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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-09-08 00:16:13 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-09-08 00:16:13 -0400
commit8a51279ce943ff74b45ec7af308ecf59d73ace9b (patch)
tree9f342f6aa625be452b02744eee756e539343a4fe /src/SMAPI/Framework/SCore.cs
parent5e43bdbf5cd6dbab36c25287c85d42ccfeea2c83 (diff)
parent1b5e7da1847776840c5a26a6254efa1ec43053de (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/SCore.cs')
-rw-r--r--src/SMAPI/Framework/SCore.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index 52b4b9cf..8be62ccf 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -423,7 +423,7 @@ namespace StardewModdingAPI.Framework
private void OnGameInitialized()
{
// set initial state
- this.Input.Update();
+ this.Input.TrueUpdate();
// init watchers
this.Watchers = new WatcherCore(this.Input, this.Game.GetObservableLocations());
@@ -492,7 +492,7 @@ namespace StardewModdingAPI.Framework
// user from doing anything on the overnight shipping screen.
SInputState inputState = this.Input;
if (this.Game.IsActive)
- inputState.Update();
+ inputState.TrueUpdate();
/*********
** Special cases