summaryrefslogtreecommitdiff
path: root/src/SMAPI/Framework/ModLoading
diff options
context:
space:
mode:
authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-01-15 18:48:29 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-01-15 18:48:29 -0500
commit666f7ad8f9ad431c3f007d84228207e13d2ddbbc (patch)
treef26e9a1d81bd4eaaa1b2aa48aa31fa2cd0202da6 /src/SMAPI/Framework/ModLoading
parentf945349ed40b770c1f7788f659d4ef3980abe3ff (diff)
downloadSMAPI-666f7ad8f9ad431c3f007d84228207e13d2ddbbc.tar.gz
SMAPI-666f7ad8f9ad431c3f007d84228207e13d2ddbbc.tar.bz2
SMAPI-666f7ad8f9ad431c3f007d84228207e13d2ddbbc.zip
tweak recent changes, update release notes
Diffstat (limited to 'src/SMAPI/Framework/ModLoading')
-rw-r--r--src/SMAPI/Framework/ModLoading/AssemblyLoader.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
index d6a32621..4fae0f44 100644
--- a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
+++ b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
@@ -37,7 +37,7 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <summary>The objects to dispose as part of this instance.</summary>
private readonly HashSet<IDisposable> Disposables = new HashSet<IDisposable>();
- /// <summary>Whether mods should be re-writen for compatibility.</summary>
+ /// <summary>Whether to rewrite mods for compatibility.</summary>
private readonly bool RewriteMods;
@@ -48,7 +48,7 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <param name="targetPlatform">The current game platform.</param>
/// <param name="monitor">Encapsulates monitoring and logging.</param>
/// <param name="paranoidMode">Whether to detect paranoid mode issues.</param>
- /// <param name="rewriteMods">Whether to rewrite potentially broken mods or not.</param>
+ /// <param name="rewriteMods">Whether to rewrite mods for compatibility.</param>
public AssemblyLoader(Platform targetPlatform, IMonitor monitor, bool paranoidMode, bool rewriteMods)
{
this.Monitor = monitor;