diff options
author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-07-30 00:54:15 -0400 |
---|---|---|
committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-07-30 00:54:15 -0400 |
commit | 948c800a98f00b1bdcfd05ee6228e3423f9eb465 (patch) | |
tree | b958b3cdb4428fa8788a5698a207a45912923de7 /src/SMAPI/Framework/SCore.cs | |
parent | 4074f697d73f5cac6699836550b144fd0c4e2803 (diff) | |
download | SMAPI-948c800a98f00b1bdcfd05ee6228e3423f9eb465.tar.gz SMAPI-948c800a98f00b1bdcfd05ee6228e3423f9eb465.tar.bz2 SMAPI-948c800a98f00b1bdcfd05ee6228e3423f9eb465.zip |
migrate to the new Harmony patch pattern used in my mods
That improves validation and error-handling.
Diffstat (limited to 'src/SMAPI/Framework/SCore.cs')
-rw-r--r-- | src/SMAPI/Framework/SCore.cs | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index 35db2da2..a34b3eff 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -31,13 +31,14 @@ using StardewModdingAPI.Framework.Models; using StardewModdingAPI.Framework.ModHelpers; using StardewModdingAPI.Framework.ModLoading; using StardewModdingAPI.Framework.Networking; -using StardewModdingAPI.Framework.Patching; using StardewModdingAPI.Framework.Reflection; using StardewModdingAPI.Framework.Rendering; using StardewModdingAPI.Framework.Serialization; using StardewModdingAPI.Framework.StateTracking.Comparers; using StardewModdingAPI.Framework.StateTracking.Snapshots; using StardewModdingAPI.Framework.Utilities; +using StardewModdingAPI.Internal; +using StardewModdingAPI.Internal.Patching; using StardewModdingAPI.Patches; using StardewModdingAPI.Toolkit; using StardewModdingAPI.Toolkit.Framework.Clients.WebApi; @@ -254,7 +255,7 @@ namespace StardewModdingAPI.Framework // apply game patches MiniMonoModHotfix.Apply(); - new GamePatcher(this.Monitor).Apply( + HarmonyPatcher.Apply("SMAPI", this.Monitor, new Game1Patcher(this.Reflection, this.OnLoadStageChanged), new TitleMenuPatcher(this.OnLoadStageChanged) ); |