summaryrefslogtreecommitdiff
path: root/src/SMAPI/Framework/Networking
diff options
context:
space:
mode:
authorJesse Plamondon-Willard <github@jplamondonw.com>2018-10-31 17:29:32 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-10-31 17:29:32 -0400
commite5e4ce411cc5a5e5066552978517904b21900066 (patch)
tree66f9d33d37fbe3cc12f13581490411da0b30357f /src/SMAPI/Framework/Networking
parent688ee69ee64e03aee7a693e6c15092daf229ac5e (diff)
downloadSMAPI-e5e4ce411cc5a5e5066552978517904b21900066.tar.gz
SMAPI-e5e4ce411cc5a5e5066552978517904b21900066.tar.bz2
SMAPI-e5e4ce411cc5a5e5066552978517904b21900066.zip
sync SMAPI context between players in multiplayer (#480)
Diffstat (limited to 'src/SMAPI/Framework/Networking')
-rw-r--r--src/SMAPI/Framework/Networking/MultiplayerPeer.cs128
-rw-r--r--src/SMAPI/Framework/Networking/MultiplayerPeerMod.cs30
-rw-r--r--src/SMAPI/Framework/Networking/RemoteContextModModel.cs15
-rw-r--r--src/SMAPI/Framework/Networking/RemoteContextModel.cs24
-rw-r--r--src/SMAPI/Framework/Networking/SLidgrenClient.cs58
-rw-r--r--src/SMAPI/Framework/Networking/SLidgrenServer.cs36
6 files changed, 291 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/Networking/MultiplayerPeer.cs b/src/SMAPI/Framework/Networking/MultiplayerPeer.cs
new file mode 100644
index 00000000..e97e36bc
--- /dev/null
+++ b/src/SMAPI/Framework/Networking/MultiplayerPeer.cs
@@ -0,0 +1,128 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using Lidgren.Network;
+using StardewValley;
+using StardewValley.Network;
+
+namespace StardewModdingAPI.Framework.Networking
+{
+ /// <summary>Metadata about a connected player.</summary>
+ internal class MultiplayerPeer : IMultiplayerPeer
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>The server through which to send messages, if this is an incoming farmhand.</summary>
+ private readonly SLidgrenServer Server;
+
+ /// <summary>The client through which to send messages, if this is the host player.</summary>
+ private readonly SLidgrenClient Client;
+
+ /// <summary>The network connection to the player.</summary>
+ private readonly NetConnection ServerConnection;
+
+
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The player's unique ID.</summary>
+ public long PlayerID { get; }
+
+ /// <summary>Whether this is a connection to the host player.</summary>
+ public bool IsHostPlayer => this.PlayerID == Game1.MasterPlayer.UniqueMultiplayerID;
+
+ /// <summary>Whether the player has SMAPI installed.</summary>
+ public bool HasSmapi => this.ApiVersion != null;
+
+ /// <summary>The player's OS platform, if <see cref="HasSmapi"/> is true.</summary>
+ public GamePlatform? Platform { get; }
+
+ /// <summary>The installed version of Stardew Valley, if <see cref="HasSmapi"/> is true.</summary>
+ public ISemanticVersion GameVersion { get; }
+
+ /// <summary>The installed version of SMAPI, if <see cref="HasSmapi"/> is true.</summary>
+ public ISemanticVersion ApiVersion { get; }
+
+ /// <summary>The installed mods, if <see cref="HasSmapi"/> is true.</summary>
+ public IEnumerable<IMultiplayerPeerMod> Mods { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="playerID">The player's unique ID.</param>
+ /// <param name="model">The metadata to copy.</param>
+ /// <param name="server">The server through which to send messages.</param>
+ /// <param name="serverConnection">The server connection through which to send messages.</param>
+ /// <param name="client">The client through which to send messages.</param>
+ public MultiplayerPeer(long playerID, RemoteContextModel model, SLidgrenServer server, NetConnection serverConnection, SLidgrenClient client)
+ {
+ this.PlayerID = playerID;
+ if (model != null)
+ {
+ this.Platform = model.Platform;
+ this.GameVersion = model.GameVersion;
+ this.ApiVersion = model.ApiVersion;
+ this.Mods = model.Mods.Select(mod => new MultiplayerPeerMod(mod)).ToArray();
+ }
+ this.Server = server;
+ this.ServerConnection = serverConnection;
+ this.Client = client;
+ }
+
+ /// <summary>Construct an instance for a connection to an incoming farmhand.</summary>
+ /// <param name="playerID">The player's unique ID.</param>
+ /// <param name="model">The metadata to copy, if available.</param>
+ /// <param name="server">The server through which to send messages.</param>
+ /// <param name="serverConnection">The server connection through which to send messages.</param>
+ public static MultiplayerPeer ForConnectionToFarmhand(long playerID, RemoteContextModel model, SLidgrenServer server, NetConnection serverConnection)
+ {
+ return new MultiplayerPeer(
+ playerID: playerID,
+ model: model,
+ server: server,
+ serverConnection: serverConnection,
+ client: null
+ );
+ }
+
+ /// <summary>Construct an instance for a connection to the host player.</summary>
+ /// <param name="playerID">The player's unique ID.</param>
+ /// <param name="model">The metadata to copy.</param>
+ /// <param name="client">The client through which to send messages.</param>
+ public static MultiplayerPeer ForConnectionToHost(long playerID, RemoteContextModel model, SLidgrenClient client)
+ {
+ return new MultiplayerPeer(
+ playerID: playerID,
+ model: model,
+ server: null,
+ serverConnection: null,
+ client: client
+ );
+ }
+
+ /// <summary>Get metadata for a mod installed by the player.</summary>
+ /// <param name="id">The unique mod ID.</param>
+ /// <returns>Returns the mod info, or <c>null</c> if the player doesn't have that mod.</returns>
+ public IMultiplayerPeerMod GetMod(string id)
+ {
+ if (string.IsNullOrWhiteSpace(id))
+ return null;
+
+ id = id.Trim();
+ return this.Mods.FirstOrDefault(mod => mod.ID != null && mod.ID.Equals(id, StringComparison.InvariantCultureIgnoreCase));
+ }
+
+ /// <summary>Send a message to the given peer, bypassing the game's normal validation to allow messages before the connection is approved.</summary>
+ /// <param name="message">The message to send.</param>
+ public void SendMessage(OutgoingMessage message)
+ {
+ if (this.IsHostPlayer)
+ this.Client.sendMessage(message);
+ else
+ this.Server.SendMessage(this.ServerConnection, message);
+ }
+ }
+}
diff --git a/src/SMAPI/Framework/Networking/MultiplayerPeerMod.cs b/src/SMAPI/Framework/Networking/MultiplayerPeerMod.cs
new file mode 100644
index 00000000..1b324bcd
--- /dev/null
+++ b/src/SMAPI/Framework/Networking/MultiplayerPeerMod.cs
@@ -0,0 +1,30 @@
+namespace StardewModdingAPI.Framework.Networking
+{
+ internal class MultiplayerPeerMod : IMultiplayerPeerMod
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The mod's display name.</summary>
+ public string Name { get; }
+
+ /// <summary>The unique mod ID.</summary>
+ public string ID { get; }
+
+ /// <summary>The mod version.</summary>
+ public ISemanticVersion Version { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="mod">The mod metadata.</param>
+ public MultiplayerPeerMod(RemoteContextModModel mod)
+ {
+ this.Name = mod.Name;
+ this.ID = mod.ID?.Trim();
+ this.Version = mod.Version;
+ }
+ }
+}
diff --git a/src/SMAPI/Framework/Networking/RemoteContextModModel.cs b/src/SMAPI/Framework/Networking/RemoteContextModModel.cs
new file mode 100644
index 00000000..9795d971
--- /dev/null
+++ b/src/SMAPI/Framework/Networking/RemoteContextModModel.cs
@@ -0,0 +1,15 @@
+namespace StardewModdingAPI.Framework.Networking
+{
+ /// <summary>Metadata about an installed mod exchanged with connected computers.</summary>
+ public class RemoteContextModModel
+ {
+ /// <summary>The mod's display name.</summary>
+ public string Name { get; set; }
+
+ /// <summary>The unique mod ID.</summary>
+ public string ID { get; set; }
+
+ /// <summary>The mod version.</summary>
+ public ISemanticVersion Version { get; set; }
+ }
+}
diff --git a/src/SMAPI/Framework/Networking/RemoteContextModel.cs b/src/SMAPI/Framework/Networking/RemoteContextModel.cs
new file mode 100644
index 00000000..7befb151
--- /dev/null
+++ b/src/SMAPI/Framework/Networking/RemoteContextModel.cs
@@ -0,0 +1,24 @@
+namespace StardewModdingAPI.Framework.Networking
+{
+ /// <summary>Metadata about the game, SMAPI, and installed mods exchanged with connected computers.</summary>
+ internal class RemoteContextModel
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>Whether this player is the host player.</summary>
+ public bool IsHost { get; set; }
+
+ /// <summary>The game's platform version.</summary>
+ public GamePlatform Platform { get; set; }
+
+ /// <summary>The installed version of Stardew Valley.</summary>
+ public ISemanticVersion GameVersion { get; set; }
+
+ /// <summary>The installed version of SMAPI.</summary>
+ public ISemanticVersion ApiVersion { get; set; }
+
+ /// <summary>The installed mods.</summary>
+ public RemoteContextModModel[] Mods { get; set; }
+ }
+}
diff --git a/src/SMAPI/Framework/Networking/SLidgrenClient.cs b/src/SMAPI/Framework/Networking/SLidgrenClient.cs
new file mode 100644
index 00000000..9dfdba15
--- /dev/null
+++ b/src/SMAPI/Framework/Networking/SLidgrenClient.cs
@@ -0,0 +1,58 @@
+using System;
+using StardewValley;
+using StardewValley.Network;
+
+namespace StardewModdingAPI.Framework.Networking
+{
+ /// <summary>A multiplayer client used to connect to a hosted server. This is an implementation of <see cref="LidgrenClient"/> that adds support for SMAPI's metadata context exchange.</summary>
+ internal class SLidgrenClient : LidgrenClient
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>Get the metadata to include in a metadata message sent to other players.</summary>
+ private readonly Func<object[]> GetMetadataMessageFields;
+
+ /// <summary>The method to call when receiving a custom SMAPI message from the server, which returns whether the message was processed.</summary>
+ private readonly Func<SLidgrenClient, IncomingMessage, bool> TryProcessMessage;
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="address">The remote address being connected.</param>
+ /// <param name="getMetadataMessageFields">Get the metadata to include in a metadata message sent to other players.</param>
+ /// <param name="tryProcessMessage">The method to call when receiving a custom SMAPI message from the server, which returns whether the message was processed..</param>
+ public SLidgrenClient(string address, Func<object[]> getMetadataMessageFields, Func<SLidgrenClient, IncomingMessage, bool> tryProcessMessage)
+ : base(address)
+ {
+ this.GetMetadataMessageFields = getMetadataMessageFields;
+ this.TryProcessMessage = tryProcessMessage;
+ }
+
+ /// <summary>Send the metadata needed to connect with a remote server.</summary>
+ public override void sendPlayerIntroduction()
+ {
+ // send custom intro
+ if (this.getUserID() != "")
+ Game1.player.userID.Value = this.getUserID();
+ this.sendMessage(SMultiplayer.ContextSyncMessageID, this.GetMetadataMessageFields());
+ base.sendPlayerIntroduction();
+ }
+
+
+ /*********
+ ** Protected methods
+ *********/
+ /// <summary>Process an incoming network message.</summary>
+ /// <param name="message">The message to process.</param>
+ protected override void processIncomingMessage(IncomingMessage message)
+ {
+ if (this.TryProcessMessage(this, message))
+ return;
+
+ base.processIncomingMessage(message);
+ }
+ }
+}
diff --git a/src/SMAPI/Framework/Networking/SLidgrenServer.cs b/src/SMAPI/Framework/Networking/SLidgrenServer.cs
new file mode 100644
index 00000000..971eb66d
--- /dev/null
+++ b/src/SMAPI/Framework/Networking/SLidgrenServer.cs
@@ -0,0 +1,36 @@
+using System.Reflection;
+using Lidgren.Network;
+using StardewValley.Network;
+
+namespace StardewModdingAPI.Framework.Networking
+{
+ /// <summary>A multiplayer server used to connect to an incoming player. This is an implementation of <see cref="LidgrenServer"/> that adds support for SMAPI's metadata context exchange.</summary>
+ internal class SLidgrenServer : LidgrenServer
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>A method which sends a message through a specific connection.</summary>
+ private readonly MethodInfo SendMessageToConnectionMethod;
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="gameServer">The underlying game server.</param>
+ public SLidgrenServer(IGameServer gameServer)
+ : base(gameServer)
+ {
+ this.SendMessageToConnectionMethod = typeof(LidgrenServer).GetMethod(nameof(LidgrenServer.sendMessage), BindingFlags.NonPublic | BindingFlags.Instance, null, new[] { typeof(NetConnection), typeof(OutgoingMessage) }, null);
+ }
+
+ /// <summary>Send a message to a remote server.</summary>
+ /// <param name="connection">The network connection.</param>
+ /// <param name="message">The message to send.</param>
+ public void SendMessage(NetConnection connection, OutgoingMessage message)
+ {
+ this.SendMessageToConnectionMethod.Invoke(this, new object[] { connection, message });
+ }
+ }
+}