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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-07-30 00:54:15 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-07-30 00:54:15 -0400 |
commit | 948c800a98f00b1bdcfd05ee6228e3423f9eb465 (patch) | |
tree | b958b3cdb4428fa8788a5698a207a45912923de7 /src/SMAPI | |
parent | 4074f697d73f5cac6699836550b144fd0c4e2803 (diff) | |
download | SMAPI-948c800a98f00b1bdcfd05ee6228e3423f9eb465.tar.gz SMAPI-948c800a98f00b1bdcfd05ee6228e3423f9eb465.tar.bz2 SMAPI-948c800a98f00b1bdcfd05ee6228e3423f9eb465.zip |
migrate to the new Harmony patch pattern used in my mods
That improves validation and error-handling.
Diffstat (limited to 'src/SMAPI')
-rw-r--r-- | src/SMAPI/Framework/Content/AssetInterceptorChange.cs | 1 | ||||
-rw-r--r-- | src/SMAPI/Framework/ContentManagers/GameContentManager.cs | 1 | ||||
-rw-r--r-- | src/SMAPI/Framework/ContentManagers/ModContentManager.cs | 1 | ||||
-rw-r--r-- | src/SMAPI/Framework/Events/ManagedEvent.cs | 1 | ||||
-rw-r--r-- | src/SMAPI/Framework/InternalExtensions.cs | 35 | ||||
-rw-r--r-- | src/SMAPI/Framework/Logging/LogManager.cs | 1 | ||||
-rw-r--r-- | src/SMAPI/Framework/Patching/GamePatcher.cs | 45 | ||||
-rw-r--r-- | src/SMAPI/Framework/Patching/IHarmonyPatch.cs | 15 | ||||
-rw-r--r-- | src/SMAPI/Framework/SCore.cs | 5 | ||||
-rw-r--r-- | src/SMAPI/Framework/SGame.cs | 1 | ||||
-rw-r--r-- | src/SMAPI/Metadata/CoreAssetPropagator.cs | 1 | ||||
-rw-r--r-- | src/SMAPI/Patches/Game1Patcher.cs | 38 | ||||
-rw-r--r-- | src/SMAPI/Patches/TitleMenuPatcher.cs | 17 | ||||
-rw-r--r-- | src/SMAPI/Properties/AssemblyInfo.cs | 1 | ||||
-rw-r--r-- | src/SMAPI/SMAPI.csproj | 1 |
15 files changed, 41 insertions, 123 deletions
diff --git a/src/SMAPI/Framework/Content/AssetInterceptorChange.cs b/src/SMAPI/Framework/Content/AssetInterceptorChange.cs index 037d9f89..10488b84 100644 --- a/src/SMAPI/Framework/Content/AssetInterceptorChange.cs +++ b/src/SMAPI/Framework/Content/AssetInterceptorChange.cs @@ -1,5 +1,6 @@ using System; using System.Reflection; +using StardewModdingAPI.Internal; namespace StardewModdingAPI.Framework.Content { diff --git a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs index 80a9937a..63cd1759 100644 --- a/src/SMAPI/Framework/ContentManagers/GameContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/GameContentManager.cs @@ -9,6 +9,7 @@ using StardewModdingAPI.Framework.Content; using StardewModdingAPI.Framework.Exceptions; using StardewModdingAPI.Framework.Reflection; using StardewModdingAPI.Framework.Utilities; +using StardewModdingAPI.Internal; using StardewValley; using xTile; diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs index bc5a8b74..d24ffb81 100644 --- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs @@ -7,6 +7,7 @@ using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using StardewModdingAPI.Framework.Exceptions; using StardewModdingAPI.Framework.Reflection; +using StardewModdingAPI.Internal; using StardewModdingAPI.Toolkit.Serialization; using StardewModdingAPI.Toolkit.Utilities; using StardewValley; diff --git a/src/SMAPI/Framework/Events/ManagedEvent.cs b/src/SMAPI/Framework/Events/ManagedEvent.cs index 2204966c..fa20a079 100644 --- a/src/SMAPI/Framework/Events/ManagedEvent.cs +++ b/src/SMAPI/Framework/Events/ManagedEvent.cs @@ -3,6 +3,7 @@ using System.Collections.Generic; using System.Linq; using System.Reflection; using StardewModdingAPI.Events; +using StardewModdingAPI.Internal; namespace StardewModdingAPI.Framework.Events { diff --git a/src/SMAPI/Framework/InternalExtensions.cs b/src/SMAPI/Framework/InternalExtensions.cs index ab7f1e6c..6c9a5f3b 100644 --- a/src/SMAPI/Framework/InternalExtensions.cs +++ b/src/SMAPI/Framework/InternalExtensions.cs @@ -14,6 +14,9 @@ namespace StardewModdingAPI.Framework /// <summary>Provides extension methods for SMAPI's internal use.</summary> internal static class InternalExtensions { + /********* + ** Public methods + *********/ /**** ** IMonitor ****/ @@ -55,38 +58,6 @@ namespace StardewModdingAPI.Framework } /**** - ** Exceptions - ****/ - /// <summary>Get a string representation of an exception suitable for writing to the error log.</summary> - /// <param name="exception">The error to summarize.</param> - public static string GetLogSummary(this Exception exception) - { - switch (exception) - { - case TypeLoadException ex: - return $"Failed loading type '{ex.TypeName}': {exception}"; - - case ReflectionTypeLoadException ex: - string summary = exception.ToString(); - foreach (Exception childEx in ex.LoaderExceptions) - summary += $"\n\n{childEx.GetLogSummary()}"; - return summary; - - default: - return exception.ToString(); - } - } - - /// <summary>Get the lowest exception in an exception stack.</summary> - /// <param name="exception">The exception from which to search.</param> - public static Exception GetInnermostException(this Exception exception) - { - while (exception.InnerException != null) - exception = exception.InnerException; - return exception; - } - - /**** ** ReaderWriterLockSlim ****/ /// <summary>Run code within a read lock.</summary> diff --git a/src/SMAPI/Framework/Logging/LogManager.cs b/src/SMAPI/Framework/Logging/LogManager.cs index e16b5c0d..a3d4f23d 100644 --- a/src/SMAPI/Framework/Logging/LogManager.cs +++ b/src/SMAPI/Framework/Logging/LogManager.cs @@ -9,6 +9,7 @@ using System.Threading; using StardewModdingAPI.Framework.Commands; using StardewModdingAPI.Framework.Models; using StardewModdingAPI.Framework.ModLoading; +using StardewModdingAPI.Internal; using StardewModdingAPI.Internal.ConsoleWriting; using StardewModdingAPI.Toolkit.Framework.ModData; using StardewModdingAPI.Toolkit.Utilities; diff --git a/src/SMAPI/Framework/Patching/GamePatcher.cs b/src/SMAPI/Framework/Patching/GamePatcher.cs deleted file mode 100644 index 3ce22ee9..00000000 --- a/src/SMAPI/Framework/Patching/GamePatcher.cs +++ /dev/null @@ -1,45 +0,0 @@ -using System; -using HarmonyLib; - -namespace StardewModdingAPI.Framework.Patching -{ - /// <summary>Encapsulates applying Harmony patches to the game.</summary> - internal class GamePatcher - { - /********* - ** Fields - *********/ - /// <summary>Encapsulates monitoring and logging.</summary> - private readonly IMonitor Monitor; - - - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - /// <param name="monitor">Encapsulates monitoring and logging.</param> - public GamePatcher(IMonitor monitor) - { - this.Monitor = monitor; - } - - /// <summary>Apply all loaded patches to the game.</summary> - /// <param name="patches">The patches to apply.</param> - public void Apply(params IHarmonyPatch[] patches) - { - Harmony harmony = new Harmony("SMAPI"); - foreach (IHarmonyPatch patch in patches) - { - try - { - patch.Apply(harmony); - } - catch (Exception ex) - { - this.Monitor.Log($"Couldn't apply runtime patch '{patch.GetType().Name}' to the game. Some SMAPI features may not work correctly. See log file for details.", LogLevel.Error); - this.Monitor.Log(ex.GetLogSummary(), LogLevel.Trace); - } - } - } - } -} diff --git a/src/SMAPI/Framework/Patching/IHarmonyPatch.cs b/src/SMAPI/Framework/Patching/IHarmonyPatch.cs deleted file mode 100644 index c1ff3040..00000000 --- a/src/SMAPI/Framework/Patching/IHarmonyPatch.cs +++ /dev/null @@ -1,15 +0,0 @@ -using HarmonyLib; - -namespace StardewModdingAPI.Framework.Patching -{ - /// <summary>A Harmony patch to apply.</summary> - internal interface IHarmonyPatch - { - /********* - ** Methods - *********/ - /// <summary>Apply the Harmony patch.</summary> - /// <param name="harmony">The Harmony instance.</param> - void Apply(Harmony harmony); - } -} diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index 35db2da2..a34b3eff 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -31,13 +31,14 @@ using StardewModdingAPI.Framework.Models; using StardewModdingAPI.Framework.ModHelpers; using StardewModdingAPI.Framework.ModLoading; using StardewModdingAPI.Framework.Networking; -using StardewModdingAPI.Framework.Patching; using StardewModdingAPI.Framework.Reflection; using StardewModdingAPI.Framework.Rendering; using StardewModdingAPI.Framework.Serialization; using StardewModdingAPI.Framework.StateTracking.Comparers; using StardewModdingAPI.Framework.StateTracking.Snapshots; using StardewModdingAPI.Framework.Utilities; +using StardewModdingAPI.Internal; +using StardewModdingAPI.Internal.Patching; using StardewModdingAPI.Patches; using StardewModdingAPI.Toolkit; using StardewModdingAPI.Toolkit.Framework.Clients.WebApi; @@ -254,7 +255,7 @@ namespace StardewModdingAPI.Framework // apply game patches MiniMonoModHotfix.Apply(); - new GamePatcher(this.Monitor).Apply( + HarmonyPatcher.Apply("SMAPI", this.Monitor, new Game1Patcher(this.Reflection, this.OnLoadStageChanged), new TitleMenuPatcher(this.OnLoadStageChanged) ); diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index af7fa387..55ab8377 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -11,6 +11,7 @@ using StardewModdingAPI.Framework.Input; using StardewModdingAPI.Framework.Reflection; using StardewModdingAPI.Framework.StateTracking.Snapshots; using StardewModdingAPI.Framework.Utilities; +using StardewModdingAPI.Internal; using StardewModdingAPI.Utilities; using StardewValley; using StardewValley.BellsAndWhistles; diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs index 5641f90f..9273864e 100644 --- a/src/SMAPI/Metadata/CoreAssetPropagator.cs +++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs @@ -8,6 +8,7 @@ using Netcode; using StardewModdingAPI.Framework; using StardewModdingAPI.Framework.ContentManagers; using StardewModdingAPI.Framework.Reflection; +using StardewModdingAPI.Internal; using StardewModdingAPI.Toolkit.Utilities; using StardewValley; using StardewValley.BellsAndWhistles; diff --git a/src/SMAPI/Patches/Game1Patcher.cs b/src/SMAPI/Patches/Game1Patcher.cs index 82b13869..173a2055 100644 --- a/src/SMAPI/Patches/Game1Patcher.cs +++ b/src/SMAPI/Patches/Game1Patcher.cs @@ -2,19 +2,19 @@ using System; using System.Diagnostics.CodeAnalysis; using HarmonyLib; using StardewModdingAPI.Enums; -using StardewModdingAPI.Framework.Patching; using StardewModdingAPI.Framework.Reflection; +using StardewModdingAPI.Internal.Patching; using StardewValley; using StardewValley.Menus; using StardewValley.Minigames; namespace StardewModdingAPI.Patches { - /// <summary>Harmony patches which notify SMAPI for save creation load stages.</summary> + /// <summary>Harmony patches for <see cref="Game1"/> which notify SMAPI for save load stages.</summary> /// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks> [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] - internal class Game1Patcher : IHarmonyPatch + internal class Game1Patcher : BasePatcher { /********* ** Fields @@ -42,25 +42,25 @@ namespace StardewModdingAPI.Patches } /// <inheritdoc /> - public void Apply(Harmony harmony) + public override void Apply(Harmony harmony, IMonitor monitor) { // detect CreatedInitialLocations and SaveAddedLocations harmony.Patch( - original: AccessTools.Method(typeof(Game1), nameof(Game1.AddModNPCs)), - prefix: new HarmonyMethod(this.GetType(), nameof(Game1Patcher.Before_Game1_AddModNPCs)) + original: this.RequireMethod<Game1>(nameof(Game1.AddModNPCs)), + prefix: this.GetHarmonyMethod(nameof(Game1Patcher.Before_AddModNpcs)) ); // detect CreatedLocations, and track IsInLoadForNewGame harmony.Patch( - original: AccessTools.Method(typeof(Game1), nameof(Game1.loadForNewGame)), - prefix: new HarmonyMethod(this.GetType(), nameof(Game1Patcher.Before_Game1_LoadForNewGame)), - postfix: new HarmonyMethod(this.GetType(), nameof(Game1Patcher.After_Game1_LoadForNewGame)) + original: this.RequireMethod<Game1>(nameof(Game1.loadForNewGame)), + prefix: this.GetHarmonyMethod(nameof(Game1Patcher.Before_LoadForNewGame)), + postfix: this.GetHarmonyMethod(nameof(Game1Patcher.After_LoadForNewGame)) ); // detect ReturningToTitle harmony.Patch( - original: AccessTools.Method(typeof(Game1), nameof(Game1.CleanupReturningToTitle)), - prefix: new HarmonyMethod(this.GetType(), nameof(Game1Patcher.Before_Game1_CleanupReturningToTitle)) + original: this.RequireMethod<Game1>(nameof(Game1.CleanupReturningToTitle)), + prefix: this.GetHarmonyMethod(nameof(Game1Patcher.Before_CleanupReturningToTitle)) ); } @@ -68,10 +68,10 @@ namespace StardewModdingAPI.Patches /********* ** Private methods *********/ - /// <summary>Called before <see cref="Game1.AddModNPCs"/>.</summary> + /// <summary>The method to call before <see cref="Game1.AddModNPCs"/>.</summary> /// <returns>Returns whether to execute the original method.</returns> /// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks> - private static bool Before_Game1_AddModNPCs() + private static bool Before_AddModNpcs() { // When this method is called from Game1.loadForNewGame, it happens right after adding the vanilla // locations but before initializing them. @@ -86,27 +86,27 @@ namespace StardewModdingAPI.Patches return true; } - /// <summary>Called before <see cref="Game1.CleanupReturningToTitle"/>.</summary> + /// <summary>The method to call before <see cref="Game1.CleanupReturningToTitle"/>.</summary> /// <returns>Returns whether to execute the original method.</returns> /// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks> - private static bool Before_Game1_CleanupReturningToTitle() + private static bool Before_CleanupReturningToTitle() { Game1Patcher.OnStageChanged(LoadStage.ReturningToTitle); return true; } - /// <summary>Called before <see cref="Game1.loadForNewGame"/>.</summary> + /// <summary>The method to call before <see cref="Game1.loadForNewGame"/>.</summary> /// <returns>Returns whether to execute the original method.</returns> /// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks> - private static bool Before_Game1_LoadForNewGame() + private static bool Before_LoadForNewGame() { Game1Patcher.IsInLoadForNewGame = true; return true; } - /// <summary>Called after <see cref="Game1.loadForNewGame"/>.</summary> + /// <summary>The method to call after <see cref="Game1.loadForNewGame"/>.</summary> /// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks> - private static void After_Game1_LoadForNewGame() + private static void After_LoadForNewGame() { Game1Patcher.IsInLoadForNewGame = false; diff --git a/src/SMAPI/Patches/TitleMenuPatcher.cs b/src/SMAPI/Patches/TitleMenuPatcher.cs index a889adfc..b4320ce0 100644 --- a/src/SMAPI/Patches/TitleMenuPatcher.cs +++ b/src/SMAPI/Patches/TitleMenuPatcher.cs @@ -2,16 +2,16 @@ using System; using System.Diagnostics.CodeAnalysis; using HarmonyLib; using StardewModdingAPI.Enums; -using StardewModdingAPI.Framework.Patching; +using StardewModdingAPI.Internal.Patching; using StardewValley.Menus; namespace StardewModdingAPI.Patches { - /// <summary>Harmony patches which notify SMAPI for save creation load stages.</summary> + /// <summary>Harmony patches for <see cref="TitleMenu"/> which notify SMAPI when a new character was created.</summary> /// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks> [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] - internal class TitleMenuPatcher : IHarmonyPatch + internal class TitleMenuPatcher : BasePatcher { /********* ** Fields @@ -31,12 +31,11 @@ namespace StardewModdingAPI.Patches } /// <inheritdoc /> - public void Apply(Harmony harmony) + public override void Apply(Harmony harmony, IMonitor monitor) { - // detect CreatedBasicInfo harmony.Patch( - original: AccessTools.Method(typeof(TitleMenu), nameof(TitleMenu.createdNewCharacter)), - prefix: new HarmonyMethod(this.GetType(), nameof(TitleMenuPatcher.Before_TitleMenu_CreatedNewCharacter)) + original: this.RequireMethod<TitleMenu>(nameof(TitleMenu.createdNewCharacter)), + prefix: this.GetHarmonyMethod(nameof(TitleMenuPatcher.Before_CreatedNewCharacter)) ); } @@ -44,10 +43,10 @@ namespace StardewModdingAPI.Patches /********* ** Private methods *********/ - /// <summary>Called before <see cref="TitleMenu.createdNewCharacter"/>.</summary> + /// <summary>The method to call before <see cref="TitleMenu.createdNewCharacter"/>.</summary> /// <returns>Returns whether to execute the original method.</returns> /// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks> - private static bool Before_TitleMenu_CreatedNewCharacter() + private static bool Before_CreatedNewCharacter() { TitleMenuPatcher.OnStageChanged(LoadStage.CreatedBasicInfo); return true; diff --git a/src/SMAPI/Properties/AssemblyInfo.cs b/src/SMAPI/Properties/AssemblyInfo.cs index ae758e9b..ee8a1674 100644 --- a/src/SMAPI/Properties/AssemblyInfo.cs +++ b/src/SMAPI/Properties/AssemblyInfo.cs @@ -1,5 +1,4 @@ using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("SMAPI.Tests")] -[assembly: InternalsVisibleTo("ErrorHandler")] [assembly: InternalsVisibleTo("DynamicProxyGenAssembly2")] // Moq for unit testing diff --git a/src/SMAPI/SMAPI.csproj b/src/SMAPI/SMAPI.csproj index 0c6cfdd3..7d5e7ef9 100644 --- a/src/SMAPI/SMAPI.csproj +++ b/src/SMAPI/SMAPI.csproj @@ -76,4 +76,5 @@ </ItemGroup> <Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" /> + <Import Project="..\SMAPI.Internal.Patching\SMAPI.Internal.Patching.projitems" Label="Shared" /> </Project> |