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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-05-31 18:32:23 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-05-31 18:32:23 -0400 |
commit | 9992915f565578949cad8d9bb8ceb360e0db5c85 (patch) | |
tree | 1ff34ba24733fcdf44f52fb8ee10b2a956f1a708 /src/SMAPI/Framework/Reflection/CacheEntry.cs | |
parent | 9ef3f7edb1589a52794c7da7075996d4a02de6e7 (diff) | |
download | SMAPI-9992915f565578949cad8d9bb8ceb360e0db5c85.tar.gz SMAPI-9992915f565578949cad8d9bb8ceb360e0db5c85.tar.bz2 SMAPI-9992915f565578949cad8d9bb8ceb360e0db5c85.zip |
replace MemoryCache with custom cache
This was causing significant frame stutters for some players since the migration to .NET 5 in Stardew Valley 1.5.5.
Diffstat (limited to 'src/SMAPI/Framework/Reflection/CacheEntry.cs')
-rw-r--r-- | src/SMAPI/Framework/Reflection/CacheEntry.cs | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/src/SMAPI/Framework/Reflection/CacheEntry.cs b/src/SMAPI/Framework/Reflection/CacheEntry.cs deleted file mode 100644 index 27f48a1f..00000000 --- a/src/SMAPI/Framework/Reflection/CacheEntry.cs +++ /dev/null @@ -1,30 +0,0 @@ -using System.Diagnostics.CodeAnalysis; -using System.Reflection; - -namespace StardewModdingAPI.Framework.Reflection -{ - /// <summary>A cached member reflection result.</summary> - internal readonly struct CacheEntry - { - /********* - ** Accessors - *********/ - /// <summary>Whether the lookup found a valid match.</summary> - [MemberNotNullWhen(true, nameof(CacheEntry.MemberInfo))] - public bool IsValid => this.MemberInfo != null; - - /// <summary>The reflection data for this member (or <c>null</c> if invalid).</summary> - public MemberInfo? MemberInfo { get; } - - - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - /// <param name="memberInfo">The reflection data for this member (or <c>null</c> if invalid).</param> - public CacheEntry(MemberInfo? memberInfo) - { - this.MemberInfo = memberInfo; - } - } -} |