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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-05-16 16:14:41 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-05-16 16:14:41 -0400
commit9d3e37317893126a9e0598f8f850abd23cad36c7 (patch)
treedfb595fb444b49bcbdc019a2d9b6530d6c5463af /src/SMAPI/Framework/StateTracking/PlayerTracker.cs
parent28986e76b81fe4505574e4fada3d86ffa457f085 (diff)
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update for Stardew Valley 1.3.11 (#521)
Diffstat (limited to 'src/SMAPI/Framework/StateTracking/PlayerTracker.cs')
-rw-r--r--src/SMAPI/Framework/StateTracking/PlayerTracker.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/SMAPI/Framework/StateTracking/PlayerTracker.cs b/src/SMAPI/Framework/StateTracking/PlayerTracker.cs
index dea2e30d..3814e534 100644
--- a/src/SMAPI/Framework/StateTracking/PlayerTracker.cs
+++ b/src/SMAPI/Framework/StateTracking/PlayerTracker.cs
@@ -59,12 +59,12 @@ namespace StardewModdingAPI.Framework.StateTracking
this.MineLevelWatcher = WatcherFactory.ForEquatable(() => this.LastValidLocation is MineShaft mine ? mine.mineLevel : 0);
this.SkillWatchers = new Dictionary<EventArgsLevelUp.LevelType, IValueWatcher<int>>
{
- [EventArgsLevelUp.LevelType.Combat] = WatcherFactory.ForEquatable(() => player.combatLevel),
- [EventArgsLevelUp.LevelType.Farming] = WatcherFactory.ForEquatable(() => player.farmingLevel),
- [EventArgsLevelUp.LevelType.Fishing] = WatcherFactory.ForEquatable(() => player.fishingLevel),
- [EventArgsLevelUp.LevelType.Foraging] = WatcherFactory.ForEquatable(() => player.foragingLevel),
- [EventArgsLevelUp.LevelType.Luck] = WatcherFactory.ForEquatable(() => player.luckLevel),
- [EventArgsLevelUp.LevelType.Mining] = WatcherFactory.ForEquatable(() => player.miningLevel)
+ [EventArgsLevelUp.LevelType.Combat] = WatcherFactory.ForNetValue(player.combatLevel),
+ [EventArgsLevelUp.LevelType.Farming] = WatcherFactory.ForNetValue(player.farmingLevel),
+ [EventArgsLevelUp.LevelType.Fishing] = WatcherFactory.ForNetValue(player.fishingLevel),
+ [EventArgsLevelUp.LevelType.Foraging] = WatcherFactory.ForNetValue(player.foragingLevel),
+ [EventArgsLevelUp.LevelType.Luck] = WatcherFactory.ForNetValue(player.luckLevel),
+ [EventArgsLevelUp.LevelType.Mining] = WatcherFactory.ForNetValue(player.miningLevel)
};
// track watchers for convenience