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author | Michał Dolaś <me@shockah.pl> | 2022-11-09 19:50:32 +0100 |
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committer | Michał Dolaś <me@shockah.pl> | 2022-11-09 19:50:32 +0100 |
commit | 42b4b6b6a4ae1bb59182857b383539b24b063215 (patch) | |
tree | 5d40a8367bd975b94d14598356bda3fcf2be470b /src/SMAPI/Framework/Models | |
parent | bb2fde18292352471501887013ca2b7f60a9dc25 (diff) | |
download | SMAPI-42b4b6b6a4ae1bb59182857b383539b24b063215.tar.gz SMAPI-42b4b6b6a4ae1bb59182857b383539b24b063215.tar.bz2 SMAPI-42b4b6b6a4ae1bb59182857b383539b24b063215.zip |
Renamed first/last to early/late; ignoring mods declared as both and warning about those
Diffstat (limited to 'src/SMAPI/Framework/Models')
-rw-r--r-- | src/SMAPI/Framework/Models/SConfig.cs | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/SMAPI/Framework/Models/SConfig.cs b/src/SMAPI/Framework/Models/SConfig.cs index ddd721d5..40d3450f 100644 --- a/src/SMAPI/Framework/Models/SConfig.cs +++ b/src/SMAPI/Framework/Models/SConfig.cs @@ -82,11 +82,11 @@ namespace StardewModdingAPI.Framework.Models /// <summary>The mod IDs SMAPI should ignore when performing update checks or validating update keys.</summary> public HashSet<string> SuppressUpdateChecks { get; set; } - /// <summary>The mod IDs SMAPI should try to load first, before any other mods not included in this list.</summary> - public List<string> ModsToLoadFirst { get; set; } + /// <summary>The mod IDs SMAPI should try to load early, before any other mods not included in this list.</summary> + public List<string> ModsToLoadEarly { get; set; } - /// <summary>The mod IDs SMAPI should try to load last, after all other mods not included in this list.</summary> - public List<string> ModsToLoadLast { get; set; } + /// <summary>The mod IDs SMAPI should try to load late, after all other mods not included in this list.</summary> + public List<string> ModsToLoadLate { get; set; } /******** @@ -106,9 +106,9 @@ namespace StardewModdingAPI.Framework.Models /// <param name="consoleColors">The colors to use for text written to the SMAPI console.</param> /// <param name="suppressHarmonyDebugMode">Whether to prevent mods from enabling Harmony's debug mode, which impacts performance and creates a file on your desktop. Debug mode should never be enabled by a released mod.</param> /// <param name="suppressUpdateChecks">The mod IDs SMAPI should ignore when performing update checks or validating update keys.</param> - /// <param name="modsToLoadFirst">The mod IDs SMAPI should try to load first, before any other mods not included in this list.</param> - /// <param name="modsToLoadLast">The mod IDs SMAPI should try to load last, after all other mods not included in this list.</param> - public SConfig(bool developerMode, bool? checkForUpdates, bool? paranoidWarnings, bool? useBetaChannel, string gitHubProjectName, string webApiBaseUrl, string[]? verboseLogging, bool? rewriteMods, bool? useCaseInsensitivePaths, bool? logNetworkTraffic, ColorSchemeConfig consoleColors, bool? suppressHarmonyDebugMode, string[]? suppressUpdateChecks, string[]? modsToLoadFirst, string[]? modsToLoadLast) + /// <param name="modsToLoadEarly">The mod IDs SMAPI should try to load early, before any other mods not included in this list.</param> + /// <param name="modsToLoadLate">The mod IDs SMAPI should try to load late, after all other mods not included in this list.</param> + public SConfig(bool developerMode, bool? checkForUpdates, bool? paranoidWarnings, bool? useBetaChannel, string gitHubProjectName, string webApiBaseUrl, string[]? verboseLogging, bool? rewriteMods, bool? useCaseInsensitivePaths, bool? logNetworkTraffic, ColorSchemeConfig consoleColors, bool? suppressHarmonyDebugMode, string[]? suppressUpdateChecks, string[]? modsToLoadEarly, string[]? modsToLoadLate) { this.DeveloperMode = developerMode; this.CheckForUpdates = checkForUpdates ?? (bool)SConfig.DefaultValues[nameof(this.CheckForUpdates)]; @@ -123,8 +123,8 @@ namespace StardewModdingAPI.Framework.Models this.ConsoleColors = consoleColors; this.SuppressHarmonyDebugMode = suppressHarmonyDebugMode ?? (bool)SConfig.DefaultValues[nameof(this.SuppressHarmonyDebugMode)]; this.SuppressUpdateChecks = new HashSet<string>(suppressUpdateChecks ?? Array.Empty<string>(), StringComparer.OrdinalIgnoreCase); - this.ModsToLoadFirst = new List<string>(modsToLoadFirst ?? Array.Empty<string>()); - this.ModsToLoadLast = new List<string>(modsToLoadLast ?? Array.Empty<string>()); + this.ModsToLoadEarly = new List<string>(modsToLoadEarly ?? Array.Empty<string>()); + this.ModsToLoadLate = new List<string>(modsToLoadLate ?? Array.Empty<string>()); } /// <summary>Override the value of <see cref="DeveloperMode"/>.</summary> |