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authorMichał Dolaś <me@shockah.pl>2022-11-09 20:26:50 +0100
committerMichał Dolaś <me@shockah.pl>2022-11-09 20:26:50 +0100
commit9fd8c35b462bc19efb520da21cda66f83559a66e (patch)
tree2afea790f6ce94df2e01cad9f73058c90128b3b8 /src/SMAPI/Framework/SCore.cs
parent42b4b6b6a4ae1bb59182857b383539b24b063215 (diff)
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Actually taking order into consideration
Diffstat (limited to 'src/SMAPI/Framework/SCore.cs')
-rw-r--r--src/SMAPI/Framework/SCore.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index 9e91924e..4d1eb959 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -426,10 +426,10 @@ namespace StardewModdingAPI.Framework
// warn about mods that should load early or late which are not found at all, or both
foreach (string modId in this.Settings.ModsToLoadEarly)
if (!mods.Any(m => m.Manifest.UniqueID == modId))
- this.Monitor.Log($" SMAPI configuration specifies a mod {modId} that should load early, but it could not be found.", LogLevel.Warn);
+ this.Monitor.Log($" SMAPI configuration specifies a mod {modId} that should load early, but it could not be found or was skipped.", LogLevel.Warn);
foreach (string modId in this.Settings.ModsToLoadLate)
if (!mods.Any(m => m.Manifest.UniqueID == modId))
- this.Monitor.Log($" SMAPI configuration specifies a mod {modId} that should load late, but it could not be found.", LogLevel.Warn);
+ this.Monitor.Log($" SMAPI configuration specifies a mod {modId} that should load late, but it could not be found or was skipped.", LogLevel.Warn);
foreach (string modId in this.Settings.ModsToLoadEarly)
if (this.Settings.ModsToLoadLate.Contains(modId))
this.Monitor.Log($" SMAPI configuration specifies a mod {modId} that should load both early and late - this will be ignored.", LogLevel.Warn);