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Diffstat (limited to 'src/SMAPI/Framework/SGame.cs')
-rw-r--r-- | src/SMAPI/Framework/SGame.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index 7ea83957..89bf18ef 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -155,6 +155,7 @@ namespace StardewModdingAPI.Framework if (this.ContentCore == null) // shouldn't happen since CreateContentManager is called first, but let's init here just in case this.ContentCore = new ContentCore(this.Content.ServiceProvider, this.Content.RootDirectory, Thread.CurrentThread.CurrentUICulture, this.Monitor, reflection); Game1.input = new SInputState(); + Game1.multiplayer = new SMultiplayer(monitor, eventManager); // init watchers Game1.locations = new ObservableCollection<GameLocation>(); |