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author | atravita-mods <94934860+atravita-mods@users.noreply.github.com> | 2022-08-16 15:30:21 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-10-08 13:27:05 -0400 |
commit | 4a1055e573e9d8b0aa654238889596be07c29193 (patch) | |
tree | 0128dd695e9312ccc111268a6b56b0023e101b08 /src/SMAPI | |
parent | 78643710ce09197dbb5505fd8cc2361c8ada0830 (diff) | |
download | SMAPI-4a1055e573e9d8b0aa654238889596be07c29193.tar.gz SMAPI-4a1055e573e9d8b0aa654238889596be07c29193.tar.bz2 SMAPI-4a1055e573e9d8b0aa654238889596be07c29193.zip |
arraypool in the modcontentmanager, a bit of fussing
Diffstat (limited to 'src/SMAPI')
-rw-r--r-- | src/SMAPI/Framework/Content/AssetDataForImage.cs | 15 | ||||
-rw-r--r-- | src/SMAPI/Framework/ContentManagers/ModContentManager.cs | 40 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModLoading/AssemblyLoader.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/Framework/Monitor.cs | 7 |
4 files changed, 38 insertions, 26 deletions
diff --git a/src/SMAPI/Framework/Content/AssetDataForImage.cs b/src/SMAPI/Framework/Content/AssetDataForImage.cs index 98d6725a..46c2a22e 100644 --- a/src/SMAPI/Framework/Content/AssetDataForImage.cs +++ b/src/SMAPI/Framework/Content/AssetDataForImage.cs @@ -33,12 +33,12 @@ namespace StardewModdingAPI.Framework.Content /// <inheritdoc /> public void PatchImage(IRawTextureData source, Rectangle? sourceArea = null, Rectangle? targetArea = null, PatchMode patchMode = PatchMode.Replace) { - this.GetPatchBounds(ref sourceArea, ref targetArea, source.Width, source.Height); - - // validate source data + // nullcheck if (source == null) throw new ArgumentNullException(nameof(source), "Can't patch from null source data."); + this.GetPatchBounds(ref sourceArea, ref targetArea, source.Width, source.Height); + // get the pixels for the source area Color[] sourceData; { @@ -59,7 +59,6 @@ namespace StardewModdingAPI.Framework.Content for (int y = areaY, maxY = areaY + areaHeight; y < maxY; y++) { - // avoiding an variable that increments allows the processor to re-arrange here. int sourceIndex = (y * source.Width) + areaX; int targetIndex = (y - areaY) * areaWidth; Array.Copy(source.Data, sourceIndex, sourceData, targetIndex, areaWidth); @@ -77,13 +76,13 @@ namespace StardewModdingAPI.Framework.Content /// <inheritdoc /> public void PatchImage(Texture2D source, Rectangle? sourceArea = null, Rectangle? targetArea = null, PatchMode patchMode = PatchMode.Replace) { - // validate + // nullcheck if (source == null) throw new ArgumentNullException(nameof(source), "Can't patch from a null source texture."); this.GetPatchBounds(ref sourceArea, ref targetArea, source.Width, source.Height); - // validate source texture + // validate source bounds if (!source.Bounds.Contains(sourceArea.Value)) throw new ArgumentOutOfRangeException(nameof(sourceArea), "The source area is outside the bounds of the source texture."); @@ -161,8 +160,8 @@ namespace StardewModdingAPI.Framework.Content // merge pixels for (int i = 0; i < pixelCount; i++) { - Color above = sourceData[i]; - Color below = mergedData[i]; + ref Color above = ref sourceData[i]; + ref Color below = ref mergedData[i]; // shortcut transparency if (above.A < MinOpacity) diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs index cc6f8372..dd30c225 100644 --- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs @@ -1,9 +1,11 @@ using System; +using System.Buffers; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; +using System.Runtime.CompilerServices; using BmFont; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; @@ -111,7 +113,7 @@ namespace StardewModdingAPI.Framework.ContentManagers if (this.Coordinator.TryParseManagedAssetKey(assetName.Name, out string? contentManagerID, out IAssetName? relativePath)) { if (contentManagerID != this.Name) - throw this.GetLoadError(assetName, ContentLoadErrorType.AccessDenied, "can't load a different mod's managed asset key through this mod content manager."); + this.ThrowLoadError(assetName, ContentLoadErrorType.AccessDenied, "can't load a different mod's managed asset key through this mod content manager."); assetName = relativePath; } } @@ -123,7 +125,7 @@ namespace StardewModdingAPI.Framework.ContentManagers // get file FileInfo file = this.GetModFile<T>(assetName.Name); if (!file.Exists) - throw this.GetLoadError(assetName, ContentLoadErrorType.AssetDoesNotExist, "the specified path doesn't exist."); + this.ThrowLoadError(assetName, ContentLoadErrorType.AssetDoesNotExist, "the specified path doesn't exist."); // load content asset = file.Extension.ToLower() switch @@ -141,7 +143,8 @@ namespace StardewModdingAPI.Framework.ContentManagers if (ex is SContentLoadException) throw; - throw this.GetLoadError(assetName, ContentLoadErrorType.Other, "an unexpected error occurred.", ex); + this.ThrowLoadError(assetName, ContentLoadErrorType.Other, "an unexpected error occurred.", ex); + return default; } // track & return asset @@ -189,7 +192,7 @@ namespace StardewModdingAPI.Framework.ContentManagers private T LoadDataFile<T>(IAssetName assetName, FileInfo file) { if (!this.JsonHelper.ReadJsonFileIfExists(file.FullName, out T? asset)) - throw this.GetLoadError(assetName, ContentLoadErrorType.InvalidData, "the JSON file is invalid."); // should never happen since we check for file existence before calling this method + this.ThrowLoadError(assetName, ContentLoadErrorType.InvalidData, "the JSON file is invalid."); // should never happen since we check for file existence before calling this method return asset; } @@ -301,7 +304,7 @@ namespace StardewModdingAPI.Framework.ContentManagers private T LoadXnbFile<T>(IAssetName assetName) { if (typeof(IRawTextureData).IsAssignableFrom(typeof(T))) - throw this.GetLoadError(assetName, ContentLoadErrorType.Other, $"can't read XNB file as type {typeof(IRawTextureData)}; that type can only be read from a PNG file."); + this.ThrowLoadError(assetName, ContentLoadErrorType.Other, $"can't read XNB file as type {typeof(IRawTextureData)}; that type can only be read from a PNG file."); // the underlying content manager adds a .xnb extension implicitly, so // we need to strip it here to avoid trying to load a '.xnb.xnb' file. @@ -326,7 +329,8 @@ namespace StardewModdingAPI.Framework.ContentManagers /// <param name="file">The file to load.</param> private T HandleUnknownFileType<T>(IAssetName assetName, FileInfo file) { - throw this.GetLoadError(assetName, ContentLoadErrorType.InvalidName, $"unknown file extension '{file.Extension}'; must be one of '.fnt', '.json', '.png', '.tbin', '.tmx', or '.xnb'."); + this.ThrowLoadError(assetName, ContentLoadErrorType.InvalidName, $"unknown file extension '{file.Extension}'; must be one of '.fnt', '.json', '.png', '.tbin', '.tmx', or '.xnb'."); + return default; } /// <summary>Assert that the asset type is compatible with one of the allowed types.</summary> @@ -338,18 +342,20 @@ namespace StardewModdingAPI.Framework.ContentManagers private void AssertValidType<TAsset>(IAssetName assetName, FileInfo file, params Type[] validTypes) { if (!validTypes.Any(validType => validType.IsAssignableFrom(typeof(TAsset)))) - throw this.GetLoadError(assetName, ContentLoadErrorType.InvalidData, $"can't read file with extension '{file.Extension}' as type '{typeof(TAsset)}'; must be type '{string.Join("' or '", validTypes.Select(p => p.FullName))}'."); + this.ThrowLoadError(assetName, ContentLoadErrorType.InvalidData, $"can't read file with extension '{file.Extension}' as type '{typeof(TAsset)}'; must be type '{string.Join("' or '", validTypes.Select(p => p.FullName))}'."); } - /// <summary>Get an error which indicates that an asset couldn't be loaded.</summary> + /// <summary>Throws an error which indicates that an asset couldn't be loaded.</summary> /// <param name="errorType">Why loading an asset through the content pipeline failed.</param> /// <param name="assetName">The asset name that failed to load.</param> /// <param name="reasonPhrase">The reason the file couldn't be loaded.</param> /// <param name="exception">The underlying exception, if applicable.</param> + [DoesNotReturn] [DebuggerStepThrough, DebuggerHidden] - private SContentLoadException GetLoadError(IAssetName assetName, ContentLoadErrorType errorType, string reasonPhrase, Exception? exception = null) + [MethodImpl(MethodImplOptions.NoInlining)] + private void ThrowLoadError(IAssetName assetName, ContentLoadErrorType errorType, string reasonPhrase, Exception? exception = null) { - return new(errorType, $"Failed loading asset '{assetName}' from {this.Name}: {reasonPhrase}", exception); + throw new SContentLoadException(errorType, $"Failed loading asset '{assetName}' from {this.Name}: {reasonPhrase}", exception); } /// <summary>Get a file from the mod folder.</summary> @@ -384,12 +390,14 @@ namespace StardewModdingAPI.Framework.ContentManagers private Texture2D PremultiplyTransparency(Texture2D texture) { // premultiply pixels - Color[] data = GC.AllocateUninitializedArray<Color>(texture.Width * texture.Height); - texture.GetData(data); + int count = texture.Width * texture.Height; + Color[] data = ArrayPool<Color>.Shared.Rent(count); + texture.GetData(data, 0, count); + bool changed = false; - for (int i = 0; i < data.Length; i++) + for (int i = 0; i < count; i++) { - Color pixel = data[i]; + ref Color pixel = ref data[i]; if (pixel.A is (byte.MinValue or byte.MaxValue)) continue; // no need to change fully transparent/opaque pixels @@ -398,8 +406,10 @@ namespace StardewModdingAPI.Framework.ContentManagers } if (changed) - texture.SetData(data); + texture.SetData(data, 0, count); + // return + ArrayPool<Color>.Shared.Return(data); return texture; } diff --git a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs index 01037870..ae08d972 100644 --- a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs +++ b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs @@ -221,7 +221,7 @@ namespace StardewModdingAPI.Framework.ModLoading /// </remarks> public static Assembly? ResolveAssembly(string name) { - string shortName = name.Split(new[] { ',' }, 2).First(); // get simple name (without version and culture) + string shortName = name.Split(',', 2).First(); // get simple name (without version and culture) return AppDomain.CurrentDomain .GetAssemblies() .FirstOrDefault(p => p.GetName().Name == shortName); diff --git a/src/SMAPI/Framework/Monitor.cs b/src/SMAPI/Framework/Monitor.cs index 8ba175e6..d33bf259 100644 --- a/src/SMAPI/Framework/Monitor.cs +++ b/src/SMAPI/Framework/Monitor.cs @@ -27,10 +27,13 @@ namespace StardewModdingAPI.Framework /// <summary>The maximum length of the <see cref="LogLevel"/> values.</summary> private static readonly int MaxLevelLength = (from level in Enum.GetValues<LogLevel>() select level.ToString().Length).Max(); + /// <summary>A mapping of console log levels to their string form.</summary> private static readonly Dictionary<ConsoleLogLevel, string> LogStrings = Enum.GetValues<ConsoleLogLevel>().ToDictionary(k => k, v => v.ToString().ToUpper().PadRight(MaxLevelLength)); + private readonly record struct LogOnceCacheEntry(string message, LogLevel level); + /// <summary>A cache of messages that should only be logged once.</summary> - private readonly HashSet<string> LogOnceCache = new(); + private readonly HashSet<LogOnceCacheEntry> LogOnceCache = new(); /// <summary>Get the screen ID that should be logged to distinguish between players in split-screen mode, if any.</summary> private readonly Func<int?> GetScreenIdForLog; @@ -86,7 +89,7 @@ namespace StardewModdingAPI.Framework /// <inheritdoc /> public void LogOnce(string message, LogLevel level = LogLevel.Trace) { - if (this.LogOnceCache.Add($"{message}|{level}")) + if (this.LogOnceCache.Add(new LogOnceCacheEntry(message, level))) this.LogImpl(this.Source, message, (ConsoleLogLevel)level); } |