diff options
Diffstat (limited to 'src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs')
-rw-r--r-- | src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs b/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs new file mode 100644 index 00000000..cf71af77 --- /dev/null +++ b/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs @@ -0,0 +1,57 @@ +using System.Diagnostics.CodeAnalysis; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; + +namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades +{ + /// <summary>Provides <see cref="SpriteBatch"/> method signatures that can be injected into mod code for compatibility between Linux/Mac or Windows.</summary> + /// <remarks>This is public to support SMAPI rewriting and should not be referenced directly by mods.</remarks> + [SuppressMessage("ReSharper", "UnusedMember.Global", Justification = "Used via assembly rewriting")] + [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Linux/Mac.")] + [SuppressMessage("ReSharper", "CS1591", Justification = "Documentation not needed for facade classes.")] + public class SpriteBatchFacade : SpriteBatch + { + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + public SpriteBatchFacade(GraphicsDevice graphicsDevice) : base(graphicsDevice) { } + + + /**** + ** MonoGame signatures + ****/ + public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix? matrix) + { + base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, matrix ?? Matrix.Identity); + } + + /**** + ** XNA signatures + ****/ + public new void Begin() + { + base.Begin(); + } + + public new void Begin(SpriteSortMode sortMode, BlendState blendState) + { + base.Begin(sortMode, blendState); + } + + public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) + { + base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState); + } + + public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect) + { + base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect); + } + + public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) + { + base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, transformMatrix); + } + } +} |