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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-05-02 21:04:46 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-05-02 21:04:46 -0400 |
commit | b3e8f957e27839a1392b63689e7daf03862540c4 (patch) | |
tree | 1964394b2bca9e24451b36e846cf877c959eb582 /src/SMAPI/Framework/RewriteFacades/SpriteBatchMethods.cs | |
parent | dc47ff15c57b0ba2263ab3b94b49e9906620f648 (diff) | |
download | SMAPI-b3e8f957e27839a1392b63689e7daf03862540c4.tar.gz SMAPI-b3e8f957e27839a1392b63689e7daf03862540c4.tar.bz2 SMAPI-b3e8f957e27839a1392b63689e7daf03862540c4.zip |
reorganise to avoid errors deploying web app, fix WMI error in Linux installer
Diffstat (limited to 'src/SMAPI/Framework/RewriteFacades/SpriteBatchMethods.cs')
-rw-r--r-- | src/SMAPI/Framework/RewriteFacades/SpriteBatchMethods.cs | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/RewriteFacades/SpriteBatchMethods.cs b/src/SMAPI/Framework/RewriteFacades/SpriteBatchMethods.cs new file mode 100644 index 00000000..5dd21b92 --- /dev/null +++ b/src/SMAPI/Framework/RewriteFacades/SpriteBatchMethods.cs @@ -0,0 +1,60 @@ +using System.Diagnostics.CodeAnalysis; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; + +namespace StardewModdingAPI.Framework.RewriteFacades +{ + /// <summary>Provides <see cref="SpriteBatch"/> method signatures that can be injected into mod code for compatibility between Linux/Mac or Windows.</summary> + /// <remarks>This is public to support SMAPI rewriting and should not be referenced directly by mods.</remarks> + public class SpriteBatchMethods : SpriteBatch + { + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + public SpriteBatchMethods(GraphicsDevice graphicsDevice) : base(graphicsDevice) { } + + + /**** + ** MonoGame signatures + ****/ + [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Linux/Mac.")] + public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix? matrix) + { + base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, matrix ?? Matrix.Identity); + } + + /**** + ** XNA signatures + ****/ + [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] + public new void Begin() + { + base.Begin(); + } + + [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] + public new void Begin(SpriteSortMode sortMode, BlendState blendState) + { + base.Begin(sortMode, blendState); + } + + [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] + public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) + { + base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState); + } + + [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] + public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect) + { + base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect); + } + + [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] + public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) + { + base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, transformMatrix); + } + } +} |