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| author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-05-01 18:16:09 -0400 |
|---|---|---|
| committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-05-01 18:16:09 -0400 |
| commit | c8ad50dad1d706a1901798f9396f6becfea36c0e (patch) | |
| tree | 28bd818a5db39ec5ece1bd141a28de955950463b /src/SMAPI/Framework/ModLoading | |
| parent | 451b70953ff4c0b1b27ae0de203ad99379b45b2a (diff) | |
| parent | f78093bdb58d477b400cde3f19b70ffd6ddf833d (diff) | |
| download | SMAPI-c8ad50dad1d706a1901798f9396f6becfea36c0e.tar.gz SMAPI-c8ad50dad1d706a1901798f9396f6becfea36c0e.tar.bz2 SMAPI-c8ad50dad1d706a1901798f9396f6becfea36c0e.zip | |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/ModLoading')
29 files changed, 217 insertions, 200 deletions
diff --git a/src/SMAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs b/src/SMAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs index 8e2f5ef3..b3378ad1 100644 --- a/src/SMAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs +++ b/src/SMAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs @@ -36,6 +36,7 @@ namespace StardewModdingAPI.Framework.ModLoading /// <summary>Resolve an assembly reference.</summary> /// <param name="name">The assembly name.</param> + /// <exception cref="AssemblyResolutionException">The assembly can't be resolved.</exception> public override AssemblyDefinition Resolve(AssemblyNameReference name) { return this.ResolveName(name.Name) ?? base.Resolve(name); @@ -44,6 +45,7 @@ namespace StardewModdingAPI.Framework.ModLoading /// <summary>Resolve an assembly reference.</summary> /// <param name="name">The assembly name.</param> /// <param name="parameters">The assembly reader parameters.</param> + /// <exception cref="AssemblyResolutionException">The assembly can't be resolved.</exception> public override AssemblyDefinition Resolve(AssemblyNameReference name, ReaderParameters parameters) { return this.ResolveName(name.Name) ?? base.Resolve(name, parameters); @@ -55,9 +57,9 @@ namespace StardewModdingAPI.Framework.ModLoading *********/ /// <summary>Resolve a known assembly definition based on its short or full name.</summary> /// <param name="name">The assembly's short or full name.</param> - private AssemblyDefinition ResolveName(string name) + private AssemblyDefinition? ResolveName(string name) { - return this.Lookup.TryGetValue(name, out AssemblyDefinition match) + return this.Lookup.TryGetValue(name, out AssemblyDefinition? match) ? match : null; } diff --git a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs index cb5fa2ae..72b547b1 100644 --- a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs +++ b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs @@ -36,13 +36,13 @@ namespace StardewModdingAPI.Framework.ModLoading private readonly AssemblyDefinitionResolver AssemblyDefinitionResolver; /// <summary>Provides assembly symbol readers for Mono.Cecil.</summary> - private readonly SymbolReaderProvider SymbolReaderProvider = new SymbolReaderProvider(); + private readonly SymbolReaderProvider SymbolReaderProvider = new(); /// <summary>Provides assembly symbol writers for Mono.Cecil.</summary> - private readonly SymbolWriterProvider SymbolWriterProvider = new SymbolWriterProvider(); + private readonly SymbolWriterProvider SymbolWriterProvider = new(); /// <summary>The objects to dispose as part of this instance.</summary> - private readonly HashSet<IDisposable> Disposables = new HashSet<IDisposable>(); + private readonly HashSet<IDisposable> Disposables = new(); /// <summary>Whether to rewrite mods for compatibility.</summary> private readonly bool RewriteMods; @@ -94,7 +94,12 @@ namespace StardewModdingAPI.Framework.ModLoading // get referenced local assemblies AssemblyParseResult[] assemblies; { - HashSet<string> visitedAssemblyNames = new HashSet<string>(AppDomain.CurrentDomain.GetAssemblies().Select(p => p.GetName().Name)); // don't try loading assemblies that are already loaded + HashSet<string> visitedAssemblyNames = new HashSet<string>( // don't try loading assemblies that are already loaded + from assembly in AppDomain.CurrentDomain.GetAssemblies() + let name = assembly.GetName().Name + where name != null + select name + ); assemblies = this.GetReferencedLocalAssemblies(new FileInfo(assemblyPath), visitedAssemblyNames, this.AssemblyDefinitionResolver).ToArray(); } @@ -111,11 +116,11 @@ namespace StardewModdingAPI.Framework.ModLoading // rewrite & load assemblies in leaf-to-root order bool oneAssembly = assemblies.Length == 1; - Assembly lastAssembly = null; + Assembly? lastAssembly = null; HashSet<string> loggedMessages = new HashSet<string>(); foreach (AssemblyParseResult assembly in assemblies) { - if (assembly.Status == AssemblyLoadStatus.AlreadyLoaded) + if (!assembly.HasDefinition) continue; // rewrite assembly @@ -138,11 +143,11 @@ namespace StardewModdingAPI.Framework.ModLoading if (changed) { if (!oneAssembly) - this.Monitor.Log($" Loading {assembly.File.Name} (rewritten)...", LogLevel.Trace); + this.Monitor.Log($" Loading {assembly.File.Name} (rewritten)..."); // load assembly - using MemoryStream outAssemblyStream = new MemoryStream(); - using MemoryStream outSymbolStream = new MemoryStream(); + using MemoryStream outAssemblyStream = new(); + using MemoryStream outSymbolStream = new(); assembly.Definition.Write(outAssemblyStream, new WriterParameters { WriteSymbols = true, SymbolStream = outSymbolStream, SymbolWriterProvider = this.SymbolWriterProvider }); byte[] bytes = outAssemblyStream.ToArray(); lastAssembly = Assembly.Load(bytes, outSymbolStream.ToArray()); @@ -150,7 +155,7 @@ namespace StardewModdingAPI.Framework.ModLoading else { if (!oneAssembly) - this.Monitor.Log($" Loading {assembly.File.Name}...", LogLevel.Trace); + this.Monitor.Log($" Loading {assembly.File.Name}..."); lastAssembly = Assembly.UnsafeLoadFrom(assembly.File.FullName); } @@ -163,7 +168,7 @@ namespace StardewModdingAPI.Framework.ModLoading throw new IncompatibleInstructionException(); // last assembly loaded is the root - return lastAssembly; + return lastAssembly!; } /// <summary>Get whether an assembly is loaded.</summary> @@ -172,7 +177,8 @@ namespace StardewModdingAPI.Framework.ModLoading { try { - return this.AssemblyDefinitionResolver.Resolve(reference) != null; + _ = this.AssemblyDefinitionResolver.Resolve(reference); + return true; } catch (AssemblyResolutionException) { @@ -188,7 +194,7 @@ namespace StardewModdingAPI.Framework.ModLoading /// assemblies (especially with Mono). Since this is meant to be called on <see cref="AppDomain.AssemblyResolve"/>, /// the implicit assumption is that loading the exact assembly failed. /// </remarks> - public static Assembly ResolveAssembly(string name) + public static Assembly? ResolveAssembly(string name) { string shortName = name.Split(new[] { ',' }, 2).First(); // get simple name (without version and culture) return AppDomain.CurrentDomain @@ -210,7 +216,8 @@ namespace StardewModdingAPI.Framework.ModLoading /// <summary>Track an object for disposal as part of the assembly loader.</summary> /// <typeparam name="T">The instance type.</typeparam> /// <param name="instance">The disposable instance.</param> - private T TrackForDisposal<T>(T instance) where T : IDisposable + private T TrackForDisposal<T>(T instance) + where T : IDisposable { this.Disposables.Add(instance); return instance; @@ -241,7 +248,7 @@ namespace StardewModdingAPI.Framework.ModLoading try { // read assembly with symbols - FileInfo symbolsFile = new FileInfo(Path.Combine(Path.GetDirectoryName(file.FullName)!, Path.GetFileNameWithoutExtension(file.FullName)) + ".pdb"); + FileInfo symbolsFile = new(Path.Combine(Path.GetDirectoryName(file.FullName)!, Path.GetFileNameWithoutExtension(file.FullName)) + ".pdb"); if (symbolsFile.Exists) this.SymbolReaderProvider.TryAddSymbolData(file.Name, () => this.TrackForDisposal(symbolsFile.OpenRead())); assembly = this.TrackForDisposal(AssemblyDefinition.ReadAssembly(readStream, new ReaderParameters(ReadingMode.Immediate) { AssemblyResolver = assemblyResolver, InMemory = true, ReadSymbols = true, SymbolReaderProvider = this.SymbolReaderProvider })); @@ -266,7 +273,7 @@ namespace StardewModdingAPI.Framework.ModLoading // yield referenced assemblies foreach (AssemblyNameReference dependency in assembly.MainModule.AssemblyReferences) { - FileInfo dependencyFile = new FileInfo(Path.Combine(file.Directory.FullName, $"{dependency.Name}.dll")); + FileInfo dependencyFile = new(Path.Combine(file.Directory.FullName, $"{dependency.Name}.dll")); foreach (AssemblyParseResult result in this.GetReferencedLocalAssemblies(dependencyFile, visitedAssemblyNames, assemblyResolver)) yield return result; } @@ -319,9 +326,9 @@ namespace StardewModdingAPI.Framework.ModLoading // rewrite types using custom attributes foreach (TypeDefinition type in module.GetTypes()) { - foreach (var attr in type.CustomAttributes) + foreach (CustomAttribute attr in type.CustomAttributes) { - foreach (var conField in attr.ConstructorArguments) + foreach (CustomAttributeArgument conField in attr.ConstructorArguments) { if (conField.Value is TypeReference typeRef) this.ChangeTypeScope(typeRef); @@ -333,7 +340,7 @@ namespace StardewModdingAPI.Framework.ModLoading // find or rewrite code IInstructionHandler[] handlers = new InstructionMetadata().GetHandlers(this.ParanoidMode, platformChanged, this.RewriteMods).ToArray(); - RecursiveRewriter rewriter = new RecursiveRewriter( + RecursiveRewriter rewriter = new( module: module, rewriteModule: curModule => { @@ -380,7 +387,7 @@ namespace StardewModdingAPI.Framework.ModLoading { // get message template // ($phrase is replaced with the noun phrase or messages) - string template = null; + string? template = null; switch (result) { case InstructionHandleResult.Rewritten: @@ -439,20 +446,20 @@ namespace StardewModdingAPI.Framework.ModLoading // format messages string phrase = handler.Phrases.Any() ? string.Join(", ", handler.Phrases) - : handler.DefaultPhrase ?? handler.GetType().Name; + : handler.DefaultPhrase; this.Monitor.LogOnce(loggedMessages, template.Replace("$phrase", phrase)); } /// <summary>Get the correct reference to use for compatibility with the current platform.</summary> /// <param name="type">The type reference to rewrite.</param> - private void ChangeTypeScope(TypeReference type) + private void ChangeTypeScope(TypeReference? type) { // check skip conditions if (type == null || type.FullName.StartsWith("System.")) return; // get assembly - if (!this.TypeAssemblies.TryGetValue(type.FullName, out Assembly assembly)) + if (!this.TypeAssemblies.TryGetValue(type.FullName, out Assembly? assembly)) return; // replace scope diff --git a/src/SMAPI/Framework/ModLoading/AssemblyParseResult.cs b/src/SMAPI/Framework/ModLoading/AssemblyParseResult.cs index b56a776c..b133f8d6 100644 --- a/src/SMAPI/Framework/ModLoading/AssemblyParseResult.cs +++ b/src/SMAPI/Framework/ModLoading/AssemblyParseResult.cs @@ -1,3 +1,5 @@ +using System; +using System.Diagnostics.CodeAnalysis; using System.IO; using Mono.Cecil; @@ -13,11 +15,15 @@ namespace StardewModdingAPI.Framework.ModLoading public readonly FileInfo File; /// <summary>The assembly definition.</summary> - public readonly AssemblyDefinition Definition; + public readonly AssemblyDefinition? Definition; /// <summary>The result of the assembly load.</summary> public AssemblyLoadStatus Status; + /// <summary>Whether the <see cref="Definition"/> is loaded and ready (i.e. the <see cref="Status"/> is not <see cref="AssemblyLoadStatus.AlreadyLoaded"/> or <see cref="AssemblyLoadStatus.Failed"/>).</summary> + [MemberNotNullWhen(true, nameof(AssemblyParseResult.Definition))] + public bool HasDefinition => this.Status == AssemblyLoadStatus.Okay; + /********* ** Public methods @@ -26,11 +32,14 @@ namespace StardewModdingAPI.Framework.ModLoading /// <param name="file">The original assembly file.</param> /// <param name="assembly">The assembly definition.</param> /// <param name="status">The result of the assembly load.</param> - public AssemblyParseResult(FileInfo file, AssemblyDefinition assembly, AssemblyLoadStatus status) + public AssemblyParseResult(FileInfo file, AssemblyDefinition? assembly, AssemblyLoadStatus status) { this.File = file; this.Definition = assembly; this.Status = status; + + if (status == AssemblyLoadStatus.Okay && assembly == null) + throw new InvalidOperationException($"Invalid assembly parse result: load status {status} with a null assembly."); } } } diff --git a/src/SMAPI/Framework/ModLoading/Finders/EventFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/EventFinder.cs index 124951a5..f5d449c5 100644 --- a/src/SMAPI/Framework/ModLoading/Finders/EventFinder.cs +++ b/src/SMAPI/Framework/ModLoading/Finders/EventFinder.cs @@ -55,7 +55,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders { if (this.MethodNames.Any()) { - MethodReference methodRef = RewriteHelper.AsMethodReference(instruction); + MethodReference? methodRef = RewriteHelper.AsMethodReference(instruction); if (methodRef != null && methodRef.DeclaringType.FullName == this.FullTypeName && this.MethodNames.Contains(methodRef.Name)) { string eventName = methodRef.Name.Split(new[] { '_' }, 2)[1]; diff --git a/src/SMAPI/Framework/ModLoading/Finders/FieldFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/FieldFinder.cs index 68415123..7fe4abec 100644 --- a/src/SMAPI/Framework/ModLoading/Finders/FieldFinder.cs +++ b/src/SMAPI/Framework/ModLoading/Finders/FieldFinder.cs @@ -49,7 +49,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders { if (this.FieldNames.Any()) { - FieldReference fieldRef = RewriteHelper.AsFieldReference(instruction); + FieldReference? fieldRef = RewriteHelper.AsFieldReference(instruction); if (fieldRef != null && fieldRef.DeclaringType.FullName == this.FullTypeName && this.FieldNames.Contains(fieldRef.Name)) { this.FieldNames.Remove(fieldRef.Name); diff --git a/src/SMAPI/Framework/ModLoading/Finders/MethodFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/MethodFinder.cs index d2340f01..e8fdc8c7 100644 --- a/src/SMAPI/Framework/ModLoading/Finders/MethodFinder.cs +++ b/src/SMAPI/Framework/ModLoading/Finders/MethodFinder.cs @@ -52,7 +52,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders /// <param name="instruction">The IL instruction.</param> protected bool IsMatch(Instruction instruction) { - MethodReference methodRef = RewriteHelper.AsMethodReference(instruction); + MethodReference? methodRef = RewriteHelper.AsMethodReference(instruction); return methodRef != null && methodRef.DeclaringType.FullName == this.FullTypeName diff --git a/src/SMAPI/Framework/ModLoading/Finders/PropertyFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/PropertyFinder.cs index 99344848..2af76f55 100644 --- a/src/SMAPI/Framework/ModLoading/Finders/PropertyFinder.cs +++ b/src/SMAPI/Framework/ModLoading/Finders/PropertyFinder.cs @@ -52,7 +52,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders /// <param name="instruction">The IL instruction.</param> protected bool IsMatch(Instruction instruction) { - MethodReference methodRef = RewriteHelper.AsMethodReference(instruction); + MethodReference? methodRef = RewriteHelper.AsMethodReference(instruction); return methodRef != null && methodRef.DeclaringType.FullName == this.FullTypeName diff --git a/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMemberWithUnexpectedTypeFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMemberWithUnexpectedTypeFinder.cs index 8c1cae2b..f34542c3 100644 --- a/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMemberWithUnexpectedTypeFinder.cs +++ b/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMemberWithUnexpectedTypeFinder.cs @@ -1,4 +1,5 @@ using System.Collections.Generic; +using System.Diagnostics.CodeAnalysis; using System.Linq; using Mono.Cecil; using Mono.Cecil.Cil; @@ -32,11 +33,11 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders public override bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction) { // field reference - FieldReference fieldRef = RewriteHelper.AsFieldReference(instruction); + FieldReference? fieldRef = RewriteHelper.AsFieldReference(instruction); if (fieldRef != null && this.ShouldValidate(fieldRef.DeclaringType)) { // get target field - FieldDefinition targetField = fieldRef.DeclaringType.Resolve()?.Fields.FirstOrDefault(p => p.Name == fieldRef.Name); + FieldDefinition? targetField = fieldRef.DeclaringType.Resolve()?.Fields.FirstOrDefault(p => p.Name == fieldRef.Name); if (targetField == null) return false; @@ -49,16 +50,16 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders } // method reference - MethodReference methodReference = RewriteHelper.AsMethodReference(instruction); + MethodReference? methodReference = RewriteHelper.AsMethodReference(instruction); if (methodReference != null && !this.IsUnsupported(methodReference) && this.ShouldValidate(methodReference.DeclaringType)) { // get potential targets - MethodDefinition[] candidateMethods = methodReference.DeclaringType.Resolve()?.Methods.Where(found => found.Name == methodReference.Name).ToArray(); + MethodDefinition[]? candidateMethods = methodReference.DeclaringType.Resolve()?.Methods.Where(found => found.Name == methodReference.Name).ToArray(); if (candidateMethods == null || !candidateMethods.Any()) return false; // compare return types - MethodDefinition methodDef = methodReference.Resolve(); + MethodDefinition? methodDef = methodReference.Resolve(); if (methodDef == null) return false; // validated by ReferenceToMissingMemberFinder @@ -78,7 +79,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders *********/ /// <summary>Whether references to the given type should be validated.</summary> /// <param name="type">The type reference.</param> - private bool ShouldValidate(TypeReference type) + private bool ShouldValidate([NotNullWhen(true)] TypeReference? type) { return type != null && this.ValidateReferencesToAssemblies.Contains(type.Scope.Name); } diff --git a/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMissingMemberFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMissingMemberFinder.cs index d305daf4..fae7fb12 100644 --- a/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMissingMemberFinder.cs +++ b/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMissingMemberFinder.cs @@ -1,4 +1,5 @@ using System.Collections.Generic; +using System.Diagnostics.CodeAnalysis; using Mono.Cecil; using Mono.Cecil.Cil; using StardewModdingAPI.Framework.ModLoading.Framework; @@ -31,10 +32,10 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders public override bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction) { // field reference - FieldReference fieldRef = RewriteHelper.AsFieldReference(instruction); + FieldReference? fieldRef = RewriteHelper.AsFieldReference(instruction); if (fieldRef != null && this.ShouldValidate(fieldRef.DeclaringType)) { - FieldDefinition target = fieldRef.Resolve(); + FieldDefinition? target = fieldRef.Resolve(); if (target == null || target.HasConstant) { this.MarkFlag(InstructionHandleResult.NotCompatible, $"reference to {fieldRef.DeclaringType.FullName}.{fieldRef.Name} (no such field)"); @@ -43,10 +44,10 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders } // method reference - MethodReference methodRef = RewriteHelper.AsMethodReference(instruction); + MethodReference? methodRef = RewriteHelper.AsMethodReference(instruction); if (methodRef != null && this.ShouldValidate(methodRef.DeclaringType) && !this.IsUnsupported(methodRef)) { - MethodDefinition target = methodRef.Resolve(); + MethodDefinition? target = methodRef.Resolve(); if (target == null) { string phrase; @@ -71,7 +72,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders *********/ /// <summary>Whether references to the given type should be validated.</summary> /// <param name="type">The type reference.</param> - private bool ShouldValidate(TypeReference type) + private bool ShouldValidate([NotNullWhen(true)] TypeReference? type) { return type != null && this.ValidateReferencesToAssemblies.Contains(type.Scope.Name); } diff --git a/src/SMAPI/Framework/ModLoading/Finders/TypeAssemblyFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/TypeAssemblyFinder.cs index 24ab2eca..17acbf9a 100644 --- a/src/SMAPI/Framework/ModLoading/Finders/TypeAssemblyFinder.cs +++ b/src/SMAPI/Framework/ModLoading/Finders/TypeAssemblyFinder.cs @@ -17,7 +17,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders private readonly InstructionHandleResult Result; /// <summary>Get whether a matched type should be ignored.</summary> - private readonly Func<TypeReference, bool> ShouldIgnore; + private readonly Func<TypeReference, bool>? ShouldIgnore; /********* @@ -27,7 +27,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders /// <param name="assemblyName">The full assembly name to which to find references.</param> /// <param name="result">The result to return for matching instructions.</param> /// <param name="shouldIgnore">Get whether a matched type should be ignored.</param> - public TypeAssemblyFinder(string assemblyName, InstructionHandleResult result, Func<TypeReference, bool> shouldIgnore = null) + public TypeAssemblyFinder(string assemblyName, InstructionHandleResult result, Func<TypeReference, bool>? shouldIgnore = null) : base(defaultPhrase: $"{assemblyName} assembly") { this.AssemblyName = assemblyName; diff --git a/src/SMAPI/Framework/ModLoading/Finders/TypeFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/TypeFinder.cs index 260a8df8..77762f41 100644 --- a/src/SMAPI/Framework/ModLoading/Finders/TypeFinder.cs +++ b/src/SMAPI/Framework/ModLoading/Finders/TypeFinder.cs @@ -18,7 +18,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders private readonly InstructionHandleResult Result; /// <summary>Get whether a matched type should be ignored.</summary> - private readonly Func<TypeReference, bool> ShouldIgnore; + private readonly Func<TypeReference, bool>? ShouldIgnore; /********* @@ -28,7 +28,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders /// <param name="fullTypeNames">The full type names to match.</param> /// <param name="result">The result to return for matching instructions.</param> /// <param name="shouldIgnore">Get whether a matched type should be ignored.</param> - public TypeFinder(string[] fullTypeNames, InstructionHandleResult result, Func<TypeReference, bool> shouldIgnore = null) + public TypeFinder(string[] fullTypeNames, InstructionHandleResult result, Func<TypeReference, bool>? shouldIgnore = null) : base(defaultPhrase: $"{string.Join(", ", fullTypeNames)} type{(fullTypeNames.Length != 1 ? "s" : "")}") // default phrase should never be used { this.FullTypeNames = new HashSet<string>(fullTypeNames); @@ -40,7 +40,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders /// <param name="fullTypeName">The full type name to match.</param> /// <param name="result">The result to return for matching instructions.</param> /// <param name="shouldIgnore">Get whether a matched type should be ignored.</param> - public TypeFinder(string fullTypeName, InstructionHandleResult result, Func<TypeReference, bool> shouldIgnore = null) + public TypeFinder(string fullTypeName, InstructionHandleResult result, Func<TypeReference, bool>? shouldIgnore = null) : this(new[] { fullTypeName }, result, shouldIgnore) { } /// <inheritdoc /> diff --git a/src/SMAPI/Framework/ModLoading/Framework/BaseInstructionHandler.cs b/src/SMAPI/Framework/ModLoading/Framework/BaseInstructionHandler.cs index d5d1b38e..865bf076 100644 --- a/src/SMAPI/Framework/ModLoading/Framework/BaseInstructionHandler.cs +++ b/src/SMAPI/Framework/ModLoading/Framework/BaseInstructionHandler.cs @@ -57,7 +57,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework /// <param name="flag">The result flag to set.</param> /// <param name="resultMessage">The result message to add.</param> /// <returns>Returns true for convenience.</returns> - protected bool MarkFlag(InstructionHandleResult flag, string resultMessage = null) + protected bool MarkFlag(InstructionHandleResult flag, string? resultMessage = null) { this.Flags.Add(flag); if (resultMessage != null) diff --git a/src/SMAPI/Framework/ModLoading/Framework/RecursiveRewriter.cs b/src/SMAPI/Framework/ModLoading/Framework/RecursiveRewriter.cs index 4f14a579..55369602 100644 --- a/src/SMAPI/Framework/ModLoading/Framework/RecursiveRewriter.cs +++ b/src/SMAPI/Framework/ModLoading/Framework/RecursiveRewriter.cs @@ -1,5 +1,6 @@ using System; using System.Collections.Generic; +using System.Diagnostics.CodeAnalysis; using System.Linq; using Mono.Cecil; using Mono.Cecil.Cil; @@ -8,6 +9,7 @@ using Mono.Collections.Generic; namespace StardewModdingAPI.Framework.ModLoading.Framework { /// <summary>Handles recursively rewriting loaded assembly code.</summary> + [SuppressMessage("ReSharper", "AccessToModifiedClosure", Justification = "Rewrite callbacks are invoked immediately.")] internal class RecursiveRewriter { /********* @@ -75,7 +77,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework { changed |= this.RewriteModuleImpl(this.Module); - foreach (var type in types) + foreach (TypeDefinition type in types) changed |= this.RewriteTypeDefinition(type); } catch (Exception ex) |
