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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-11-14 00:11:09 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-11-14 00:11:09 -0500
commit90ecd377c88ba5a4c08a3c7e67618435358e5685 (patch)
tree4b792e5e7633286973d07c3ef857455cd4a76661 /src/SMAPI/Framework/SMultiplayer.cs
parent1f578ed890da9f3266046cc253ac7a631ab7575f (diff)
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rework multiplayer code to allow for upcoming Galaxy server overrides (#480)
Diffstat (limited to 'src/SMAPI/Framework/SMultiplayer.cs')
-rw-r--r--src/SMAPI/Framework/SMultiplayer.cs42
1 files changed, 16 insertions, 26 deletions
diff --git a/src/SMAPI/Framework/SMultiplayer.cs b/src/SMAPI/Framework/SMultiplayer.cs
index dc9b8b68..843cd1fb 100644
--- a/src/SMAPI/Framework/SMultiplayer.cs
+++ b/src/SMAPI/Framework/SMultiplayer.cs
@@ -2,7 +2,6 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
-using Lidgren.Network;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using StardewModdingAPI.Events;
@@ -119,26 +118,18 @@ namespace StardewModdingAPI.Framework
/// <param name="server">The server to initialise.</param>
public override Server InitServer(Server server)
{
- if (server is LidgrenServer)
+ switch (server)
{
- IGameServer gameServer = this.Reflection.GetField<IGameServer>(server, "gameServer").GetValue();
- return new SLidgrenServer(gameServer, this.Reflection, this.readFarmer, this.OnServerProcessingMessage, this.OnServerSendingMessage);
- }
+ case LidgrenServer _:
+ {
+ IGameServer gameServer = this.Reflection.GetField<IGameServer>(server, "gameServer").GetValue();
+ return new SLidgrenServer(gameServer, this.Reflection, this.readFarmer, this.OnServerProcessingMessage);
+ }
- return server;
- }
- /// <summary>A callback raised when sending a network message as the host player.</summary>
- /// <param name="server">The server sending the message.</param>
- /// <param name="connection">The connection to which a message is being sent.</param>
- /// <param name="message">The message being sent.</param>
- /// <param name="resume">Send the underlying message.</param>
- protected void OnServerSendingMessage(SLidgrenServer server, NetConnection connection, OutgoingMessage message, Action resume)
- {
- if (this.Monitor.IsVerbose)
- this.Monitor.Log($"SERVER SEND {(MessageType)message.MessageType} {message.FarmerID}", LogLevel.Trace);
-
- resume();
+ default:
+ return server;
+ }
}
/// <summary>A callback raised when sending a message as a farmhand.</summary>
@@ -166,11 +157,10 @@ namespace StardewModdingAPI.Framework
}
/// <summary>Process an incoming network message as the host player.</summary>
- /// <param name="server">The server instance that received the connection.</param>
- /// <param name="rawMessage">The raw network message that was received.</param>
/// <param name="message">The message to process.</param>
+ /// <param name="sendMessage">A method which sends the given message to the client.</param>
/// <param name="resume">Process the message using the game's default logic.</param>
- public void OnServerProcessingMessage(SLidgrenServer server, NetIncomingMessage rawMessage, IncomingMessage message, Action resume)
+ public void OnServerProcessingMessage(IncomingMessage message, Action<OutgoingMessage> sendMessage, Action resume)
{
if (this.Monitor.IsVerbose)
this.Monitor.Log($"SERVER RECV {(MessageType)message.MessageType} {message.FarmerID}", LogLevel.Trace);
@@ -185,7 +175,7 @@ namespace StardewModdingAPI.Framework
this.Monitor.Log($"Received context for farmhand {message.FarmerID} running {(model != null ? $"SMAPI {model.ApiVersion} with {model.Mods.Length} mods" : "vanilla")}.", LogLevel.Trace);
// store peer
- MultiplayerPeer newPeer = MultiplayerPeer.ForConnectionToFarmhand(message.FarmerID, model, server, rawMessage.SenderConnection);
+ MultiplayerPeer newPeer = new MultiplayerPeer(message.FarmerID, model, sendMessage, isHost: false);
if (this.Peers.ContainsKey(message.FarmerID))
{
this.Monitor.Log($"Rejected mod context from farmhand {message.FarmerID}: already received context for that player.", LogLevel.Error);
@@ -226,7 +216,7 @@ namespace StardewModdingAPI.Framework
if (!this.Peers.ContainsKey(message.FarmerID))
{
this.Monitor.Log($"Received connection for vanilla player {message.FarmerID}.", LogLevel.Trace);
- MultiplayerPeer peer = MultiplayerPeer.ForConnectionToFarmhand(message.FarmerID, null, server, rawMessage.SenderConnection);
+ MultiplayerPeer peer = new MultiplayerPeer(message.FarmerID, null, sendMessage, isHost: false);
this.AddPeer(peer, canBeHost: false);
}
@@ -264,7 +254,7 @@ namespace StardewModdingAPI.Framework
this.Monitor.Log($"Received context for {(model?.IsHost == true ? "host" : "farmhand")} {message.FarmerID} running {(model != null ? $"SMAPI {model.ApiVersion} with {model.Mods.Length} mods" : "vanilla")}.", LogLevel.Trace);
// store peer
- MultiplayerPeer peer = MultiplayerPeer.ForConnectionToHost(message.FarmerID, model, client, model?.IsHost ?? this.HostPeer == null);
+ MultiplayerPeer peer = new MultiplayerPeer(message.FarmerID, model, client.sendMessage, isHost: model?.IsHost ?? this.HostPeer == null);
if (peer.IsHost && this.HostPeer != null)
{
this.Monitor.Log($"Rejected mod context from host player {peer.PlayerID}: already received host data from {(peer.PlayerID == this.HostPeer.PlayerID ? "that player" : $"player {peer.PlayerID}")}.", LogLevel.Error);
@@ -281,7 +271,7 @@ namespace StardewModdingAPI.Framework
if (!this.Peers.ContainsKey(message.FarmerID) && this.HostPeer == null)
{
this.Monitor.Log($"Received connection for vanilla host {message.FarmerID}.", LogLevel.Trace);
- this.AddPeer(MultiplayerPeer.ForConnectionToHost(message.FarmerID, null, client, isHost: true), canBeHost: false);
+ this.AddPeer(new MultiplayerPeer(message.FarmerID, null, client.sendMessage, isHost: true), canBeHost: false);
}
resume();
break;
@@ -293,7 +283,7 @@ namespace StardewModdingAPI.Framework
// store peer
if (!this.Peers.TryGetValue(message.FarmerID, out MultiplayerPeer peer))
{
- peer = MultiplayerPeer.ForConnectionToHost(message.FarmerID, null, client, isHost: this.HostPeer == null);
+ peer = new MultiplayerPeer(message.FarmerID, null, client.sendMessage, isHost: this.HostPeer == null);
this.Monitor.Log($"Received connection for vanilla {(peer.IsHost ? "host" : "farmhand")} {message.FarmerID}.", LogLevel.Trace);
this.AddPeer(peer, canBeHost: true);
}