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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-11-14 00:11:09 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-11-14 00:11:09 -0500
commit90ecd377c88ba5a4c08a3c7e67618435358e5685 (patch)
tree4b792e5e7633286973d07c3ef857455cd4a76661 /src/SMAPI
parent1f578ed890da9f3266046cc253ac7a631ab7575f (diff)
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rework multiplayer code to allow for upcoming Galaxy server overrides (#480)
Diffstat (limited to 'src/SMAPI')
-rw-r--r--src/SMAPI/Framework/Networking/MultiplayerPeer.cs60
-rw-r--r--src/SMAPI/Framework/Networking/SLidgrenServer.cs59
-rw-r--r--src/SMAPI/Framework/SMultiplayer.cs42
-rw-r--r--src/SMAPI/Patches/LidgrenServerPatch.cs30
4 files changed, 28 insertions, 163 deletions
diff --git a/src/SMAPI/Framework/Networking/MultiplayerPeer.cs b/src/SMAPI/Framework/Networking/MultiplayerPeer.cs
index 7f0fa4f7..44a71978 100644
--- a/src/SMAPI/Framework/Networking/MultiplayerPeer.cs
+++ b/src/SMAPI/Framework/Networking/MultiplayerPeer.cs
@@ -1,7 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
-using Lidgren.Network;
using StardewValley.Network;
namespace StardewModdingAPI.Framework.Networking
@@ -12,14 +11,8 @@ namespace StardewModdingAPI.Framework.Networking
/*********
** Properties
*********/
- /// <summary>The server through which to send messages, if this is an incoming farmhand.</summary>
- private readonly SLidgrenServer Server;
-
- /// <summary>The client through which to send messages, if this is the host player.</summary>
- private readonly SLidgrenClient Client;
-
- /// <summary>The network connection to the player.</summary>
- private readonly NetConnection ServerConnection;
+ /// <summary>A method which sends a message to the peer.</summary>
+ private readonly Action<OutgoingMessage> SendMessageImpl;
/*********
@@ -53,11 +46,9 @@ namespace StardewModdingAPI.Framework.Networking
/// <summary>Construct an instance.</summary>
/// <param name="playerID">The player's unique ID.</param>
/// <param name="model">The metadata to copy.</param>
- /// <param name="server">The server through which to send messages.</param>
- /// <param name="serverConnection">The server connection through which to send messages.</param>
- /// <param name="client">The client through which to send messages.</param>
+ /// <param name="sendMessage">A method which sends a message to the peer.</param>
/// <param name="isHost">Whether this is a connection to the host player.</param>
- public MultiplayerPeer(long playerID, RemoteContextModel model, SLidgrenServer server, NetConnection serverConnection, SLidgrenClient client, bool isHost)
+ public MultiplayerPeer(long playerID, RemoteContextModel model, Action<OutgoingMessage> sendMessage, bool isHost)
{
this.PlayerID = playerID;
this.IsHost = isHost;
@@ -68,43 +59,7 @@ namespace StardewModdingAPI.Framework.Networking
this.ApiVersion = model.ApiVersion;
this.Mods = model.Mods.Select(mod => new MultiplayerPeerMod(mod)).ToArray();
}
- this.Server = server;
- this.ServerConnection = serverConnection;
- this.Client = client;
- }
-
- /// <summary>Construct an instance for a connection to an incoming farmhand.</summary>
- /// <param name="playerID">The player's unique ID.</param>
- /// <param name="model">The metadata to copy, if available.</param>
- /// <param name="server">The server through which to send messages.</param>
- /// <param name="serverConnection">The server connection through which to send messages.</param>
- public static MultiplayerPeer ForConnectionToFarmhand(long playerID, RemoteContextModel model, SLidgrenServer server, NetConnection serverConnection)
- {
- return new MultiplayerPeer(
- playerID: playerID,
- model: model,
- server: server,
- serverConnection: serverConnection,
- client: null,
- isHost: false
- );
- }
-
- /// <summary>Construct an instance for a connection to the host player.</summary>
- /// <param name="playerID">The player's unique ID.</param>
- /// <param name="model">The metadata to copy.</param>
- /// <param name="client">The client through which to send messages.</param>
- /// <param name="isHost">Whether this connection is for the host player.</param>
- public static MultiplayerPeer ForConnectionToHost(long playerID, RemoteContextModel model, SLidgrenClient client, bool isHost)
- {
- return new MultiplayerPeer(
- playerID: playerID,
- model: model,
- server: null,
- serverConnection: null,
- client: client,
- isHost: isHost
- );
+ this.SendMessageImpl = sendMessage;
}
/// <summary>Get metadata for a mod installed by the player.</summary>
@@ -123,10 +78,7 @@ namespace StardewModdingAPI.Framework.Networking
/// <param name="message">The message to send.</param>
public void SendMessage(OutgoingMessage message)
{
- if (this.IsHost)
- this.Client.sendMessage(message);
- else
- this.Server.SendMessage(this.ServerConnection, message);
+ this.SendMessageImpl(message);
}
}
}
diff --git a/src/SMAPI/Framework/Networking/SLidgrenServer.cs b/src/SMAPI/Framework/Networking/SLidgrenServer.cs
index 060b433b..36f96bc3 100644
--- a/src/SMAPI/Framework/Networking/SLidgrenServer.cs
+++ b/src/SMAPI/Framework/Networking/SLidgrenServer.cs
@@ -20,24 +20,15 @@ namespace StardewModdingAPI.Framework.Networking
/// <summary>The constructor for the internal <c>NetBufferReadStream</c> type.</summary>
private readonly ConstructorInfo NetBufferReadStreamConstructor = SLidgrenServer.GetNetBufferReadStreamConstructor();
- /// <summary>The constructor for the internal <c>NetBufferWriteStream</c> type.</summary>
- private readonly ConstructorInfo NetBufferWriteStreamConstructor = SLidgrenServer.GetNetBufferWriteStreamConstructor();
-
/// <summary>A method which reads farmer data from the given binary reader.</summary>
private readonly Func<BinaryReader, NetFarmerRoot> ReadFarmer;
- /// <summary>A callback to raise when receiving a message. This receives the server instance, raw/parsed incoming message, and a callback to run the default logic.</summary>
- private readonly Action<SLidgrenServer, NetIncomingMessage, IncomingMessage, Action> OnProcessingMessage;
-
- /// <summary>A callback to raise when sending a message. This receives the server instance, outgoing connection, outgoing message, target player ID, and a callback to run the default logic.</summary>
- private readonly Action<SLidgrenServer, NetConnection, OutgoingMessage, Action> OnSendingMessage;
+ /// <summary>A callback to raise when receiving a message. This receives the incoming message, a method to send a message, and a callback to run the default logic.</summary>
+ private readonly Action<IncomingMessage, Action<OutgoingMessage>, Action> OnProcessingMessage;
/// <summary>The peer connections.</summary>
private readonly Bimap<long, NetConnection> Peers;
- /// <summary>The underlying net server.</summary>
- private readonly IReflectedField<NetServer> Server;
-
/*********
** Public methods
@@ -46,34 +37,13 @@ namespace StardewModdingAPI.Framework.Networking
/// <param name="gameServer">The underlying game server.</param>
/// <param name="reflection">Simplifies access to private code.</param>
/// <param name="readFarmer">A method which reads farmer data from the given binary reader.</param>
- /// <param name="onProcessingMessage">A callback to raise when receiving a message. This receives the server instance, raw/parsed incoming message, and a callback to run the default logic.</param>
- /// <param name="onSendingMessage">A callback to raise when sending a message. This receives the server instance, outgoing connection, outgoing message, and a callback to run the default logic.</param>
- public SLidgrenServer(IGameServer gameServer, Reflector reflection, Func<BinaryReader, NetFarmerRoot> readFarmer, Action<SLidgrenServer, NetIncomingMessage, IncomingMessage, Action> onProcessingMessage, Action<SLidgrenServer, NetConnection, OutgoingMessage, Action> onSendingMessage)
+ /// <param name="onProcessingMessage">A callback to raise when receiving a message. This receives the incoming message, a method to send a message, and a callback to run the default logic.</param>
+ public SLidgrenServer(IGameServer gameServer, Reflector reflection, Func<BinaryReader, NetFarmerRoot> readFarmer, Action<IncomingMessage, Action<OutgoingMessage>, Action> onProcessingMessage)
: base(gameServer)
{
this.ReadFarmer = readFarmer;
this.OnProcessingMessage = onProcessingMessage;
- this.OnSendingMessage = onSendingMessage;
this.Peers = reflection.GetField<Bimap<long, NetConnection>>(this, "peers").GetValue();
- this.Server = reflection.GetField<NetServer>(this, "server");
- }
-
- /// <summary>Send a message to a remote server.</summary>
- /// <param name="connection">The network connection.</param>
- /// <param name="message">The message to send.</param>
- /// <remarks>This is an implementation of <see cref="LidgrenServer.sendMessage(NetConnection, OutgoingMessage)"/> which calls <see cref="OnSendingMessage"/>. This method is invoked via <see cref="LidgrenServerPatch.Prefix_LidgrenServer_SendMessage"/>.</remarks>
- public void SendMessage(NetConnection connection, OutgoingMessage message)
- {
- this.OnSendingMessage(this, connection, message, () =>
- {
- NetServer server = this.Server.GetValue();
- NetOutgoingMessage netMessage = server.CreateMessage();
- using (Stream bufferWriteStream = (Stream)this.NetBufferWriteStreamConstructor.Invoke(new object[] { netMessage }))
- using (BinaryWriter writer = new BinaryWriter(bufferWriteStream))
- message.Write(writer);
-
- server.SendMessage(netMessage, connection, NetDeliveryMethod.ReliableOrdered);
- });
}
/// <summary>Parse a data message from a client.</summary>
@@ -91,14 +61,14 @@ namespace StardewModdingAPI.Framework.Networking
while (rawMessage.LengthBits - rawMessage.Position >= 8)
{
message.Read(reader);
- this.OnProcessingMessage(this, rawMessage, message, () =>
+ this.OnProcessingMessage(message, outgoing => this.sendMessage(rawMessage.SenderConnection, outgoing), () =>
{
if (this.Peers.ContainsLeft(message.FarmerID) && this.Peers[message.FarmerID] == peer)
this.gameServer.processIncomingMessage(message);
else if (message.MessageType == Multiplayer.playerIntroduction)
{
NetFarmerRoot farmer = this.ReadFarmer(message.Reader);
- this.gameServer.checkFarmhandRequest("", farmer, msg => this.SendMessage(peer, msg), () => this.Peers[farmer.Value.UniqueMultiplayerID] = peer);
+ this.gameServer.checkFarmhandRequest("", farmer, msg => this.sendMessage(peer, msg), () => this.Peers[farmer.Value.UniqueMultiplayerID] = peer);
}
});
}
@@ -127,22 +97,5 @@ namespace StardewModdingAPI.Framework.Networking
return constructor;
}
-
- /// <summary>Get the constructor for the internal <c>NetBufferWriteStream</c> type.</summary>
- private static ConstructorInfo GetNetBufferWriteStreamConstructor()
- {
- // get type
- string typeName = $"StardewValley.Network.NetBufferWriteStream, {Constants.GameAssemblyName}";
- Type type = Type.GetType(typeName);
- if (type == null)
- throw new InvalidOperationException($"Can't find type: {typeName}");
-
- // get constructor
- ConstructorInfo constructor = type.GetConstructor(new[] { typeof(NetBuffer) });
- if (constructor == null)
- throw new InvalidOperationException($"Can't find constructor for type: {typeName}");
-
- return constructor;
- }
}
}
diff --git a/src/SMAPI/Framework/SMultiplayer.cs b/src/SMAPI/Framework/SMultiplayer.cs
index dc9b8b68..843cd1fb 100644
--- a/src/SMAPI/Framework/SMultiplayer.cs
+++ b/src/SMAPI/Framework/SMultiplayer.cs
@@ -2,7 +2,6 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
-using Lidgren.Network;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using StardewModdingAPI.Events;
@@ -119,26 +118,18 @@ namespace StardewModdingAPI.Framework
/// <param name="server">The server to initialise.</param>
public override Server InitServer(Server server)
{
- if (server is LidgrenServer)
+ switch (server)
{
- IGameServer gameServer = this.Reflection.GetField<IGameServer>(server, "gameServer").GetValue();
- return new SLidgrenServer(gameServer, this.Reflection, this.readFarmer, this.OnServerProcessingMessage, this.OnServerSendingMessage);
- }
+ case LidgrenServer _:
+ {
+ IGameServer gameServer = this.Reflection.GetField<IGameServer>(server, "gameServer").GetValue();
+ return new SLidgrenServer(gameServer, this.Reflection, this.readFarmer, this.OnServerProcessingMessage);
+ }
- return server;
- }
- /// <summary>A callback raised when sending a network message as the host player.</summary>
- /// <param name="server">The server sending the message.</param>
- /// <param name="connection">The connection to which a message is being sent.</param>
- /// <param name="message">The message being sent.</param>
- /// <param name="resume">Send the underlying message.</param>
- protected void OnServerSendingMessage(SLidgrenServer server, NetConnection connection, OutgoingMessage message, Action resume)
- {
- if (this.Monitor.IsVerbose)
- this.Monitor.Log($"SERVER SEND {(MessageType)message.MessageType} {message.FarmerID}", LogLevel.Trace);
-
- resume();
+ default:
+ return server;
+ }
}
/// <summary>A callback raised when sending a message as a farmhand.</summary>
@@ -166,11 +157,10 @@ namespace StardewModdingAPI.Framework
}
/// <summary>Process an incoming network message as the host player.</summary>
- /// <param name="server">The server instance that received the connection.</param>
- /// <param name="rawMessage">The raw network message that was received.</param>
/// <param name="message">The message to process.</param>
+ /// <param name="sendMessage">A method which sends the given message to the client.</param>
/// <param name="resume">Process the message using the game's default logic.</param>
- public void OnServerProcessingMessage(SLidgrenServer server, NetIncomingMessage rawMessage, IncomingMessage message, Action resume)
+ public void OnServerProcessingMessage(IncomingMessage message, Action<OutgoingMessage> sendMessage, Action resume)
{
if (this.Monitor.IsVerbose)
this.Monitor.Log($"SERVER RECV {(MessageType)message.MessageType} {message.FarmerID}", LogLevel.Trace);
@@ -185,7 +175,7 @@ namespace StardewModdingAPI.Framework
this.Monitor.Log($"Received context for farmhand {message.FarmerID} running {(model != null ? $"SMAPI {model.ApiVersion} with {model.Mods.Length} mods" : "vanilla")}.", LogLevel.Trace);
// store peer
- MultiplayerPeer newPeer = MultiplayerPeer.ForConnectionToFarmhand(message.FarmerID, model, server, rawMessage.SenderConnection);
+ MultiplayerPeer newPeer = new MultiplayerPeer(message.FarmerID, model, sendMessage, isHost: false);
if (this.Peers.ContainsKey(message.FarmerID))
{
this.Monitor.Log($"Rejected mod context from farmhand {message.FarmerID}: already received context for that player.", LogLevel.Error);
@@ -226,7 +216,7 @@ namespace StardewModdingAPI.Framework
if (!this.Peers.ContainsKey(message.FarmerID))
{
this.Monitor.Log($"Received connection for vanilla player {message.FarmerID}.", LogLevel.Trace);
- MultiplayerPeer peer = MultiplayerPeer.ForConnectionToFarmhand(message.FarmerID, null, server, rawMessage.SenderConnection);
+ MultiplayerPeer peer = new MultiplayerPeer(message.FarmerID, null, sendMessage, isHost: false);
this.AddPeer(peer, canBeHost: false);
}
@@ -264,7 +254,7 @@ namespace StardewModdingAPI.Framework
this.Monitor.Log($"Received context for {(model?.IsHost == true ? "host" : "farmhand")} {message.FarmerID} running {(model != null ? $"SMAPI {model.ApiVersion} with {model.Mods.Length} mods" : "vanilla")}.", LogLevel.Trace);
// store peer
- MultiplayerPeer peer = MultiplayerPeer.ForConnectionToHost(message.FarmerID, model, client, model?.IsHost ?? this.HostPeer == null);
+ MultiplayerPeer peer = new MultiplayerPeer(message.FarmerID, model, client.sendMessage, isHost: model?.IsHost ?? this.HostPeer == null);
if (peer.IsHost && this.HostPeer != null)
{
this.Monitor.Log($"Rejected mod context from host player {peer.PlayerID}: already received host data from {(peer.PlayerID == this.HostPeer.PlayerID ? "that player" : $"player {peer.PlayerID}")}.", LogLevel.Error);
@@ -281,7 +271,7 @@ namespace StardewModdingAPI.Framework
if (!this.Peers.ContainsKey(message.FarmerID) && this.HostPeer == null)
{
this.Monitor.Log($"Received connection for vanilla host {message.FarmerID}.", LogLevel.Trace);
- this.AddPeer(MultiplayerPeer.ForConnectionToHost(message.FarmerID, null, client, isHost: true), canBeHost: false);
+ this.AddPeer(new MultiplayerPeer(message.FarmerID, null, client.sendMessage, isHost: true), canBeHost: false);
}
resume();
break;
@@ -293,7 +283,7 @@ namespace StardewModdingAPI.Framework
// store peer
if (!this.Peers.TryGetValue(message.FarmerID, out MultiplayerPeer peer))
{
- peer = MultiplayerPeer.ForConnectionToHost(message.FarmerID, null, client, isHost: this.HostPeer == null);
+ peer = new MultiplayerPeer(message.FarmerID, null, client.sendMessage, isHost: this.HostPeer == null);
this.Monitor.Log($"Received connection for vanilla {(peer.IsHost ? "host" : "farmhand")} {message.FarmerID}.", LogLevel.Trace);
this.AddPeer(peer, canBeHost: true);
}
diff --git a/src/SMAPI/Patches/LidgrenServerPatch.cs b/src/SMAPI/Patches/LidgrenServerPatch.cs
index 6f937665..47acd4c4 100644
--- a/src/SMAPI/Patches/LidgrenServerPatch.cs
+++ b/src/SMAPI/Patches/LidgrenServerPatch.cs
@@ -1,13 +1,9 @@
-using System;
using System.Diagnostics.CodeAnalysis;
-using System.IO;
using System.Reflection;
using Harmony;
using Lidgren.Network;
-using StardewModdingAPI.Framework;
using StardewModdingAPI.Framework.Networking;
using StardewModdingAPI.Framework.Patching;
-using StardewValley;
using StardewValley.Network;
namespace StardewModdingAPI.Patches
@@ -35,13 +31,6 @@ namespace StardewModdingAPI.Patches
MethodInfo prefix = AccessTools.Method(this.GetType(), nameof(LidgrenServerPatch.Prefix_LidgrenServer_ParseDataMessageFromClient));
harmony.Patch(method, new HarmonyMethod(prefix), null);
}
-
- // override sendMessage
- {
- MethodInfo method = typeof(LidgrenServer).GetMethod("sendMessage", BindingFlags.NonPublic | BindingFlags.Instance, null, new [] { typeof(NetConnection), typeof(OutgoingMessage) }, null);
- MethodInfo prefix = AccessTools.Method(this.GetType(), nameof(LidgrenServerPatch.Prefix_LidgrenServer_SendMessage));
- harmony.Patch(method, new HarmonyMethod(prefix), null);
- }
}
@@ -66,24 +55,5 @@ namespace StardewModdingAPI.Patches
return true;
}
-
- /// <summary>The method to call instead of the <see cref="LidgrenServer.sendMessage"/> method.</summary>
- /// <param name="__instance">The instance being patched.</param>
- /// <param name="connection">The connection to which to send the message.</param>
- /// <param name="___peers">The private <c>peers</c> field on the <paramref name="__instance"/> instance.</param>
- /// <param name="___gameServer">The private <c>gameServer</c> field on the <paramref name="__instance"/> instance.</param>
- /// <returns>Returns whether to execute the original method.</returns>
- /// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks>
- [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony.")]
- private static bool Prefix_LidgrenServer_SendMessage(LidgrenServer __instance, NetConnection connection, OutgoingMessage message, Bimap<long, NetConnection> ___peers, IGameServer ___gameServer)
- {
- if (__instance is SLidgrenServer smapiServer)
- {
- smapiServer.SendMessage(connection, message);
- return false;
- }
-
- return true;
- }
}
}