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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-11-24 13:49:30 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-11-24 13:49:30 -0500 |
commit | a3f21685049cabf2d824c8060dc0b1de47e9449e (patch) | |
tree | ad9add30e9da2a50e0ea0245f1546b7378f0d282 /src/SMAPI/Framework/StateTracking/Snapshots | |
parent | 6521df7b131924835eb797251c1e956fae0d6e13 (diff) | |
parent | 277bf082675b98b95bf6184fe3c7a45b969c7ac2 (diff) | |
download | SMAPI-a3f21685049cabf2d824c8060dc0b1de47e9449e.tar.gz SMAPI-a3f21685049cabf2d824c8060dc0b1de47e9449e.tar.bz2 SMAPI-a3f21685049cabf2d824c8060dc0b1de47e9449e.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/StateTracking/Snapshots')
4 files changed, 230 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs b/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs new file mode 100644 index 00000000..d3029540 --- /dev/null +++ b/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs @@ -0,0 +1,59 @@ +using System.Collections.Generic; +using Microsoft.Xna.Framework; +using StardewValley; +using StardewValley.Buildings; +using StardewValley.TerrainFeatures; + +namespace StardewModdingAPI.Framework.StateTracking.Snapshots +{ + /// <summary>A frozen snapshot of a tracked game location.</summary> + internal class LocationSnapshot + { + /********* + ** Accessors + *********/ + /// <summary>The tracked location.</summary> + public GameLocation Location { get; } + + /// <summary>Tracks added or removed buildings.</summary> + public SnapshotListDiff<Building> Buildings { get; } = new SnapshotListDiff<Building>(); + + /// <summary>Tracks added or removed debris.</summary> + public SnapshotListDiff<Debris> Debris { get; } = new SnapshotListDiff<Debris>(); + + /// <summary>Tracks added or removed large terrain features.</summary> + public SnapshotListDiff<LargeTerrainFeature> LargeTerrainFeatures { get; } = new SnapshotListDiff<LargeTerrainFeature>(); + + /// <summary>Tracks added or removed NPCs.</summary> + public SnapshotListDiff<NPC> Npcs { get; } = new SnapshotListDiff<NPC>(); + + /// <summary>Tracks added or removed objects.</summary> + public SnapshotListDiff<KeyValuePair<Vector2, Object>> Objects { get; } = new SnapshotListDiff<KeyValuePair<Vector2, Object>>(); + + /// <summary>Tracks added or removed terrain features.</summary> + public SnapshotListDiff<KeyValuePair<Vector2, TerrainFeature>> TerrainFeatures { get; } = new SnapshotListDiff<KeyValuePair<Vector2, TerrainFeature>>(); + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="location">The tracked location.</param> + public LocationSnapshot(GameLocation location) + { + this.Location = location; + } + + /// <summary>Update the tracked values.</summary> + /// <param name="watcher">The watcher to snapshot.</param> + public void Update(LocationTracker watcher) + { + this.Buildings.Update(watcher.BuildingsWatcher); + this.Debris.Update(watcher.DebrisWatcher); + this.LargeTerrainFeatures.Update(watcher.LargeTerrainFeaturesWatcher); + this.Npcs.Update(watcher.NpcsWatcher); + this.Objects.Update(watcher.ObjectsWatcher); + this.TerrainFeatures.Update(watcher.TerrainFeaturesWatcher); + } + } +} diff --git a/src/SMAPI/Framework/StateTracking/Snapshots/PlayerSnapshot.cs b/src/SMAPI/Framework/StateTracking/Snapshots/PlayerSnapshot.cs new file mode 100644 index 00000000..7bcd9f82 --- /dev/null +++ b/src/SMAPI/Framework/StateTracking/Snapshots/PlayerSnapshot.cs @@ -0,0 +1,53 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using StardewModdingAPI.Enums; +using StardewModdingAPI.Events; +using StardewValley; + +namespace StardewModdingAPI.Framework.StateTracking.Snapshots +{ + /// <summary>A frozen snapshot of a tracked player.</summary> + internal class PlayerSnapshot + { + /********* + ** Accessors + *********/ + /// <summary>The player being tracked.</summary> + public Farmer Player { get; } + + /// <summary>The player's current location.</summary> + public SnapshotDiff<GameLocation> Location { get; } = new SnapshotDiff<GameLocation>(); + + /// <summary>Tracks changes to the player's skill levels.</summary> + public IDictionary<SkillType, SnapshotDiff<int>> Skills { get; } = + Enum + .GetValues(typeof(SkillType)) + .Cast<SkillType>() + .ToDictionary(skill => skill, skill => new SnapshotDiff<int>()); + + /// <summary>Get a list of inventory changes.</summary> + public IEnumerable<ItemStackChange> InventoryChanges { get; private set; } + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="player">The player being tracked.</param> + public PlayerSnapshot(Farmer player) + { + this.Player = player; + } + + /// <summary>Update the tracked values.</summary> + /// <param name="watcher">The player watcher to snapshot.</param> + public void Update(PlayerTracker watcher) + { + this.Location.Update(watcher.LocationWatcher); + foreach (var pair in this.Skills) + pair.Value.Update(watcher.SkillWatchers[pair.Key]); + this.InventoryChanges = watcher.GetInventoryChanges().ToArray(); + } + } +} diff --git a/src/SMAPI/Framework/StateTracking/Snapshots/WatcherSnapshot.cs b/src/SMAPI/Framework/StateTracking/Snapshots/WatcherSnapshot.cs new file mode 100644 index 00000000..cf51e040 --- /dev/null +++ b/src/SMAPI/Framework/StateTracking/Snapshots/WatcherSnapshot.cs @@ -0,0 +1,66 @@ +using Microsoft.Xna.Framework; +using StardewValley; +using StardewValley.Menus; + +namespace StardewModdingAPI.Framework.StateTracking.Snapshots +{ + /// <summary>A frozen snapshot of the game state watchers.</summary> + internal class WatcherSnapshot + { + /********* + ** Accessors + *********/ + /// <summary>Tracks changes to the window size.</summary> + public SnapshotDiff<Point> WindowSize { get; } = new SnapshotDiff<Point>(); + + /// <summary>Tracks changes to the current player.</summary> + public PlayerSnapshot CurrentPlayer { get; private set; } + + /// <summary>Tracks changes to the time of day (in 24-hour military format).</summary> + public SnapshotDiff<int> Time { get; } = new SnapshotDiff<int>(); + + /// <summary>Tracks changes to the save ID.</summary> + public SnapshotDiff<ulong> SaveID { get; } = new SnapshotDiff<ulong>(); + + /// <summary>Tracks changes to the game's locations.</summary> + public WorldLocationsSnapshot Locations { get; } = new WorldLocationsSnapshot(); + + /// <summary>Tracks changes to <see cref="Game1.activeClickableMenu"/>.</summary> + public SnapshotDiff<IClickableMenu> ActiveMenu { get; } = new SnapshotDiff<IClickableMenu>(); + + /// <summary>Tracks changes to the cursor position.</summary> + public SnapshotDiff<ICursorPosition> Cursor { get; } = new SnapshotDiff<ICursorPosition>(); + + /// <summary>Tracks changes to the mouse wheel scroll.</summary> + public SnapshotDiff<int> MouseWheelScroll { get; } = new SnapshotDiff<int>(); + + /// <summary>Tracks changes to the content locale.</summary> + public SnapshotDiff<LocalizedContentManager.LanguageCode> Locale { get; } = new SnapshotDiff<LocalizedContentManager.LanguageCode>(); + + + /********* + ** Public methods + *********/ + /// <summary>Update the tracked values.</summary> + /// <param name="watchers">The watchers to snapshot.</param> + public void Update(WatcherCore watchers) + { + // update player instance + if (watchers.CurrentPlayerTracker == null) + this.CurrentPlayer = null; + else if (watchers.CurrentPlayerTracker.Player != this.CurrentPlayer?.Player) + this.CurrentPlayer = new PlayerSnapshot(watchers.CurrentPlayerTracker.Player); + + // update snapshots + this.WindowSize.Update(watchers.WindowSizeWatcher); + this.Locale.Update(watchers.LocaleWatcher); + this.CurrentPlayer?.Update(watchers.CurrentPlayerTracker); + this.Time.Update(watchers.TimeWatcher); + this.SaveID.Update(watchers.SaveIdWatcher); + this.Locations.Update(watchers.LocationsWatcher); + this.ActiveMenu.Update(watchers.ActiveMenuWatcher); + this.Cursor.Update(watchers.CursorWatcher); + this.MouseWheelScroll.Update(watchers.MouseWheelScrollWatcher); + } + } +} diff --git a/src/SMAPI/Framework/StateTracking/Snapshots/WorldLocationsSnapshot.cs b/src/SMAPI/Framework/StateTracking/Snapshots/WorldLocationsSnapshot.cs new file mode 100644 index 00000000..73ed2d8f --- /dev/null +++ b/src/SMAPI/Framework/StateTracking/Snapshots/WorldLocationsSnapshot.cs @@ -0,0 +1,52 @@ +using System.Collections.Generic; +using System.Linq; +using StardewModdingAPI.Framework.StateTracking.Comparers; +using StardewValley; + +namespace StardewModdingAPI.Framework.StateTracking.Snapshots +{ + /// <summary>A frozen snapshot of the tracked game locations.</summary> + internal class WorldLocationsSnapshot + { + /********* + ** Fields + *********/ + /// <summary>A map of tracked locations.</summary> + private readonly Dictionary<GameLocation, LocationSnapshot> LocationsDict = new Dictionary<GameLocation, LocationSnapshot>(new ObjectReferenceComparer<GameLocation>()); + + + /********* + ** Accessors + *********/ + /// <summary>Tracks changes to the location list.</summary> + public SnapshotListDiff<GameLocation> LocationList { get; } = new SnapshotListDiff<GameLocation>(); + + /// <summary>The tracked locations.</summary> + public IEnumerable<LocationSnapshot> Locations => this.LocationsDict.Values; + + + /********* + ** Public methods + *********/ + /// <summary>Update the tracked values.</summary> + /// <param name="watcher">The watcher to snapshot.</param> + public void Update(WorldLocationsTracker watcher) + { + // update location list + this.LocationList.Update(watcher.IsLocationListChanged, watcher.Added, watcher.Removed); + + // remove missing locations + foreach (var key in this.LocationsDict.Keys.Where(key => !watcher.HasLocationTracker(key)).ToArray()) + this.LocationsDict.Remove(key); + + // update locations + foreach (LocationTracker locationWatcher in watcher.Locations) + { + if (!this.LocationsDict.TryGetValue(locationWatcher.Location, out LocationSnapshot snapshot)) + this.LocationsDict[locationWatcher.Location] = snapshot = new LocationSnapshot(locationWatcher.Location); + + snapshot.Update(locationWatcher); + } + } + } +} |