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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-04-27 18:49:13 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-04-27 18:49:13 -0400
commitadda9611c73163270cbfcd34d6617560f81d54b0 (patch)
treea5c164a7dba15a45d3a64f21615be0f83626c292 /src/SMAPI/Framework/SGame.cs
parentb7edf31c257aad563d12988cf3e99b00a1434ef4 (diff)
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add multiplayer sync events (#479)
Diffstat (limited to 'src/SMAPI/Framework/SGame.cs')
-rw-r--r--src/SMAPI/Framework/SGame.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs
index 7ea83957..89bf18ef 100644
--- a/src/SMAPI/Framework/SGame.cs
+++ b/src/SMAPI/Framework/SGame.cs
@@ -155,6 +155,7 @@ namespace StardewModdingAPI.Framework
if (this.ContentCore == null) // shouldn't happen since CreateContentManager is called first, but let's init here just in case
this.ContentCore = new ContentCore(this.Content.ServiceProvider, this.Content.RootDirectory, Thread.CurrentThread.CurrentUICulture, this.Monitor, reflection);
Game1.input = new SInputState();
+ Game1.multiplayer = new SMultiplayer(monitor, eventManager);
// init watchers
Game1.locations = new ObservableCollection<GameLocation>();