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authoratravita-mods <94934860+atravita-mods@users.noreply.github.com>2022-08-16 15:30:21 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-10-08 13:27:05 -0400
commit4a1055e573e9d8b0aa654238889596be07c29193 (patch)
tree0128dd695e9312ccc111268a6b56b0023e101b08 /src/SMAPI/Framework/ModLoading
parent78643710ce09197dbb5505fd8cc2361c8ada0830 (diff)
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arraypool in the modcontentmanager, a bit of fussing
Diffstat (limited to 'src/SMAPI/Framework/ModLoading')
-rw-r--r--src/SMAPI/Framework/ModLoading/AssemblyLoader.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
index 01037870..ae08d972 100644
--- a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
+++ b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
@@ -221,7 +221,7 @@ namespace StardewModdingAPI.Framework.ModLoading
/// </remarks>
public static Assembly? ResolveAssembly(string name)
{
- string shortName = name.Split(new[] { ',' }, 2).First(); // get simple name (without version and culture)
+ string shortName = name.Split(',', 2).First(); // get simple name (without version and culture)
return AppDomain.CurrentDomain
.GetAssemblies()
.FirstOrDefault(p => p.GetName().Name == shortName);