 files changed, 57 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs b/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs
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+++ b/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs
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+using System.Diagnostics.CodeAnalysis;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+
+namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
+{
+ /// <summary>Provides <see cref="SpriteBatch"/> method signatures that can be injected into mod code for compatibility between Linux/Mac or Windows.</summary>
+ /// <remarks>This is public to support SMAPI rewriting and should not be referenced directly by mods.</remarks>
+ [SuppressMessage("ReSharper", "UnusedMember.Global", Justification = "Used via assembly rewriting")]
+ [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Linux/Mac.")]
+ [SuppressMessage("ReSharper", "CS1591", Justification = "Documentation not needed for facade classes.")]
+ public class SpriteBatchFacade : SpriteBatch
+ {
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ public SpriteBatchFacade(GraphicsDevice graphicsDevice) : base(graphicsDevice) { }
+
+
+ /****
+ ** MonoGame signatures
+ ****/
+ public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix? matrix)
+ {
+ base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, matrix ?? Matrix.Identity);
+ }
+
+ /****
+ ** XNA signatures
+ ****/
+ public new void Begin()
+ {
+ base.Begin();
+ }
+
+ public new void Begin(SpriteSortMode sortMode, BlendState blendState)
+ {
+ base.Begin(sortMode, blendState);
+ }
+
+ public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
+ {
+ base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState);
+ }
+
+ public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect)
+ {
+ base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect);
+ }
+
+ public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
+ {
+ base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, transformMatrix);
+ }
+ }
+}