diff options
author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-05-31 18:32:23 -0400 |
---|---|---|
committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-05-31 18:32:23 -0400 |
commit | 9992915f565578949cad8d9bb8ceb360e0db5c85 (patch) | |
tree | 1ff34ba24733fcdf44f52fb8ee10b2a956f1a708 /src/SMAPI/Framework/SCore.cs | |
parent | 9ef3f7edb1589a52794c7da7075996d4a02de6e7 (diff) | |
download | SMAPI-9992915f565578949cad8d9bb8ceb360e0db5c85.tar.gz SMAPI-9992915f565578949cad8d9bb8ceb360e0db5c85.tar.bz2 SMAPI-9992915f565578949cad8d9bb8ceb360e0db5c85.zip |
replace MemoryCache with custom cache
This was causing significant frame stutters for some players since the migration to .NET 5 in Stardew Valley 1.5.5.
Diffstat (limited to 'src/SMAPI/Framework/SCore.cs')
-rw-r--r-- | src/SMAPI/Framework/SCore.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index 67f78400..c453562f 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -1164,6 +1164,8 @@ namespace StardewModdingAPI.Framework protected void OnNewDayAfterFade() { this.EventManager.DayEnding.RaiseEmpty(); + + this.Reflection.NewCacheInterval(); } /// <summary>A callback invoked after an asset is fully loaded through a content manager.</summary> |