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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-02-06 22:46:18 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-02-07 22:45:12 -0500
commitf540d2ab29e06e7f94af927da5f56e03da20f849 (patch)
tree06eb63d9bb7b3bf527762852cc5a95c447103488 /src/SMAPI/Framework/SGame.cs
parent6b6ccb87de4d669f66e0c1a5b9270607db16484c (diff)
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add locale to context trace logs
Diffstat (limited to 'src/SMAPI/Framework/SGame.cs')
-rw-r--r--src/SMAPI/Framework/SGame.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs
index a90e8264..9818314a 100644
--- a/src/SMAPI/Framework/SGame.cs
+++ b/src/SMAPI/Framework/SGame.cs
@@ -513,7 +513,7 @@ namespace StardewModdingAPI.Framework
else if (Context.IsWorldReady && Context.LoadStage != LoadStage.Ready)
{
// print context
- string context = $"Context: loaded saved game '{Constants.SaveFolderName}', starting {Game1.currentSeason} {Game1.dayOfMonth} Y{Game1.year}.";
+ string context = $"Context: loaded save '{Constants.SaveFolderName}', starting {Game1.currentSeason} {Game1.dayOfMonth} Y{Game1.year}, locale set to {this.ContentCore.Language}.";
if (Context.IsMultiplayer)
{
int onlineCount = Game1.getOnlineFarmers().Count();