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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2018-11-14 00:11:09 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2018-11-14 00:11:09 -0500 |
commit | 90ecd377c88ba5a4c08a3c7e67618435358e5685 (patch) | |
tree | 4b792e5e7633286973d07c3ef857455cd4a76661 /src/SMAPI/Framework/Networking | |
parent | 1f578ed890da9f3266046cc253ac7a631ab7575f (diff) | |
download | SMAPI-90ecd377c88ba5a4c08a3c7e67618435358e5685.tar.gz SMAPI-90ecd377c88ba5a4c08a3c7e67618435358e5685.tar.bz2 SMAPI-90ecd377c88ba5a4c08a3c7e67618435358e5685.zip |
rework multiplayer code to allow for upcoming Galaxy server overrides (#480)
Diffstat (limited to 'src/SMAPI/Framework/Networking')
-rw-r--r-- | src/SMAPI/Framework/Networking/MultiplayerPeer.cs | 60 | ||||
-rw-r--r-- | src/SMAPI/Framework/Networking/SLidgrenServer.cs | 59 |
2 files changed, 12 insertions, 107 deletions
diff --git a/src/SMAPI/Framework/Networking/MultiplayerPeer.cs b/src/SMAPI/Framework/Networking/MultiplayerPeer.cs index 7f0fa4f7..44a71978 100644 --- a/src/SMAPI/Framework/Networking/MultiplayerPeer.cs +++ b/src/SMAPI/Framework/Networking/MultiplayerPeer.cs @@ -1,7 +1,6 @@ using System; using System.Collections.Generic; using System.Linq; -using Lidgren.Network; using StardewValley.Network; namespace StardewModdingAPI.Framework.Networking @@ -12,14 +11,8 @@ namespace StardewModdingAPI.Framework.Networking /********* ** Properties *********/ - /// <summary>The server through which to send messages, if this is an incoming farmhand.</summary> - private readonly SLidgrenServer Server; - - /// <summary>The client through which to send messages, if this is the host player.</summary> - private readonly SLidgrenClient Client; - - /// <summary>The network connection to the player.</summary> - private readonly NetConnection ServerConnection; + /// <summary>A method which sends a message to the peer.</summary> + private readonly Action<OutgoingMessage> SendMessageImpl; /********* @@ -53,11 +46,9 @@ namespace StardewModdingAPI.Framework.Networking /// <summary>Construct an instance.</summary> /// <param name="playerID">The player's unique ID.</param> /// <param name="model">The metadata to copy.</param> - /// <param name="server">The server through which to send messages.</param> - /// <param name="serverConnection">The server connection through which to send messages.</param> - /// <param name="client">The client through which to send messages.</param> + /// <param name="sendMessage">A method which sends a message to the peer.</param> /// <param name="isHost">Whether this is a connection to the host player.</param> - public MultiplayerPeer(long playerID, RemoteContextModel model, SLidgrenServer server, NetConnection serverConnection, SLidgrenClient client, bool isHost) + public MultiplayerPeer(long playerID, RemoteContextModel model, Action<OutgoingMessage> sendMessage, bool isHost) { this.PlayerID = playerID; this.IsHost = isHost; @@ -68,43 +59,7 @@ namespace StardewModdingAPI.Framework.Networking this.ApiVersion = model.ApiVersion; this.Mods = model.Mods.Select(mod => new MultiplayerPeerMod(mod)).ToArray(); } - this.Server = server; - this.ServerConnection = serverConnection; - this.Client = client; - } - - /// <summary>Construct an instance for a connection to an incoming farmhand.</summary> - /// <param name="playerID">The player's unique ID.</param> - /// <param name="model">The metadata to copy, if available.</param> - /// <param name="server">The server through which to send messages.</param> - /// <param name="serverConnection">The server connection through which to send messages.</param> - public static MultiplayerPeer ForConnectionToFarmhand(long playerID, RemoteContextModel model, SLidgrenServer server, NetConnection serverConnection) - { - return new MultiplayerPeer( - playerID: playerID, - model: model, - server: server, - serverConnection: serverConnection, - client: null, - isHost: false - ); - } - - /// <summary>Construct an instance for a connection to the host player.</summary> - /// <param name="playerID">The player's unique ID.</param> - /// <param name="model">The metadata to copy.</param> - /// <param name="client">The client through which to send messages.</param> - /// <param name="isHost">Whether this connection is for the host player.</param> - public static MultiplayerPeer ForConnectionToHost(long playerID, RemoteContextModel model, SLidgrenClient client, bool isHost) - { - return new MultiplayerPeer( - playerID: playerID, - model: model, - server: null, - serverConnection: null, - client: client, - isHost: isHost - ); + this.SendMessageImpl = sendMessage; } /// <summary>Get metadata for a mod installed by the player.</summary> @@ -123,10 +78,7 @@ namespace StardewModdingAPI.Framework.Networking /// <param name="message">The message to send.</param> public void SendMessage(OutgoingMessage message) { - if (this.IsHost) - this.Client.sendMessage(message); - else - this.Server.SendMessage(this.ServerConnection, message); + this.SendMessageImpl(message); } } } diff --git a/src/SMAPI/Framework/Networking/SLidgrenServer.cs b/src/SMAPI/Framework/Networking/SLidgrenServer.cs index 060b433b..36f96bc3 100644 --- a/src/SMAPI/Framework/Networking/SLidgrenServer.cs +++ b/src/SMAPI/Framework/Networking/SLidgrenServer.cs @@ -20,24 +20,15 @@ namespace StardewModdingAPI.Framework.Networking /// <summary>The constructor for the internal <c>NetBufferReadStream</c> type.</summary> private readonly ConstructorInfo NetBufferReadStreamConstructor = SLidgrenServer.GetNetBufferReadStreamConstructor(); - /// <summary>The constructor for the internal <c>NetBufferWriteStream</c> type.</summary> - private readonly ConstructorInfo NetBufferWriteStreamConstructor = SLidgrenServer.GetNetBufferWriteStreamConstructor(); - /// <summary>A method which reads farmer data from the given binary reader.</summary> private readonly Func<BinaryReader, NetFarmerRoot> ReadFarmer; - /// <summary>A callback to raise when receiving a message. This receives the server instance, raw/parsed incoming message, and a callback to run the default logic.</summary> - private readonly Action<SLidgrenServer, NetIncomingMessage, IncomingMessage, Action> OnProcessingMessage; - - /// <summary>A callback to raise when sending a message. This receives the server instance, outgoing connection, outgoing message, target player ID, and a callback to run the default logic.</summary> - private readonly Action<SLidgrenServer, NetConnection, OutgoingMessage, Action> OnSendingMessage; + /// <summary>A callback to raise when receiving a message. This receives the incoming message, a method to send a message, and a callback to run the default logic.</summary> + private readonly Action<IncomingMessage, Action<OutgoingMessage>, Action> OnProcessingMessage; /// <summary>The peer connections.</summary> private readonly Bimap<long, NetConnection> Peers; - /// <summary>The underlying net server.</summary> - private readonly IReflectedField<NetServer> Server; - /********* ** Public methods @@ -46,34 +37,13 @@ namespace StardewModdingAPI.Framework.Networking /// <param name="gameServer">The underlying game server.</param> /// <param name="reflection">Simplifies access to private code.</param> /// <param name="readFarmer">A method which reads farmer data from the given binary reader.</param> - /// <param name="onProcessingMessage">A callback to raise when receiving a message. This receives the server instance, raw/parsed incoming message, and a callback to run the default logic.</param> - /// <param name="onSendingMessage">A callback to raise when sending a message. This receives the server instance, outgoing connection, outgoing message, and a callback to run the default logic.</param> - public SLidgrenServer(IGameServer gameServer, Reflector reflection, Func<BinaryReader, NetFarmerRoot> readFarmer, Action<SLidgrenServer, NetIncomingMessage, IncomingMessage, Action> onProcessingMessage, Action<SLidgrenServer, NetConnection, OutgoingMessage, Action> onSendingMessage) + /// <param name="onProcessingMessage">A callback to raise when receiving a message. This receives the incoming message, a method to send a message, and a callback to run the default logic.</param> + public SLidgrenServer(IGameServer gameServer, Reflector reflection, Func<BinaryReader, NetFarmerRoot> readFarmer, Action<IncomingMessage, Action<OutgoingMessage>, Action> onProcessingMessage) : base(gameServer) { this.ReadFarmer = readFarmer; this.OnProcessingMessage = onProcessingMessage; - this.OnSendingMessage = onSendingMessage; this.Peers = reflection.GetField<Bimap<long, NetConnection>>(this, "peers").GetValue(); - this.Server = reflection.GetField<NetServer>(this, "server"); - } - - /// <summary>Send a message to a remote server.</summary> - /// <param name="connection">The network connection.</param> - /// <param name="message">The message to send.</param> - /// <remarks>This is an implementation of <see cref="LidgrenServer.sendMessage(NetConnection, OutgoingMessage)"/> which calls <see cref="OnSendingMessage"/>. This method is invoked via <see cref="LidgrenServerPatch.Prefix_LidgrenServer_SendMessage"/>.</remarks> - public void SendMessage(NetConnection connection, OutgoingMessage message) - { - this.OnSendingMessage(this, connection, message, () => - { - NetServer server = this.Server.GetValue(); - NetOutgoingMessage netMessage = server.CreateMessage(); - using (Stream bufferWriteStream = (Stream)this.NetBufferWriteStreamConstructor.Invoke(new object[] { netMessage })) - using (BinaryWriter writer = new BinaryWriter(bufferWriteStream)) - message.Write(writer); - - server.SendMessage(netMessage, connection, NetDeliveryMethod.ReliableOrdered); - }); } /// <summary>Parse a data message from a client.</summary> @@ -91,14 +61,14 @@ namespace StardewModdingAPI.Framework.Networking while (rawMessage.LengthBits - rawMessage.Position >= 8) { message.Read(reader); - this.OnProcessingMessage(this, rawMessage, message, () => + this.OnProcessingMessage(message, outgoing => this.sendMessage(rawMessage.SenderConnection, outgoing), () => { if (this.Peers.ContainsLeft(message.FarmerID) && this.Peers[message.FarmerID] == peer) this.gameServer.processIncomingMessage(message); else if (message.MessageType == Multiplayer.playerIntroduction) { NetFarmerRoot farmer = this.ReadFarmer(message.Reader); - this.gameServer.checkFarmhandRequest("", farmer, msg => this.SendMessage(peer, msg), () => this.Peers[farmer.Value.UniqueMultiplayerID] = peer); + this.gameServer.checkFarmhandRequest("", farmer, msg => this.sendMessage(peer, msg), () => this.Peers[farmer.Value.UniqueMultiplayerID] = peer); } }); } @@ -127,22 +97,5 @@ namespace StardewModdingAPI.Framework.Networking return constructor; } - - /// <summary>Get the constructor for the internal <c>NetBufferWriteStream</c> type.</summary> - private static ConstructorInfo GetNetBufferWriteStreamConstructor() - { - // get type - string typeName = $"StardewValley.Network.NetBufferWriteStream, {Constants.GameAssemblyName}"; - Type type = Type.GetType(typeName); - if (type == null) - throw new InvalidOperationException($"Can't find type: {typeName}"); - - // get constructor - ConstructorInfo constructor = type.GetConstructor(new[] { typeof(NetBuffer) }); - if (constructor == null) - throw new InvalidOperationException($"Can't find constructor for type: {typeName}"); - - return constructor; - } } } |